RimWorld

RimWorld

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Harvest Every Body Parts
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.092 MB
20 Aug, 2020 @ 12:00am
11 Jul @ 11:01am
4 Change Notes ( view )

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Harvest Every Body Parts

Description
A simple mod for harvesting almost any human body parts for replacement or trade use.

Here is a table with some useful information:
Organs
Origin
Value
Mass
Install Skill
Death on Failed
Note
Heart
Vanilla
1200
1
8
0.25
Lung
Vanilla
1000
1
5
0
Kidney
Vanilla
900
1
5
0
Liver
Vanilla
1200
2
5
0
Eye
Mod
1200
0.2
5
0
Ear
Mod
1000
0.2
5
0
Nose
Mod
700
0.2
5
0
Jaw
Mod
1000
1
5
0
Tongue
Mod
700
0.2
5
0
Bionic tongue is now at 115% efficiency
Spine
Mod
1200
1
8
0.25
Bionic spine is now at 115% efficiency
Stomach
Mod
1000
1
5
0
Arm
Mod
1200
4
5
0
Hand
Mod
900
1
5
0
Leg
Mod
1200
7
5
0
Foot
Mod
900
1
5
0


How to use this mod?

The list of new organs and limbs to harvest are listed in the table above. They are marked as "Mod" in the "Origin" column.
Proceed as usual to harvest or install.

As in the original game, it's not possible to harvest a sick organ. When the text mention "Amputate", the resulting operation will not grant a new organ but only remove the damaged one.

Removing any organ or limb from anyone will potentially make the colonists gain tremendous, stackable, mood penalties.
Pawns with the "Bloodlust", "Cannibal" or "Psychopath" traits are not affected by the organ harvesting of other people. With the Ideology DLC, those with the "Organ Use: Acceptable" Ideoligion are not affected by the harvesting of other people. Other Ideologion precepts may change moodlets for harvest and organ or limb use.

Alternatives to Harvest Every Body Parts

With the Ideology DLC, it's possible to research "Biosculpting" and "Bioregeneration", then using the biosculpter pod's bioregeneration cycle to restore all of the following body parts: eyes, ears, nose, tongue, fingers, and toes. It will also heal a scar, old wound or one of the following ailment: artery blockages, asthma, bad back, blindness, cataracts, frail, and hearing loss.
Biosculpter pod's bioregeneration cycle costs 5 nutrition and 2 glitterworld medicine. The pawn will be suspended in the pod and unavailable for 8 to 25 days.

Known issues

When a limb is scared or wounded, it's possible to replace it with a wooden or peg equivalent and get the original limb as a result. This limb can then be reinstalled without any scar or wound.

It's not possible to install a natural arm on a pawn with a removed prosthetic or bionic arm because a natural arm doesn't include shoulder, unlike the prosthetic and bionic counterpart.

About the mod development

Between prosthetic and bionics there is a large gap in research, cost, and limbs efficiency since prosthetic gives you 50% to 85% and bionics 100% to 125%. With this mod and my other mod: "Scar Removal Drug" (see below), most conditions can now be healed if needed, even in an early game.

In a previous RimWorld patch, the value of organs was greatly increased. Therefore, the same was made for the body parts value of this mod. Also, all install medical operations with natural body parts requires a medical skill of 5 minimum.
Harvesting and installing a brain would mean new backstories, traits and skills with no added value compared to recruiting another pawn. Therefore, it's not included.

Safe to install or remove with ongoing save.
Should be compatible with most mods but have a great chance to be incompatible with mods like EPOE-Forked, RBSE or similar.

Github[github.com] for Harvest Every Body Parts.

My other mods

Scar Removal Drug
Popular Discussions View All (2)
2
11 Jul @ 9:26am
Feature incomplete with fingers and toes
Amenophis
4
31 Dec, 2020 @ 10:47pm
EPOE/RBSE, Post-partum, and a couple of other questions
Fuyuno
46 Comments
pikes  [author] 11 Jul @ 11:02am 
Updated for 1.6 version.
Kishmond 28 Apr @ 9:58pm 
I don't know what other mod I had was also trying to add this tag, but this was generating red errors when the spawnThingOnRemoved tag was being added after it already existed. I updated Harvest_Every_Body_Parts.xml so it won't error anymore.
https://pastebin.com/raw/8rKfFzYw
Perun 23 Dec, 2024 @ 8:57am 
Does it work for corpses? would be nice if it worked for fresh corpses or simply compatible with Post Mortem mod for harvesting organs from fresh corpses
pikes  [author] 10 Oct, 2024 @ 1:29am 
@kotobike, it's either because the leg was damaged and not harvestable or maybe another mod causing side effect. Try harvesting another leg or try deactivating some mods.
Kotobike 10 Oct, 2024 @ 12:36am 
Why can't I cut off a prisoner's leg and sew it onto a colonist's?
pikes  [author] 9 Sep, 2024 @ 7:45am 
Updated for 1.5 version.

From the changelog:
Tongue can now be harvested.
All organ values are much higher. For example, an eye is now at 1200 value (was 200).
Spine mass in now 1 (was 2).
Arm mass in now 4 (was 2).
Leg mass in now 7 (was 4).
Bionic spine is now at 115% efficiency (was 125%).
Bionic tongue is now at 115% efficiency.

I removed the tag for versions inferior to 1.4 because the value of all organs was changed in 1.4.
You can download the 1.3 version, also compatible with inferior versions, in the Github [github.com].
pikes  [author] 7 Sep, 2024 @ 6:54pm 
Hello, thank you for your concern about the mod status.

I replayed the game recently and decided to update this mod and some of the other mods I did. It’s almost finished will be release very soon .

The goal will stay the same and it will be finely tuned to be in line with the past updates.
llkj11 7 Sep, 2024 @ 1:58pm 
Provide source if you dont want to update so others can.
Thundercraft 19 Mar, 2024 @ 6:50am 
please update this mod

Also, has anyone TRIED using this in RimWorld 1.4 to see if it still works?
noorly 4 Dec, 2022 @ 3:13am 
please update this mod