Ostriv
113 ratings
How To Build Realistic Settlements
By Flo0220
While grid-based building surely is the most space-efficient way of building a town in Ostriv, it is not necessarily the prettiest or most realistic one. Read this guide if you want to know how you can achieve a more interesting, organic and realistic settlement!
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Introduction
Good day to anyone who is reading this little yet hopefully helpful guide! Today I would like to show you, what you can do in order to improve the look of your town and how to make it more oragnic and realistic looking. It's best to start from scratch on a new map, as you sadly can't remove a villager's house once a family has moved into it. (They have certain rights after all, you know?!)
Reasons For Organic Building
First of all, it's absolutely legitimate to use grids when building a town. It's easy to do, space-saving and really was a common tecnique when building larger cities in the 18th century, where the game takes place. Yet this is also where the first problem arises: You are not really building a city in Ostriv, but much rather a village or perhaps a small town. Neither do you see paved roads, nor multi-story-townhouses or anything else that would be typical for a city of this time period. Instead, you have small and cozy village houses with gardens around them, farms, stables and so on at your disposal. Back then, even planned settlements and villages (which where the norm by this time already) where not as symmetric and organized as one may think.

Secondly, there where also many villages that naturally grew as people just settled down close to each other, which often led to them being quite chaotic and unsymmetric. If you possibly want to recreate such a place, it's important not to use too much grid either, as these settlements typically followed the natural terrain, roads or rivers.

I don't really want to further bore you with historical background information, so now let's finally get to the fun part: Building!
7 Tips For Building
1. Roads and pathways are the basic infrastructure of your village. For a natural look, try to avoid sharp corners but instead curve them and follow the natural terrain of the map you are curently playing on! Obviously, you can't put down roads, as your villagers will form paths where they are walking, but you can use fences and houses to guide them where you want them to walk. You should also vary the widht of your roads: A main street in your town should be a lot broader than a little pathway to a field.



2. Give the plots of your village houses different sizes and sometimes put production buildings in between them to avoid monotony. (It is also more historically accurate, as people usally had their workplaces much closer to their home compared to nowadays) Also try to build things like a windmill on a geographically fitting spot, like a little hill outside of your actual town. You can even put down a house next to it and then detail it with a fence going all the way around for example.



3. Use more detailing! Fences, trees, bushes, gates and benches can add to the atmosphere a lot and give the impression of a place where people actually like to live. You can also enclose production buildings with fences and create a garden for them: That way they almost look like village houses and add more variety to your settlement:



4. When building fields, consider not making them perfectly squared, but rather give them differnet shapes and sizes, have them follow the terrain and also (at least sometimes) build them right next to village houses on the outskirts of your settlement. That way, it looks like the field is actually a part of a garden where food was also commonly grown in the past.

5. Especially when building a town or a large village, join some buildings together! You can combine many production buildings such as a cow shed and a pigsty, a weaver's workshop and a tailor, a smithy and the town hall or an oil workshop with a tannery and so forth. Warehouses and granarys also make for nice additions to existing buildings. This way, you can create density, for example around a central town square you might want to build.

Linking Buildings Together:


6. Experiment with different types of settlements and villages. You can build linear ones, where the buildings follow one main road, eliptic ones around a central strip of grass or really random ones, where everything seems to be pure chaos. You can also consider having something like a newer part of town, where streets are wider and rather grid-based, the plots of land all have roughly the same size, etc. This implys that there is an older part of town that has been here for a while and now, adapted to a growth in population, a new quarter was planned and built.

Linear Settlement For Example:


7. When building a larger town, think about putting some seperate villages around it. Not only does this make roads appear that lead to your main town (which just looks more realistic), it also creates atmosphere. Fields and cultivated landscapes between settlements make for a nice place to look at, as the surroundings of your town don't look quite as „dead“ as they would otherwise.



I hope you enjoed my tips and are now inspired to create your own cozy villages and prosperous towns!
17 Comments
Mila_112 7 Dec, 2024 @ 5:00am 
Four years later and you see paved roads and multi-story-townhouses.
Time to make some changes.
RangerB 31 Dec, 2023 @ 9:05pm 
dpolishc, I'm curious, was the southern orientation of the forward face of houses, done to maximize sunlight and heat into the house, or some other reason?
Vic_Ukraine 17 Jun, 2023 @ 1:45pm 
Тепер будую центральну площу з ратушею і кам'яницями, а хати з великими обійстями у передмістях
dpolishc 21 Dec, 2022 @ 12:51pm 
An interesting historical addition about traditional Ukrainian village homes: most often, when terrain allowed it, houses would be orientated with the front facing south, regardless of street direction.
I usually asign the top part of the minimap as North, and build accordingly. This gives the settlements a more dynamic layout, and avoids the the feeling of suburbia with cookie-cutter homes all facing the road.
Beteran 15 Mar, 2022 @ 12:09am 
The best part of this game is the gridless system, a pioneer approach to the genre. Every new game should have this feature.
Vic_Ukraine 4 Jan, 2022 @ 11:06pm 
Daddy , it may be efficient.
JLA 1 Oct, 2021 @ 2:45am 
Such a nice guide. Really appreciate it!

I converted my former camp site to a multi building (I keep the log chair and fireplace). The site contains town hall, school, chapel, and main warehouse for building material. I also made my mayor house bigger than other, add some park, and gazebo in front of it.

I made a bigger road for main road, then use fences to manipulate villager's path so the sides of the road near house/building's fences are still green. Then I put trees and bushes on the green side. With same method I lead the trading wagon from the spawn point to my trading post, the wagon leaves beautiful road with green side along their way.

Navigating through the menu to build decoration and clicking destroy button became so tedious, to the point it made me realized that is Ostriv still lacking of keyboard shortcut.
Saadiya 30 Jun, 2021 @ 1:44pm 
I'm always up for tips and ideas for making pretty towns, so I would be at least.