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That is the same effect, because the combined effects of Tear Gas and whatever else was affecting the Vampire bring a Vital Capacity to 0, which is still lethal. Breathing is not at zero all the time with Vampires, it still normal like with other pawns. The difference is that the Vampires *ignore* the number when figuring their other stats, but will still die if the number reaches 0. I just checked again, and I was able to kill a Vampire without destroying their organs, by injuring them and them hitting them with a debuff to Breathing. Your Vampire would have died if you didn't have this mod enabled. So that is not a bug, just a limitation of the way the Vampires work in Rimworld.
However, the Resurrection feature is bugged, and the author of the Vampire mod should probably have a look at that. Like I said, the only way for me to fix it would be to disable this mod on all Vampires.
I see what you are describing, but losing vital organs, like both lungs or the heart, kills the Vampire, even without this mod enabled. The only difference is that this mod being enabled makes the Vamp not die instantly, just like it does for everyone else. That is because the "Vital Capacity" is still present on the pawn, even if the Vampire doesn't "use" it, and having a Vital Capacity of 0 is lethal in vanilla, or causes "Oxygen Deprivation", for example, if using this mod.
The only way I could fix that on my end would be to disable the effects from this mod completely on all Vampires, but that is a pretty nuclear option. I can do that as a fallback option, but it might be a good idea to reach out to the author of the other mod and see if they can sort out the problem with resurrection, because that is the only "real" bug.
As I have said several times, you need to provide a link to the mod you would like me to look at.
Before I even get started, I will tell you the issue is likely on their end, but depending on how they implemented the vampires, it may not be something that can be fixed without breaking a lot of other things. I'll have a look at it, but I'm not going to promise anything.
OKAY. So after some very tedious testing, I finally figured out what the issue was that you were experiencing. So, if you want to use the Immortals mod alongside this mod, you need to go into the settings for the Immortals mod, and make sure that you have "Immortals can get Conditions" enabled, and you need to make sure that a lethal condition can progress to 100%. Do that, and everything works like it should.
The mod author had a kid recently, so they are unable to work on the mod themselves.