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I added a no-tag keyword for preventing blocks from having their Custom Data auto-generated
Put '[notag]' in the name of the block and the script will never generate Custom Data for it
Its a better solution than turning off auto-generation or excluding the block altogether
No-tag blocks can still read settings if you type them in manually
I will be home in 6 hours.
I'm having an issue where Programmable Blocks are having their Custom Data overwritten. This is not the block that has the Script running on it. This includes PBs on connected grids. Tested in creative world with no mods.
Thanks for all the great work!
Aexoyir
Testing missed the bug since Loadouts were filling from 0% -> 100% as expected
Tested in new creative with no mods and everything works as expected. Must be a mod conflict somewhere. Testing.
Thanks,
Aexoyir
It should be like 3 minutes max with a 90 second delay and an average size base
The default priority is 1
Do the containers on the production grid have loadouts? Cargo priority sorting will not remove items from storages that have those items in a loadout
Are the containers on the welder ship at 98.5% capacity? Cargo priority sorting stops filling containers at 98.5%
The intended usage is Quotas for buffering, Loadouts for fulfilling item requests, Cargo Priority Sorting for keeping storage consolidated or transferring bases
Loadouts were originally created to fill welder ships
Loadout=100:component:*|1000:component:steel plate
Your application should work the way you want it to though. Just not sure why it isn't
It's been several hours. On a container with blank Options and no Storage tag ( just the default text ) what is it's effective priority? I guessed 0, is that correct?
The ship's welder is set with a Loadout, which gets fulfilled and a Cargo Container set with;
Automatic=True
Options=Storage
Storage=Component
Priority=10
If I put items in this container they do not get removed but it does not get filled either. Am I missing something? Is that the intended usage or should I be using Loadout? I thought this would produce the Loadout minimums ( which exceeds system quotas ( and it does )) and then move any excess Components ( IE from a Grinding Station ) to the Cargo Container. Is that what should be happening or am I misunderstanding?
Thanks,
Aexoyir
I confirmed the cargo priority sorting is working on the current version
The default delay is 90 seconds
Numbers - 1/4 Delays
...
delaySortCargoPriority=90
Process-intensive functions like scanning and sorting cargo by priority have a delay after each run to allow more important functions to run more often
All of the delays can be adjusted so you can set important functions to run more often
Frequent docking, lower scan delay (delayScan=5)
Frequent unloading, lower sort delay (delaySortItems=5)
Frequent loadout filling, lower loadout delay (delayLoadouts=5)
Frequent cargo transfers, lower sort cargo priority delay (delaySortCargoPriority=10)