Total War: WARHAMMER II

Total War: WARHAMMER II

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Deadly Chaos Invasion v3.0 - Updated for the Warden and the Paunch
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Tags: mod, Overhaul
File Size
Posted
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427.897 KB
29 Jul, 2020 @ 11:49am
27 Aug, 2020 @ 1:37am
10 Change Notes ( view )

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Deadly Chaos Invasion v3.0 - Updated for the Warden and the Paunch

Description
The thunderous march of a numberless host will crumble enemy walls, slaughter men, women and children enmasse, all to the amusement of the Chaos Gods. There is no refuge to seek, no salvation to save you when the Chaos Hordes arrive. Wherever you run, you will face the End Time!

Will your empire fall to the merciless armies of the Everchosen? Will your Lords fighting foreign wars be able to return home in time to save their homeland? Find out why the realms of Mer and Men fear the encroaching darkness!




This mod is designed for experienced players that want a more difficult Invasion.

*To TEST this mod on turn 3 to see if it works before playing 100 turns and find out it doesn't, subscribe to my Deadly Chaos Invasion TEST mod first and test it to make sure you're good to go. Enjoy!


OVERVIEW
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There are no multiple waves for the Late event. This is not the case for the Mid-Game event.

- If all Chaos armies are destroyed before the Late event triggers, another Mid-Game invasion wave will spawn. See 'Customize the number of Chaos Armies' below!

- No Player Targeting. Chaos armies attack everyone.

- The Chaos Invasion triggers on turn 95 for the Mid game event and 150 for Late. The Chaos Invasion may trigger sooner. See below.

- The experience level of Chaos Agents are 12 to 16 and Lords are 16 to 23 or more.

- Experience of individual Chaos units is 4.

- Mid invasion army strength is 17 to 19 units and Late will have full armies at 19 to 20.

- All chaos factions spawn with a diverse unit roster.

- The Chaos Wastes spawn two separate groups. There are nine total spawn locations scattered around the world (see pics above). The other seven are The Bitter Sea, Sea of Serpents, The Pirate Coast, The Bleak Coast, The Sea of Chaos, The Great Ocean, and The Southern Straights of the Great Ocean. These Chaos armies will spread out and attack anyone and everything nearby.

- The number of Chaos Horde Armies spawn in 9 separate areas on the map and are divided among all the various chaos factions during the invasion event for Mid, Late eras as below. For example, on Easy for the Mid game, 9 armies will spawn in each of the 9 locations on the map.
Easy = 9, 15
Normal = 15, 17
Hard = 17, 19
Very hard = 19, 21
Legendary = 21, 23

- Imperium Levels are script values that determine if the Chaos Invasion will occur before the turn designations above. They are set to 8 and 11 for the Mid and Late era event. 8 will trigger the invasion when you have roughly more than 30 settlements, and 11 will trigger with more than 50 settlements without being exact. If the Imperium threshold level isn't reached, the Chaos Invasion will trigger normally on the turns listed above.

- Customize the number of Chaos armies you want to fight! Reload your auto-save the turn before any Invasion Wave happens. Change the Campaign difficulty to Easy for the Mid-Game event, for example. End Turn. The wave will now spawn 9 armies per location. Now return your Campaign Difficulty to its original setting.
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MY OTHER MODS
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The More Upkeep 40% per Unit and 10% per Lord mod for Radious Mod and Mortal Empires and Vortex that makes upkeep more expensive

The No Amber Cost for Units Mod for Argwylon and Talsyn for use with the Mortal Empires campaign that eliminates the Amber cost for units.

The Ana's Better Tower Tweaks! mod for Vortex and Mortal Empires that increases the Tower arcs from 43° to 135°

The Deadly Chaos Invasion mod for Mortal Empires that increases horde count beyond triple the number of default Armies

The 'EVEN' More Upkeep! mod for Vortex and Mortal Empires that increases upkeep for units and Lords EVEN more than the last mod

The Wood Elves Enhanced - Updated! mod for Mortal Empires that adds new building chains and higher tier settlements for Elves outside of Athel Loren.

The Chinese version of my Deadly Chaos Invasion 致命的混沌入侵 这是@TravellerL的mod的中文翻译
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TAGS
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Better Difficult Campaign Insane Harder Intense Archaon Bend_You_Over
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BALANCE ISSUES
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Campaign balance will be changed as this mod spawns many Chaos Hordes. You will no longer be able to let some other faction 'deal' with the Chaos invasion. If you don't actively help stop Chaos, they will bring ruin to the world. Your fun may vary.
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COMPATIBILITY
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This mod is a standalone mod that changes the Chaos Invasion script in the Mortal Empires campaign. It is designed to be highly compatible and will work with most mods likely replacing other mods' invasion scripts. However, it is sensitive to load order. Place it higher than any major overhaul mod that edits the same files.
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TROUBLESHOOT
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Please test this mod without using other mods before announcing a bug. Some mods will conflict only whenever a third mod is present, think Batman 1989.
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KNOWN ISSUES
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Load order of this mod needs to be higher than any other mod that edits the same files.

Has been reported to cause one instance of Invasion tension not responding correctly in a Multiplayer game.

It has been reported that turn times are a little longer using this mod. This is normal because of all the extra armies this mod spawns.
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CREDITS
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Fequois is the originator of the Chaos Invasion script mod. The two of us worked on these fixes from the very beginning. So Fequois deserves the credit for the original fix. Check out his popular Parvus mods Chaos Invasion

Also a shout out to Anyndael for his fair use script High Ranked Chaos Armies that spawn experienced armies that I included in this mod.

I'd like to thank The Duke for his awesome help on discord and sharing his weighting profile for his Chaos Army in his excellent mod The End Time. Check it out!

Harder and Wider Chaos Invasion by Rogelito uses additional chaos army names, spawn locations, army compositions, and camera locations which are arguably the CORE of what this mod has adopted and features. Please thank him for the many hours of hard work that I featured of his in my mod. Thank you!
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DISCLAIMER
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This mod is provided as is and by downloading this mod you agree to use it at your own risk.
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152 Comments
Astartes[Sai] 30 May, 2021 @ 9:01pm 
pls update! :(
*NFN* Braktologisk institutt 29 Apr, 2021 @ 3:26am 
It doesn't work anymore then? :/
Merc 26 Dec, 2020 @ 2:08pm 
Hope to see the update
MrSoul 20 Dec, 2020 @ 1:26pm 
actually i dunno what my privacy settings are anymore lol, here just in case anyone cant find https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2251075085
MrSoul 20 Dec, 2020 @ 1:24pm 
For people wondering, and I don't know if this mod is being updated, but the chaos invasion script has changed within the game's files, ie any old chaos invasion mods are obsolete(it is literally pointing game to new script so it just wont run the old one anymore, ie one we all edited) until been updated with the new script.

Not trying do shameless plug but i mean, just mods lol, if you're looking for a chaos mod, navigate to my workshop page and check out mine, got them both updated on new script, this goes for mod makers too, in case need help updating you are more than free to use my script as a starting point.
cveteca 9 Dec, 2020 @ 1:49pm 
For some reason it doesn't work. Only spawns the Chaos in the usual place in the north of Kislev. All the other spawns does not occur.
martini 9 Dec, 2020 @ 12:04pm 
update?:ranald:
jaksurf 6 Dec, 2020 @ 11:27am 
Hi Ana, hope yr able to update. This mod is a must have and the technics of chaos invasions are horrible in the new dlc.
drian 5 Dec, 2020 @ 4:01pm 
need a update por the new dlc¿?
DB 29 Nov, 2020 @ 1:36pm 
test version works, but some mix of Mixu + SFO + flamboyant events keeps the invasion from happening.