Left 4 Dead 2

Left 4 Dead 2

115 ratings
Unreal 1 Rifle
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Game Content: Models
File Size
Posted
1.197 MB
20 Sep, 2020 @ 1:24am
1 Change Note ( view )

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Unreal 1 Rifle

Description
Features:
  • Original sounds and models from original unpatched game
  • Hybrid of original converted per-vertex anims and stock Valve anims
  • View arms
  • Attachments
  • All animations implemented
  • Reskins support

Replaces Hunting Rifle.

Credits:
Models, Sounds, Textures, Deploy, Fire animations - Epic Games
Rest animations - Valve
Port, Conversions, UV edits, Animations convert - xdshot

Notes:
  • Based off source content from original v200 release, newer releases never surfaced as I know.
  • This means, all pews are not from Unreal Gold
  • Yes, original animations were per-vertex and were made as skeletal based
  • What was intended as scope acts as flashlight and laser sight
  • Took more than year to finalize gimme back my time!
20 Comments
Th3TopMuglet 10 Oct, 2022 @ 12:30pm 
skaarj approved
Xada 23 Mar, 2021 @ 3:09am 
Absolutely love this thing, but any chance for a AWP or even Scout variant?
Vozz 26 Sep, 2020 @ 4:48am 
Those were the days fellas.
I'm the walrus 24 Sep, 2020 @ 8:14pm 
its always nice to see unreal fans
Mat and DJ Suki 22 Sep, 2020 @ 11:33am 
just like the old days
Alex_D #NoWar 21 Sep, 2020 @ 6:05am 
Oh, so it's "Mod-a-Mod compatible". It's perfect in every way.
xdshot  [author] 21 Sep, 2020 @ 5:48am 
bayonet material ofc
xdshot  [author] 21 Sep, 2020 @ 5:48am 
I set the material as $no_draw 1. Just put new material in reskins
Alex_D #NoWar 20 Sep, 2020 @ 2:41pm 
Alternatively, you can flip the normals of the spikes on the mesh itself.
Alex_D #NoWar 20 Sep, 2020 @ 2:40pm 
They are rendered on one side, which is the wrong side.

If you go through the weird InterpolationPoint path in ExtremeEnd, the viewmodel will rotate and you can see the spikes on the other side.