Space Engineers

Space Engineers

2,539 ratings
Nanite Control Facility v2.2(11) - Automated Construction
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Type: Mod
Mod category: Block, Script, Other
File Size
Posted
Updated
75.538 MB
22 Jan, 2014 @ 7:52pm
26 Nov, 2024 @ 12:54pm
63 Change Notes ( view )

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Nanite Control Facility v2.2(11) - Automated Construction

Description
Nanite Construction System V2.2! Automated floating object cleanup, mining, welding, and grinding. So you're free to do other things!


====================================================
Guide for Nanites - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1479842668
====================================================



==================================================================
Automated Beam Drill - This mod modifies the base functionality of all ore detectors in the game, forcing modded ore detector blocks, like the ones we use, to abide by his code. This is something that only the mod author of Automated Beam Drills can fix. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=681276386
==================================================================

For factory to work properly there needs to be a control/pilot seat on the same grid.

If anyone has this bug(placing beacons on salvage and they get shot), make sure the nanite factory is loaded BEFORE the WeaponCore mod!

Important Info to help us fix bugs!

Many mods/scripts, especially those that modify:

- battery
- ore detector
- ship welders
- power usage
- inventory management

can cause undesired results, given the enormous scope of this mod.

***Before submitting a bug report, PLEASE try to recreate the bug in a world where Nanite Construction Facility is the only mod. ***

There are thousands of crazy and non-maintained mods for Space Engineers that simply cannot be accounted for.
Thank you.


========================================================================================
Bug reports must include the information that appears when you type /nanite debug. PLEASE include a pastebin link to your spaceengineers.log AND your NaniteConstructionSystem.log (if hosting/singleplayer) or your report will be ignored. I'm gong to need all of this information anyway, and I can't really help fix these bugs reliably without it.

spaceengineers.log location: %appdata%/roaming/SpaceEngineers/SpaceEngineers.log
Nanite log location singpleplayer or hosted: %appdata%/roaming/SpaceEngineers/Saves/[steamid]/[savename]/storage/[mod name and number]/NaniteConstructionSystem.log
=====================================================================================

Submit bug and issues here![discord.com]
Please include a screenshot of terminal of nanite facility, and provide a copy of the world and modlist, and a log if possible.

Overview

This is large ship block that creates and controls specialized nanites. These nanites can be programmed to perform different actions that can aid a ship and player in various ways. This includes: construction, repair, deconstruction, projection building and floating object cleanup. The default factory allows a limited amount of each function, but can be expanded with attachable upgrades. The factory will use the conveyor system in order to draw or deposit supplies for it's various functions. Nanites do not require components themselves, but do require a lot of power to function.


Original Modder Team
Modeling - Nukeguard
Functionality and Animation - tyrsis

Current Modder Team
BookBurner -- Scripts
nukeguard - Models

Other contributors
Splen -- Scripts
Fank -- Scripts
MrValiant -- Scripts
stefan2200 -- Scripts
M0dEx -- Scripts

If there are issues, try **Delete the old mod file in mods directory %appdata%\Roaming\SpaceEngineers\Mods\219757726.sbm(this is unlikely there if you are new to this mod), it may have downloaded update incorrectly. And also delete the mod id folder in *Steam\steamapps\workshop\content\244850\ delete this folder = 219757726 redownload and try it again.

My Discord Server - Ntech Mods[discord.gg]
Popular Discussions View All (30)
221
19 Jun @ 8:47am
PINNED: Bugs and Issues
nukeguard
120
28 Jul @ 2:34pm
PINNED: Questions
nukeguard
27
18 Dec, 2024 @ 5:20am
Nanite Control Facility never stops scanning
Anubis
2,872 Comments
Kathago (Klaus) 23 Oct, 2018 @ 10:42pm 
Wie heißt die Brother Mod von 2017
Foundation 23 Oct, 2018 @ 9:05pm 
oooh its working again ! I actually substituted this mod for the other one i was using... thanks !!!
Foundation 23 Oct, 2018 @ 8:58pm 
any idea when will this mod be back to work ? to be honest, I only play SE because of it...
SkyRaze 23 Oct, 2018 @ 8:29pm 
it isnt a conspiracy if its true. >:D
lrdjoe 23 Oct, 2018 @ 5:46pm 
Doh looks like my earlier recomendation to use the origional version of this by you and trysis is out of the picture lol, had the game running for 36 hours and left to do something else, restarted game and bam other version no longer works ...... its a conspiracy I tell you.
Roboman5e15YT 23 Oct, 2018 @ 4:28pm 
my friends sim speed is at 0.2
Alarak700 23 Oct, 2018 @ 1:10pm 
I just saw that
nukeguard  [author] 23 Oct, 2018 @ 1:09pm 
center model is missing atm, looking into it
Alarak700 23 Oct, 2018 @ 1:07pm 
Nice thanks
nukeguard  [author] 23 Oct, 2018 @ 1:02pm 
thank Splen for the quick fix