Crusader Kings III

Crusader Kings III

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More Cultural Names
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41.257 MB
2 Sep, 2020 @ 11:38am
2 Jul @ 6:24am
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More Cultural Names

In 1 collection by Nucul Sfânt
More Cultural Names
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Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.



   



For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.



You are welcome to bring any suggestion, feedback or modification to this project:
- Commenting on this page or in the Discussions threads
- Raising a new issue for this project
- Contributing directly on GitHub

Alternatively, you can help this project by donating.










- GitHub page
- Technical wiki
- Issues and suggestions
- Current and past releases
- Sources and credits


Popular Discussions View All (6)
31
8 Dec, 2024 @ 7:22am
PINNED: Compatibility and Patches
Nucul Sfânt
18
29 Sep, 2020 @ 4:05pm
What I've done so far.
Mícheál Uí Eochadha
2
21 Sep, 2020 @ 2:10am
Offering up a few notes of assistance
JV-of-the-Dell
570 Comments
CS 17 Jul @ 7:49am 
save game compatible?
Yespy 7 Jul @ 4:43pm 
Hi, I have seen some incorrect names in the Basque language.

I can think about Leon, Asturias, Baskonia that appears as Leongo, Asturiasko and Baskoniako when it should appear as I wrote it first.

Can this be fixed?

Thank you.
Adamantiumolo 5 Jul @ 2:46am 
hey concerning Oso Pardo's issue, i think its because the name list for late normans isn't picked up by the mod. So, if you start in 1178, all holdings by normans will have their base name. You don't have that problem in 1066 if they hold the same titles. Hopefully, this can be fixed. Thank you for this mod its really good.
Nucul Sfânt  [author] 27 Jun @ 5:55am 
@Solmyr which date exactly?
@Fretec that's something that will need to be taken care of individually in the mod
@MangoFoalix @dachair @Bomberpilot this was probably before the mod was updated, does it still crash now?
@Oso Pardo norman culture is not very well covered unfortunately
@noga mods that alter the world map are almost always incompatible, so yes, that's probably the culprit
@CS Can't confirm right now, but I think so. As long as that mod doesn't alter the landed_titles file, it should be compatible
Solmyr 20 Jun @ 5:03am 
Consistently getting a crash with this mod on a specific date in my game. No crash with mod turned off, and after going past the crash and turning the mod back on, the game seems to continue fine. Tried with both CMH and base versions of the mod.
Fretec 18 Jun @ 11:34pm 
Even after this update (18 June), none of the nomadic realms work with this mod. The new dlc makes some nations appear only in english afte creating a character,Pechenegs, Cumans, Karluks etc... it works fine in the selector map though
MangoFoalix 31 May @ 3:32pm 
Was wondering why I can't start a new game and I have a feeling it's this mod as Fretec said below me. I'm going to wait to enable it when it's updated.
Oso Pardo 30 May @ 7:19pm 
Hello, friend. Thanks a lot for the mod. I noticed one problem. For some reason in 1178 all Norman ruled counties in Sicily and England have their normal vanilla names. It's the only culture where this happens.
dachair 12 May @ 6:18pm 
So, first, this is one of my favorite mods. I love it, and thanks for all the work.

Second: right now the mod is causing a crash *when starting a new game* and only when starting a new game. I'm not sure why, but it's definitely this mod. It's easy enough to work around, because the mod works when loaded mid-game, but it would be nice to somehow get around the problem.
noga 12 May @ 2:15pm 
Seems to crash but i use smaller world map mod so that might have something with it