Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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"Wasteland 2 DC – 100% Complete!"
15 Comments
Davoker 18 Aug, 2020 @ 3:12pm 
You give Ralphy 1 point of INT (because he only has 3 points, you have to give him 1 point more so he can get 3 points of skill per level, 1 point of coordination and 3 points of awareness (if you get to level 50, if it is 40 then only 2 points) and he is a decent fighter with 9AP, I use him for burst shooting with assault rifles, in my group he performs very well hehe

My Ralphy at level 35 approximately has its main weapon at maximum and the secondary one (shotgun in my case) has it at 7 at that level, I choose it mainly for its toaster ability, but Ralphy is a blank canvas at level 5 when you find it, it can be whatever you want.

PS: I play Ranger difficulty, the one before the last one, it's quite a challenge in the beginning of the game.

PS2: Check out the game "Encased" (early access) or Atom RPG, if you liked Wasteland 2, you will like those 2 games, 100% sure =)
Parallel Platypus  [author] 18 Aug, 2020 @ 10:13am 
This definitely is a great team! I never found the Dragon Rifle but I was still fine playing in easy/normal mode. My Blademaster/Tank was surprisingly the most powerful of my rangers, the Proton Axe is one of the best weapon in the game and easy to find while Raphy was almost useless. XD
I usely don't spend so much time in games, I love jumping from a game to another, but I was suck by the story and the gameplay, Wasteland 2 is a blast. Speaking about western tactical/RPG,I may take a look at the Shadow Run series.
Have fun! :caster_happy:
Davoker 18 Aug, 2020 @ 8:52am 
I have to write several messages, the steam chat is very limited and I write a lot, sorry xD

The only one I have doubts about is the leader, I want the charisma in 6, I would like 7 but I would have to sacrifice some of the other stats, and I think it's fair enough, from level 11 the leader receives 5 skill points per level raised, thanks to the skill books and trinkets I do not need to raise all the skills he uses to 10.

For example, demolition and perception, I raise those 2 skills to 6, with the skill book I put them in 7, and with the trinket "Dowsing rod" I add +3 to the 2, I already have 10 points in each, so it's enough to put 6 points in each skill hehe

The leader is my "skill mule", he has 6 skills, and with 5 skill points per level he can do all of them, also in combat he performs enough, but from the second part of the game, in LA, where I have already been able to maximize his weapon, I put long range energy weapons that I find there.
Davoker 18 Aug, 2020 @ 8:44am 
For the AP tanke 9 is perfect, it would be preferable more, but with 9 is enough, using the best bladed weapon of the game, the Proton Axe that we get in LA, it asks for 4AP per attack, but putting a mod stays in 3AP, if the enemy gets to me before, he will receive 3 lethal attacks from this axe, and few can stand 3 attacks with that hahaha weapon

With a very high evasion (I don't remember the exact number but quite high) using the trinket "Inverted four-leaf clover" and a probability of critical that I think I remember was about 70% critical at level 35 approximately, and with bladed weapons in 10, the tanke is very funny hehe
Davoker 18 Aug, 2020 @ 8:37am 
The points in the tanke are meant to be like that on purpose, I want 10 of speed because the tanke suffers combat speed penalties because of the "Thick-Skinned" quirk, and the weight of the heavy armor also subtracts combat speed, so having speed in 10 is a requirement, or I would just have a very strong character that doesn't move much xD

The 4 of int are needed for the 3 skill points per level.

And the 7 points of strength are a requirement for the best heavy armor in the game, which can be found in the second part of the game, in LA, ask 7 of strength to use it, I am aware of the multiplies of 4 of strength/speed/intelligence, but I need those points like this.

Also let's not forget that at level 10 I get my first point for stats, that point goes to coordination, giving me an extra AP, the total AP of my tanke is 9AP.
Davoker 18 Aug, 2020 @ 8:31am 
Yes, the sniper has weaponsmith +2 for the +1 AP bonus with light armor,12 AP early, I made the build thinking about that + deadeye + 2 saved points in one turn = you can make 2 shots from The Dragoon rifle, the most powerful sniper rifle in the game hehe

It requires 8AP per shot, but with deadeye it becomes 14, you have 12AP, but if you make a shot and save at least 2 AP points, the next turn you have 14, along with deadeye, BOOM x2 xD
Parallel Platypus  [author] 18 Aug, 2020 @ 7:30am 
Sounds a nice team of rangers.
I guess your Sniper with have weaponsmith for that extra AP, right? (12 is the godly number on a Sniper).
Also, you may not need that extra point in either Strengh/Speed/Intel for your Tank. 7+10+4=21. 20 attribute points are just what you need for that 5 AP bonus (multiple of 4). Instead, you may spend that point in Coordination or Awareness.
Davoker 18 Aug, 2020 @ 6:35am 
Companions:

# Ralphy - Second assault rifle, secondary wepaon -> shotgun.
# Vultuere's Cry - Second sniper, secondary wepon -> handguns.
# Pizepi - Second energy weapon, secondary wepon -> Submachine gun

In the second part of the game, in LA, the 3 secondary partners can have their secondary weapons raised to the maximum without problems, they are used in different occasions, not always the main ones work well in all situations hehe
Davoker 18 Aug, 2020 @ 6:35am 
Well, I have 626 hours with this game really, but I never finished it because I made different games to see different endings in the missions, I also made different builds of my team in each game.

That's why I was asking how many hours it took you to finish the game, because I always stay in Hollywood, but this time I'm going to finish it because Wasteland 3 is close, besides, I think with 626 hours it's time to finish it hahaha

My build for the final game is this (Build initial, then you have to go sumdule points every 10 levels, you know, +1 to coordination for the leader, etc etc.):

Leader (Energy weapon)-> 1-1-4-2-6-8-6 - Quirk -> Delayed Gratification
Tank/medic (bladed weapon) -> 1-1-4-7-10-4-1 - Quirk -> Thick-Skinned
Sniper -> 4-1-6-2-10-4-1 - Quirk -> Brittle Bones
Thief (assault rifle) -> 6-1-4-4-8-4-1 -> without quirk
Parallel Platypus  [author] 18 Aug, 2020 @ 5:32am 
Without loading/saving, yeah you may need multiple playthrough. Also you may try different setup for your team each playthrough.