Space Engineers

Space Engineers

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[Obsolete] Null-Point Jump Disruptor
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
60.711 MB
14 Sep, 2020 @ 12:13am
14 Sep, 2020 @ 11:18pm
2 Change Notes ( view )

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[Obsolete] Null-Point Jump Disruptor

Description
See https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2370861426 for updated version

Adds two jump disruptor cannons into the game that disable jump drives on hit and ignore defense shields. They also have a nice kickback

Large Jump Disruptor:
- Power = 600MW
- Disabled Time = 2 minutes
- Max Stacks = 5 (If hit with weapon while previous time was not yet up, will add 'Disabled Time' for up to this many stacks)
- Muzzle Velocity = 250 m/s
- Range = 2.5 km

Small Jump Disruptor:
- Power = 200MW
- Disabled Time = 10 seconds
- Max Stacks = 2
- Muzzle Velocity = 350 m/s
- Range = 2 km

This mod requires Weaponcore

Developed by Killerbee and Rain42

Source for anyone interested: https://github.com/asteine8/-Killer-Null-Point-Jump-Disruptor

Changes:
  • 9-14-2020: Added Icons to Ammo (even tho it isn't used) and blocks. Added physical damage and knock-back effect to disruptors. Added improved model by Killerbee for large JDD. Fixed null pointer errors on game startup.
Popular Discussions View All (1)
2
29 Jan, 2021 @ 8:11pm
Bug Report => Null-Point Jump Disruptor
NotRain
40 Comments
AntaresII 21 May, 2021 @ 12:22pm 
Just saw ur reply just now, thx for ur reply and looking forward to ur new exciting update! U and rain42 really did a good job, and thx for the hard work for u guys ;)
Killerbee77  [author] 13 Jan, 2021 @ 11:42pm 
Thanks :3
There isn't a long range one besides just using the large JDD version. But range could change for better or worse as we have not really combat tested it yet. Me and rain42 who helps me with the coding on it (as right now im stuck on something) are gonna look over some stuff so I can finally push a update on this thing. But the model itself is gonna get a pretty big change to it and then its possible I might work on a few variants and if the upgrade system is ever added to weapon core I'd like to add a upgrade system to it to give it special ammo properties and buffs like increased range.
AntaresII 12 Jan, 2021 @ 10:18pm 
dude i'm telling you i love this one so much,i'm planning to add this to my mothership as a main cannon, is there any long-range version?
Killerbee77  [author] 3 Jan, 2021 @ 7:03pm 
Yea we also felt like a turret would be a bit op. Though we might add a variant that has very limited movement range to the point where you have to pretty much line your ship up with the one your attacking. I’ve gotten the new model fully done and ingame and trying to work my small coding experience brain into getting it ready along side weaponcore so that I can update the mod.
itsdren 28 Dec, 2020 @ 1:06pm 
Thanks guys for sharing your hard work. It is really appreciated. I will definitely be using this baby on my DS! I love that it is fixed, and that it isn't an automatic disruptor that would be too OP.
Killerbee77  [author] 9 Dec, 2020 @ 12:22am 
Lot of this stuff isn't final. We've hardly even tested it in combat before uploading it but the new model is pretty much done for it just gotta do animations for it and then weaponcore it up and do testing with it.
Sparks2271 4 Dec, 2020 @ 10:39pm 
it should be 1km for the small grid
Killerbee77  [author] 10 Nov, 2020 @ 6:20pm 
Recent discussions among some members of the server this stuff is for and we may include a turret version for large grid ships only Ski664780. https://cdn.discordapp.com/attachments/734958647205036102/775904595858817074/SpinalWeapon2.png Where the current model stands. Will also replace the current JDD fixed version but of course look slightly different then the turret version.
Killerbee77  [author] 8 Nov, 2020 @ 9:00am 
And also Dorimanx sorry it is taking so long im not really the one who does most of the coding on these we have an entire weapon set being worked on so are head coder is a bit busy right now.