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I know I'm a bit late... but do you say you can change ship-classifications(small/large/huge/etc) without having to save as part ???
Or are you just scaling the ship's optical size?
Method 1: (decreasing ship size only) After creating ship, put part Xraki 3 at rearmost area of ship. Create a chain of Xraki sphere at smallest size, all invisible except the outermost Xraki sphere. That one has to be visible. Cuz its at it smallest & dark. You really have to seek it out to find it in the game. This for me is the easiest one to use & to adjust as needed.
Method 2: (increasing & decreasing ship size) I always start creating starships with a Slyne EnergyBall part as "Keystone" on which all parts of ship rest upon. With this "Keystone" & a sensor equipped (dunno why its required), by adjusting the size of the Slyne EnergyBall part (keystone), it affects the size of the whole starship. So its possible to have a Odo Class multi-purpose ship from tiny hull slot & cargo hull slot be similar in size.
All my ships are done piece by piece, no cloning. This way I can click on my "keystone" (red glowing globe) and be able to rotate and admire my starships from any angle.The red glowing globe also lets me increase or decrease starships size but it requires having a sensor equipped with it! Dunno know why. Have to experiment what other ships tech lets me do that later.
but it lets me increase the Knife Class Corvette (Saladin Class from StarTrek) from Tiny Hulls to be similar to Small Hull Corvettes. Same as my Avenger Class Light Cruiser (Miranda Class) of Small Hulls looks slightly smaller than the ConstitutionII Class Cruiser of Medium Hulls. Again I had to equip these starship with sensor along with red glowing part as Keystone to make it possible to increase or decrease ship's sizes.
Also, I am assuming this is assigned to Terran? Or do I need to figure out again how to port this into the correct file for Terran?