Insurgency

Insurgency

51 ratings
Keeping Your Team Alive On The Field
By Cryptic
A guide to keep your team alive and effective on the field. This uses real CQB tactics and styles of getting whatever kind of job you may have done.
   
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Loadout
It is always good to have a variety of weapons on the field. Its all left to personal opinion but It might be useful to have your squad with every type of weapon. Since the shot gun is so limited, it might be a good choice to use assault rifles instead of a shot gun or sub machine gun. It is very useful for C.Q.B. though and can cover choke points very well but is almost useless at medium and long range. The sniper rifle is extremely useful at long ranges and does lots of damage, it has one huge drawback which is hip accuracy, it is very accurate but if you're in a bind and an enemy comes at you at close range, you're likely dead. The assault rifle has a good mix of capacity, accuracy, damage, range, and flexibility. It is good for doing any job and it WILL always get the job done. The machine gun is good for damage, capacity, and suppression but is not very accurate. It is also a very good idea to bring a few grenades. This will enable you to clear clusters of enemies quickly and easily. Your team is nothing without practice and proficiency though. So make sure you always use your time wisely. You need to make sure your team is using what it is good with. So whoever has the highest skill in a certain area, should be using that class.

Weapon Classes And Their Ups And Downs:

Sniper Rifles: POSITIVE: Accurate,Large Caliber,High Damage, Excels At Long Range NEGATIVE: Low Capacity, Heavy, Not Good At CQC.

Sub Machine Guns: POSITIVE: Capacity, Light, Fast Rate Of Fire, Excels At CQC NEGATIVE: Low Damage, Small Caliber, Range, Low Accuracy

Hand Guns: POSITIVE: Light, Accurate, Fast Rate Of Fire, Good For Backup, Excels At CQC NEGATIVE: Low Damage, Small Caliber, Range

Assault Rifles: POSITIVE: Good "ALL Round WEAPON", Excels At Medium Range, Capacity, Medium Weight, Large Caliber, High Damage NEGATIVE: Out Done By Shotguns And SMGs At CQC

Machine Guns: POSITIVE: Fast Rate Of Fire, Good Support, Range, Capacity, Large Caliber, High Damage, Excels At Medium Range NEGATIVE: Heavy, Low Accuracy

Shotguns: POSITIVE: Excels At CQC, High Damage, Large Caliber NEGATIVE: Low Capacity, Low Rate Of Fire, Heavy, Low Accuracy, Low Range
Plan
Always plan your movements. Even when you think you don't need to. You always should just incase something comes up. You should also always make someone cover and watch for enemies. You never know when an insurgent will come out somewhere and before long you're in a full out ambush, and you're not doing the ambushing. Don't let that happen. Be strategic and tactical when changing positions. Always make sure every member of the team is being used and has a job. Either to find an area to cover, an enemy to engage or a team mate to support, always use your team fully and wisely. COMMUNICATE!
Coordinate
Always coordinate your movements. Move as a team and move up evenly and as one. You have to almost play a game of leap frog. One guy moves up, then the next guy moves up and so on. Do this to keep the tactical advantage in battle. This will be useful ecspecially in larger engagements.

Remember This: Your team is the only thing you've got, it covers itself and is self-sufficient. Nothing will save you but yourself. Never neglect to use a team member. A good strategy is to get around enemies or "Flank" them from behind or the side. This will put your foes in a cross fire allowing for you to take the upper hand and this can turn the tide of a battle. If your enemies are being hit from multiple sides, it makes it much easier to eliminate them quicker and safer. This will make it so they cannot take cover from fire... maybe one side is covered but one side is also being hit by another operative. This is a good tactic to use in a fire fight.

You could also split up your team into "tag" teams. This involves breaking your team into groups of equal amounts of soldiers(For Example: 2 groups of 4 men). This will make it easier to flank but you can be taken down easier too. Spreading your ranks is a good idea as well as a bad idea.

A good way to also fight is with using triangulation. This is where you have a hostile who is engaging a team member and another team member comes within the line of fire as well. They are not shoulder to shoulder and are roughly 10 meters apart. That renders the hostile unable to focus on one target and cannot hit both of your team members in a single burst. Now you have the upper hand because while one of your men are taking cover, the other can pop up, shoot the target, and move on to the next threat. This is good for avoiding team suppression.

If you have a man go down, the other members should be able to and should fill in his position without issue. You must follow the "Fill and Flow" strategy so; go with the flow and fill in the empty spaces.

Whenever you get into an engagement you should always worry about the angles. It is not about who is closest to the threat, but who has the best angle and the best shot, which brings us to the next point.

Immediate Threat vs Potential Threat. This is where you place priorities on who you should deal with first. Obviously you should deal with the enemies who see you and have a good line of fire on you. Do NOT forget about your potential threats and try to keep track of them to the best of your ability, but take down the hostiles who are an immediate danger before dealing with the ones who don't know you're there. You can remain undetected by some enemies in some cases, that might be a good thing unless you want to kill them for experience. COMMUNICATE!
Deploy
After you've planned and coordinated your move, make your move. Like I said, "Move as one". This will come in handy to you. Move and cover, respond to and eliminate threats. Never leave a guy out in the open, alone, or defenseless. Make tactical reloads when need be and always keep your team together but not all in one spot. A single grenade or explosive hits in the middle and you've got one hell of a problem. Keep them spread out but not too far apart and all in tactical and strategic positions. Always check your corners and know the layout of the field before anything. Somewhere they can defend from, attack from, and be safe in. Sometimes it may be useful and/or smart to make a strategic withdrawal to regroup and then re-deploy. Never send your team into an unknown area without knowledge of the layout or the possible threats in the area in question. This is like when you send a single team member into a room uneducated on the situation and therefore unprepared for combat. This is a "Strategic Suicide". Do NOT do that. Team work will win the battle. Let the situation dictate the strategy and tactics you use.