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Sometimes the alpha channel is used as an "Envmap mask" which handles the strength of cubemap reflections. If that mask is gone, your item basically turns into a mirror.
Check if the original texture in vtfedit had an alpha channel. If it did, you either have to add that alpha channel back into your texture, or make a whole separate texture that is nothing but that greyscale mask, and defien that as "$envmapmask" in your vmt.
Could I add you to send you a screenshot so you see the problem? It also seems to affect every other weapon.
You can get it here https://developer.valvesoftware.com/wiki/VTF_Shell_Extensions