Stellaris

Stellaris

81 ratings
Traditions+ Patched
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7.200 MB
10 Sep, 2020 @ 6:53am
17 Jun, 2021 @ 5:43am
78 Change Notes ( view )

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Traditions+ Patched

Description
New update thanks to wodzu_93


A stand alone patched version traditions+ that fixes some bugs, adds lithoid, machine, hive, and necroid support.
Also some trees like society have been changed for balance reasons.

like traditions+ this will not work with many other mods,due to editing job, disctrict, building, traditions, among various other files.

Suggestions are welcomed.

A and A

Q: Civics pack A?

A: Civic Pack A and Traditions+ can be used together but none of the CPA jobs/buildings will benefit from this mod.

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Q:will the traditions+ more ascension add on work with this

A: the mod creator made a new version for this mod.
Link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2318416011
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Q:Why are supervision and resurgence with assembly and renaissance

A: Ok in the code both resurgence and renaissance are used inconsistently to refer to the same thing so i chose renaissance because it sounded cooler to me, same thing with supervision/assembly

discord: DangerosulyUnfunny#6632
Popular Discussions View All (1)
13
18 Jun, 2021 @ 12:41am
5/1/2021 Patched Jobs files
Ghost
238 Comments
lyra_tcm 16 Jun, 2022 @ 7:17pm 
The dev of the original mod have create a new version of the mod for those who may have missed it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2806737895
Ghost 14 Oct, 2021 @ 2:45pm 
Yeah, given the changes it's probably going to require a near full rebuild, depending on how they implemented the new tradition popups. That's beyond me and patching the jobs folder won't fix it >.<
dekeche 15 Sep, 2021 @ 2:20pm 
I have absolutely no idea how you'll patch this one for 3.1, good luck.
HobbitFeet 4 Sep, 2021 @ 3:46pm 
Does this fix the issue that the main mod has of unemployed pops not taking clerk/technician jobs (no they werent slaves or nerve stapled or that stuff that would prevent those)
FatRefrigerator 15 Jul, 2021 @ 5:08pm 
Also the last perk in the "Exchange" block of the "Commerce" tree does not give any additional amenities or trade value to Merchants like the text suggests.
FatRefrigerator 15 Jul, 2021 @ 12:16am 
I'm not getting any of the finisher effects. Obviously I can't finish the tree because of the mutually exclusive ones, but I figured at 15/18 it would give it to me.
arieviloj 13 Jul, 2021 @ 9:44am 
I'm kind of confused. What is the working (or most up-to-date) version? This one or Ghost version (drop box files).
슈팅스타 17 Jun, 2021 @ 8:06am 
This is so magnificant
Village Idiot 13 Jun, 2021 @ 7:44pm 
yeah unity cost increase from having all trees unlocked at the start is huge
Skratch 13 Jun, 2021 @ 12:37am 
Actually, I removed the auto-adaption. So the code for the AI-weight of the traditions was easier.