Sid Meier's Civilization VI

Sid Meier's Civilization VI

758 ratings
Play The World
5
6
4
5
8
10
9
4
2
3
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.455 MB
28 Sep, 2020 @ 9:29pm
26 Dec, 2023 @ 10:32pm
42 Change Notes ( view )

Subscribe to download
Play The World

Description
True-start location Earth map pack with Real Map Labels and Real Resource placement. Works with all game versions and DLC, including New Frontier. Compatible with the Natural Wonder Selector, Dams, Disasters, Global Warming, Melting Sea Ice, Ley Lines, Real City Names



Giant Earth (150*84)
  • Real Resources (imported and map generated)
  • Real Map Labels
  • Real City Names (50% complete)
  • Real River Names






Earth (128*80)
  • Real Resources (map generated)
  • Real Map Labels
  • Real City Names
  • Alternate Version pictured in screenshots






Equal Area Earth (128*80)
  • Based on the Hobo-Dyer map projection for real continent sizes
  • Real Resources (imported and map generated)
  • Real Map Labels
  • Real City Names




Features
  • Supports all Civilizations and Natural Wonders, with alternate TSL options
  • Dynamic starting locations for City-States, with the option for random TSL if their starting locations are unavailable
  • Compatible with the Natural Wonder Selection screen
  • Real world random resource placement using Resource Exclusion Zones and Civilization Exclusive Resource options (Earth 128*80 only)
  • Real world resources placed by hand using the Import Resources option (Equal Area Earth & Giant Earth)
  • Random Sea Ice generation, Ice Melting with Global Warming, and all working Natural Disasters (Gathering Storm)
  • Supports the maximum number of players with YNAMP (62 players)
  • Full control over map options, with the ability to randomize settings
  • Supports New Frontier, Gathering Storm, Rise & Fall, the base game and all DLC
  • Supports Ley Lines with Secret Societies mode

Map Options
  • Resource Exclusion Zones:
    Semi-random real world resource placement. Resources are placed in regions based on where they appear in the real world
  • Civilization Requested Resources:
    Place extra resources specific to each Civilization, such as those needed for Unique Units
  • Ley Lines In Capitals:
    Place Ley Lines in every capital when using Secret Societies mode
  • Convert Maize in Americas:
    Convert all Wheat resources in the Americas to Maize
  • Less Forest Fires:
    Forest Fires can no longer spawn on Tundra or Tundra Hills. All fires remain in a burnt state for 2 turns longer.
  • Faster Sea Travel:
    Units move twice as fast on Ocean terrain
  • Disable Free CS Envoy:
    No free envoys from being the first player to meet a City-State
  • Disable Emergency Visibility:
    No shared visibility for joining an emergency
  • Higher Era Score Limits:
    Raise the Era Score threshold for Dark Ages and Golden Ages (currently only for Dramatic Ages mode)
  • Real City Names:
    Cities are renamed based on their geographic location. Features Civilization Specific names and Native Only names
  • Real Map Labels:
    Map labels are changed to their real names. Does not affect the tooltip panel. Minor seas and major river labels are optional and can be turned off from MapLabelManager.lua. Requires Gathering Storm

Compatibility
  • Default mod location: ..\Steam\steamapps\workshop\content\289070\2242698031

  • GitHub Link[github.com]

  • Uses a custom version of AssignStartingPlots.lua from YNAMP. Compatible with all YNAMP maps, will not affect other maps. May not be compatible with other mods that replace AssignStartingPlots.lua.

  • Real Map Labels option uses a custom version of MapLabelManager.lua from the Gathering Storm UI scripts. Load order set to 1 for compatibility with other mods that may change this file. The map labels are all sourced from the games files, based on the LocalizedText, and are compatible with all languages. Does not affect map labels on other maps.

  • Compatible with Resource placement rules and Loyalty changes from the TSL Earth Remastered mod, such as Loyal Capitals

  • Original version of this mod with Earth (128*80) map with no upscaling:
    https://www.dropbox.com/s/gdyr9e8e7i4rgvw/2242698031.zip?dl=0

  • Previous version of this mod with the Earth (128*80) map with less upscaling:
    https://www.dropbox.com/s/q794liot8xk1rgm/Play%20The%20World%20v1.2.5.zip?dl=0

Known Issues
  • Invisible Borders, Cities and Units:
    When using more than the default maximum number of players for the game, the game may run out of default jersey colors for all players. Use a jersey mod like Prismatic to resolve the issue

  • No Pantheon and Unable to Finish Turn:
    When using more than the default maximum number of players for the game, there may be no pantheons left for the player to choose. Download a mod that adds more pantheons for future games, and reload an earlier save before pantheons run out for the current game

  • Players lose their capital to loyalty pressure early in the game:
    Use the Loyal Capitals mod

  • Changing maps in a saved game setup configuration breaks TSL:
    When using the "Load Configuration" option in the Advanced Setup menu, do not change the map type between maps in this mod. It can break TSL by using the TSL list from the previous map. You should create a separate config for each map in the mod and do not change the map type once saved.

  • Giant Earth Warnings:
    - Worldbuilder map (not a YNAMP map script)
    - All starting positions must be unique. Players without a defined TSL will cause the map to fail!
    - Not compatible with the "Force TSL" option
    - Modded Civs, City-States and Alternate Leaders must be added in the MapStartPositions_ModSupport.xml file with a TSL and Leader Type defined

Credits
Popular Discussions View All (4)
8
30 Oct, 2024 @ 4:01pm
PINNED: Giant Earth Start Positions
totalslacker
15
18 Feb, 2021 @ 1:52pm
PINNED: How to Change the Map or Add TSL for Civilizations or Wonders
totalslacker
8
22 Mar, 2023 @ 12:39am
Start Positions for Civilization Mods
totalslacker
776 Comments
Stoned Baron 7 Jun @ 8:27am 
map launches not sure what theyre on about
Gleen Cross 23 May @ 8:11am 
This one looks awesome, hope the ocean titles are dividing the Baltic Sea properly, so Denmark can reach the other landmasses early by their own merit (tech). Those Earth maps that connects all continents with that "shallow water" tile or whatever the name, I just don't understand, you can reach north america by playing Japan, lol there has to be some huge separations between the continents and major islands imo, only Denmark and the Maori can access this stuff early for thematic/historic reasons. Also more compatibility with modded natural wonders, I miss mt. fuji
Tobias Ents 17 May @ 1:49pm 
Played on the Giant Earth (150*84) map for 16 players, after 4 Great Prophets taken by other civs i can't recruit 1 myself :S
Why is the found religion, max number 4 like on a small map???
Que me quedo sin comé 23 Apr @ 9:33am 
the map doesn´t load
⎝⧹x-k-p⧸⎠ 6 Apr @ 11:35pm 
dont work
colbycooper510 18 Feb @ 5:25pm 
This is a shit map that doesnt launch. Dont bother withit.
Kakutani's Fixed Point 24 Nov, 2024 @ 9:22pm 
@Daydreamer Most of the city states are accurate. The only ones that are incorrect are ones that got changed by DLC. For example, Mogadishu used to be Lisbon before Portugal was added.
Bluesky95 14 Nov, 2024 @ 1:51pm 
unfortunatly city stes are all messed up mogadishu in spain etc
Keytee Tamira 1 Nov, 2024 @ 5:13pm 
...Apparently "Advanced Cheat Menu (Light)" mod messed up with the map...

Now it launches properly XD
Keytee Tamira 1 Nov, 2024 @ 6:44am 
I'll stick with VIKING's Giant Earth map from TSL Remasterd mod... at least it launches properly.

Unlike this Giant Earth which i can't get to launch ><