Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Không đủ lượt đánh giá
Instagib for DW
   
Giải thưởng
Yêu thích
Đã yêu thích
Bỏ thích
Game (maps & mods): Deadliest Warrior
Mod and/or Map? (maps & mods): Mod
Kích cỡ file
Đã đăng
Đã cập nhật
61.920 KB
4 Thg02, 2014 @ 8:53am
10 Thg02, 2014 @ 2:17pm
7 ghi chú thay đổi ( xem )

Đăng ký để tải xuống
Instagib for DW

Trong 1 bộ sưu tập tạo bởi Crustacean Soup
TB or not TB?
16 vật phẩm
Mô tả
This is Instagib for Deadliest Warrior.

Look at Instagib for MW for more information, source code, etc.
8 bình luận
Camponês Imundo 12 Thg02, 2014 @ 6:00pm 
Figured out what I was doing wrong: I had to fully load the script package in the content browser.
Crustacean Soup  [tác giả] 11 Thg02, 2014 @ 7:55am 
You should, yeah. I was working on a mod that added level-placeable actors and things and they did show up. I'll make sure they still do...
Camponês Imundo 10 Thg02, 2014 @ 4:06pm 
"make -full" also didn't work. (In CMW)

Just to be sure, if I build the instagib source I should be able to find the instagib game modes in the View-> World Properties, right? It's only showing the normal Chivalry game types for me.

Another weird thing: when the sdk was first released I made a mod with some custom weapons and made a dummy map with a reference to a custom weapon in a "Change Pawn Loadout" kismet node (to be able to cook it).

Now after rebuilding the scripts, I can't find the custom weapons in Kismet anymore, but when I open the old map the node with the reference is there . It doesn't recognize the other custom weapons or gametypes of the mod, only the weapon that was refereced originally. When I remove the script from the contentSDK folder it gives me external reference errors when I open the map.
Crustacean Soup  [tác giả] 10 Thg02, 2014 @ 1:01pm 
Sorry, missed that. This is in MW or DW?

You might have to also compile non-final release scripts, i.e. run "UDKEditor.exe make -full". That would also update Script/Manifest.txt; I'll have to update the Frontend tool to compile both ways.
Camponês Imundo 7 Thg02, 2014 @ 7:41pm 
Nope, still can't get it to work... I copied the files and Script/Manifest.txt now lists the custom stuff, but it still isn't showing in the editor.
Camponês Imundo 7 Thg02, 2014 @ 6:51pm 
Thanks. I'll try that.
Crustacean Soup  [tác giả] 7 Thg02, 2014 @ 6:47pm 
Shoot, knew I forgot something. The Frontend tool should do this but doesn't, but you can do it manually:

copy Manifest.txt from UDKGame\ScriptFinalRelease into UDKGame\Script, overwriting the Manifest.txt in there. The editor uses Manifest.txt to find script classes it can use.
Camponês Imundo 7 Thg02, 2014 @ 6:35pm 
Hello. I made a custom game mode but it's not showing in the Chivalry Editor (In View->World Properties-> Game Type). It seems it is not recognizing my .u files in the ContentSDK/CookedSDK folders.