Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Grand Campaign on Updated Map 1 TPY
   
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Tags: mod, Campaign
File Size
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12.056 MB
12 Aug, 2020 @ 6:52am
1 Change Note ( view )

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Grand Campaign on Updated Map 1 TPY

Description
This mod migrates the Grand Campaign to the updated Emperor Augustus/Empire Divided map. I was inspired to make this mod by some other attempts to migrate the Grand Campaign to the IA/ED Map - this version is just my personal variant of that concept. The work present in this mod, while inspired by others, is entirely my own, built through the Assembly Kit. For the most part, I've kept this mod almost entirely faithful to vanilla. For better balance, however, I decided to add in some factions from other campaigns in some of the new regions added in by the updated map. These include the Massyli, the Corieltauvi, the Carpetani, the Helveconae, the Vindelici, and the Lexovii. I've also moved a few armies and navies of some factions to account for border changes and the positioning of ports. For instance, I moved Rome's navy to near Brundisium, as there is no longer a port in peninsular western Italy, and I moved one of Parthia's starting armies a bit south so that it starts within Parthian territory. This version of the mod is 1 turn per year, but I also have 2 and 4 TPY versions. This will not be compatible with any mod that changes the startpos of the Grand Campaign.

This mod leaves all other campaigns unchanged aside from a few localization changes - I renamed Kelheim in IA to Alcimoennis, since the German name is anachronistic (prochronistic specifically), I renamed Sleaford to Ratae in IA and ED and Stanwick to Eborakon in IA and Eboracum in ED as the Anglo-Saxon names are also anachronistic, and I renamed Bavay to Bavacum in IA, as again, the modern French name is an anachronism. I also corrected some of CA's typos and inconsistencies between campaigns - Vesonto is now properly Vesontio in IA, Elbana is now Eblana in IA and ED like in the GC, and Eilodon is now Eildon in IA and ED like in the GC.

2 TPY Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195189234

4 TPY Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2195189287
19 Comments
Crimson Sky Dux 31 Mar, 2022 @ 4:05am 
It doesn't work and make a CTD. The version made by Novaspook works even if it's 4tpy.
moros85 18 Dec, 2021 @ 9:18am 
English only?
miklu39 20 Dec, 2020 @ 1:04am 
ak by niekto chcel CZ_lokalizaciu na tento mod, viem poslat... nakopiroval som original nazvy do prekladu... to znamena ze Řím sa bude volat Roma a podobne... nie su tie nazvy prelozene, ale lepsie ako nic...
Radscorpion 15 Aug, 2020 @ 1:35pm 
Thank you! For confirming it's a working method. Last thing I want is my campaign to crash.
Polbork  [author] 15 Aug, 2020 @ 9:56am 
You can do that, it works, tested it myself. If you want to make the campaign show up as the Grand Campaign though you'd need to move the startpos.esf file from the main_emperor folder to the main_rome folder in the .pack file, and then change a few lines in the startpos.esf file itself from main_emperor to main_rome to get rid of the intro video.
Radscorpion 15 Aug, 2020 @ 9:40am 
My plan was to use the imperator augustus campaign, replace (changing name, flag etc in db) for factions that already exist in the locations I want.
And then remove some factions like Octavian's Rome and add in new factions "maually".

Then at the end change using a pfm to manually change buildings. Cause they seem to be bugged when changing in the assembly kit.
Radscorpion 15 Aug, 2020 @ 9:35am 
Interesting. I can't be modding right now but I have saved your messages. I'll try it out sometime and come back to you if I get stuck.

This was very helpful. Gave me more insight in how it works.
Polbork  [author] 15 Aug, 2020 @ 9:24am 
@{LUD} Invade Me
Polbork  [author] 15 Aug, 2020 @ 9:19am 
There's a Youtube video that shows how to manually forward the tables using start_pos_past_events as an example, since that one is broken as well. https://www.youtube.com/watch?v=cjuBOL5qzpA
Polbork  [author] 15 Aug, 2020 @ 9:10am 
I actually set it so that the main_rome campaign used the main_emperor map in the campaigns table. I switched over all the main_rome regions and settlements to use their main_emperor versions without editing those used by the actual main_emperor campaign or main_3c and then manually added in the new regions and settlements present on the main_emperor map. You also need to edit start_pos_region_slot_templates to account for main_rome now using the main_emperor regions - otherwise your settlements will have no building slots. Unfortunately, the Assembly kit won't actually forward that table into what it uses to build the startpos on its own, so you need to do it manually.