Hellpoint
133 평점
Stat Breakpoints
Drake Ravenwolf 님이 작성
An analysis of the stats and how their growth changes over time to find the optimal stopping points for each
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Intro
TL;DR?
25 to 35 is generally where you want a stat to get the most out of it,
with a harder breakpoint at ~50

Methodology:
I created a new character and left him at lvl 1, ran around collected all the items I could from the areas before the 1st boss then used cheat engine to give this toon 9 million souls
From there I hand recorded the value changes in the levelup menu from 1 to ~120 for each stat without ever committing - these values were recorded using v1.01 of the game

The raw data is available here:
https://www.dropbox.com/s/wief4pqoebg772m/Hellpoint%20data.ods
Health
Breakpoints:
5 = 99
11 = 145
19 = 200
31 = 270 <<< Optimal
51 = 363
71 = 435
110 = 537
Stamina
Breakpoints:
13 = 73
30 = 100
50 = 120 <<< Optimal
Energy
Breakpoints:
10 = 75
25 = 115 <<< Optimal
50 = 155
Load
Linear growth for as many points as I put into it.

ALWAYS put in at least 1 point, but from then on - only increase it by 3s; eg
2, 5, 8, 11, 14, 17, 20, etc - this takes advantage of the rounding error to gain 1 extra point


Mobility = based on what %age of your MAX load you are wearing
0-50% = no penalties
51-75% = ?
76-100% = can only run when sprinting; otherwise, you walk - which can be useful at times
101+% = can never run nor sprint
Strength / Reflex
Weapon stats are harder, the whole point of an analysis like this is to see where the rounding errors give you a slight advantage... but there are a lot of weapons... and even for a single weapon you can change its scaling factor depending on what you slot into it... and that slot has upgrades of its own...

So I can give examples, but this section can't be used as a hard rule like the others can be.

Strength - Pipe Breakpoints (w/o anything slotted):
6 = 15 damage
17 = 18
35 = 21 <<< Optimal
54 = 23
80 = 25
118 = 27


Strength - Column Breakpoints (w/o anything slotted):
20 = 37 damage
33 = 41 <<< Optimal
41 = 43
51 = 45
69 = 48
84 = 50
113 = 53
124 = 54


Reflex - Shard Breakpoints (w/o anything slotted):
7 = 8 damage
15 = 9
25 = 10 <<< Optimal
39 = 11
60 = 12
89 = 13
130 = 14

If you are wondering where Cognition and Foresight are - the displayed numbers simply would not scale for me on weapons that claimed to scale with these stats so... idk!
Maybe it is just a display error /shrug
Defenses
1st, ALL defenses follow the same leveling curve; it is only WHAT levels each one that changes:
Physical = Level (aka EVERYTHING contributes to the total)
Entropy = Energy
Induction = Load
Radiation = Strength
Energy = Reflex (yes, a 2nd "Energy" stat, that confused me too - it is should be called "Light")
Nihil = Foresight

Breakpoints:
2 = 1%
10 = 5%
22 = 9%
30 = 11% <<< Optimal
48 = 14%
57 = 15%
67 = 16%
79 = 17%
95 = 18%
115 = 19%
Conclusion
If you have any constructive critismism or helpful comments - I welcome such feedback.
Or if you have any questions I'll do my best to help out.
Otherwise thank you for taking a look at my guide. :)
And remember to rate, like, and favorite this guide if you found it helpful :D
댓글 36
Drake Ravenwolf  [작성자] 2025년 7월 17일 오전 9시 00분 
Ya, weapon testing was a lot harder in this game due to all the variables that can shift and change in relation to it.
Jankjank 2025년 7월 17일 오전 3시 14분 
im a bit late to the Party but seems like weapons with weapon mastery can get you the most Damage +40 Tespian Hook 30 dex reflex conductor 319 raw damage per hit demolishing +10 Gehenna prison :praisesun:
Moon Troll 2021년 10월 29일 오후 1시 38분 
Damage Calculator is live albeit still a bit of a WIP: https://kittyskin.shinyapps.io/HellpointCalculator/
SlantedRhetoric 2021년 9월 7일 오후 7시 31분 
Thanks for doing this, just starting out and was wondering about this exactly.
fiji water 2021년 7월 22일 오전 1시 03분 
ty for dis bro
Moon Troll 2021년 6월 3일 오전 7시 11분 
aside from the (101+% = can never run nor sprint)
Moon Troll 2021년 6월 3일 오전 7시 09분 
When looking at your load refer to the "mobility" stat as your load affects your movement speed rather than giving defined penalties.
Cécile D. 2021년 6월 2일 오전 10시 46분 
About the load :
It seems the character is slightly burdened when at [50-74]% load, running a little slower (compared to [0-49]% load).
Moon Troll 2020년 12월 6일 오전 9시 13분 
Hard caps are as follows
Health Hard caps at 99,891 with 999 HP
Stamina Hard caps at 7,950 with 199 SP
Energy Hard caps at 11,950 with 274 EP
Drake Ravenwolf  [작성자] 2020년 9월 17일 오전 7시 00분 
The values were recorded on v1.01 of the game, let me know if anything has changed since then