Rivals of Aether

Rivals of Aether

49 oy
UIC (Buddy)
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30 Tem 2020 @ 21:08
30 Tem 2020 @ 21:22
2 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
UIC (Buddy)

Açıklama
Universal Ice Climbers mod, but a buddy.

[Known Bugs]
- Projectiles don't spawn in the correct location and may not always have the correct velocity
- Visual offset bugs with Zetterburn Up Special and Maypul Tether Up Special

[FAQ]
Why do the double hitboxes hit twice sometimes but not all the time?
- It depends on how the move is programmed. Some moves such as Maypul Jab and Shovel Knight Ftilt will always hit twice. Some moves such as Wrastor Uair will only hit twice if the player lands before hit 2 comes out.
Why do hitboxes sometimes not line up properly?
- Hitboxes are always relative to the player, not the buddy, so they will be in the "wrong" position if the relative distance between the player and the buddy changes.

[Moves that are NOT doubled]
- Zetterburn Forward Special
- Orcane Neutral Special & Down Special
- Kragg Neutral Special & Down Special & Up Special
- Wrastor Forward Special
- Maypul Neutral Special
- Absa Forward Tilt & Forward Special & Down Special
- Etalus Forward Special
- Ori Forward Special & Down Air & Up Strong
- Ranno Neutral Special & Up Special
- Sylvanos Forward Tilt & Neutral Special
- Elliana Up Tilt & Forward Special & Down Special
- Shovel Knight Up Tilt & Ghost Gloves & Mobile Gear & Up Strong




Created by Yosi (GB7467)
13 Yorum
!Hana 29 Şub 2024 @ 17:37 
@gorilla they use small_sprites
The Plant 7 Nis 2023 @ 22:06 
how come the buddy's clone is like, super small? but only for the main vanilla cast and some workshop characters? others are unaffected???
Kleebus J. Longular 28 Şub 2023 @ 7:53 
This + the Tale of Two Jermas rune + 4 players means 16 jermas
pato 2 Ağu 2021 @ 17:01 
im seeing double
four zetterburns!
BluTheKirb 7 Kas 2020 @ 20:36 
you should make it so the second character is a different alternative skin
:o
ActuallyExistant 12 Ağu 2020 @ 11:22 
cool!
Yosi Spring  [yaratıcı] 12 Ağu 2020 @ 10:13 
@ActuallyExistant The damage should be the same I think. The hitting twice part is pretty complicated. I think it has to do with how the original move is set up (what hitbox groups it uses and when it resets the hitbox groups).
ActuallyExistant 10 Ağu 2020 @ 16:01 
is there a difference in damage or does that remain the same? And what determines when or not a move hits twice?
cooch gooch muncher 6 Ağu 2020 @ 9:03 
can i wobble
Snowed Destroyer 31 Tem 2020 @ 3:16 
Yes it works on workshop fighters as well