Warhammer: End Times - Vermintide

Warhammer: End Times - Vermintide

Not enough ratings
Travia
By VernonKun
This is a growing list of facts that are rarely / never mentioned anywhere else. Observations are usually made when data mining source codes.
   
Award
Favorite
Favorited
Unfavorite
Game Mechanics
- Interactions are mutually exclusive to dodges.
- It seems player falling speed is FPS dependent, so some jumps might be harder depending on the FPS.
- (To be confirmed) You can push as long as you have >= 0.5 stamina shield. It doesn't depend on the traits on your weapon. Note that 0.25 stamina shield is shown as 0 stamina shield by the UI.
- If you have <=50% stamina and if you have recent damage from any source, then you will replenish 1 stamina (half stamina shield). The check is done once per frame and the amount of stamina regenerated seems to be correlated to amount of hits taken, but the source code doesn't go further than that.
Weapons
- Volley Crossbow, Repeater Pistol, Drakefire Pistols, Grudge-raker, Brace of Pistols can be fired full auto, maybe at lower fire rate.
- Conflagration Staff charged attack AOE has a height of 6 meters that ignores all obstacles.
- 2H Hammer light attack will stop on rat corpses.
- With heat weapons, user only explode when he/she is adding more heat to the overcharge bar when it is maxed. e.g. Casting the maximum conflagration spell slightly under max overcharged would only set you to max overcharge.
- Heat weapon explosion's damage to the user is set to the current HP of the user.
- Heat weapon explosions can trigger bloodlust and regrowth, combined with the last travia, and the fact that HP changes are gradual, the user might be able to survive the explosion if he/she gets healed and doesn't get other source of damage.
- Push attacks are considered as normal attacks for trait proc-ing purpose.
- Because of how the overcharge system and spread system depends on FPS, you can vent overcharge faster and recover from recoil spread faster when FPS is lower. FPS affects many other mechanics as well.
- Weapon reload timer is independent of the other weapon actions. So for repeater handgun and repeater pistol, you can spin the weapon while reloading and the reload will still be ongoing. For elf's bows the reload time is between 0s to 0.4s but you can still aim while reloading, effectively removing the reload time.
- Swift Bow's fire rate and reload speed are both 0.2s.
Maps
- Doors and planks are normal targets with 10 HP.
- Breakable chains are normal targets with 60 HP.

Garden of Morr
- The second grimoire can be taken from below.
Fake Points of No Return
Supply and Demand
- After dropping down from the 2nd tome, you can get back to the grain silo by climbing up the ladder from where the tome is.
- If the right path leading to the garden is opened, you can return by jumping on some bushes and then to the top of a nearby tree.

Garden of Morr
- After the drop to the 1st grimoire, you can return by walking on the walls...
- The next drop shortly after that one is also reversible...

Man the Ramparts
- You can get out of the bell tower by going to the upper floor near the room with a chest, and jumping out of the window onto the top of a flag pole.

Enemy Below
- At the drop near the 1st chest, you can jump back up by standing on the chest. You can also go back by using the sewers on the right.
- At the drop near the 2nd grimoire, you can jump back up at a spot. Requires several tries.

Castle Drachenfels
- The drop near the 1st chest is reversible.

Dungeons
- The drop after the skull event is reversible.

Summoner's Peak
- The drop into the 1st generator area is reversible by jumping on a rock on the left.
- After the 2nd generator, the drop right after the chest area is reversible by just jumping down.

Chain of Fire
- The drop into the finale area can be reverted by either dropping into the valley below, or make a leap from the beacon level to the ammo crate level (this method costs about 60 HP).

Courier
- The fence right after the starting point.
- The stone wall near the first set of two items.
- The drop from the plain to the stone valley can be reverted...
- You can get back from the windmill by dropping down from an upper floor.
- The drop into the graveyard can be reverted by jumping on a stone protrusion.

Reaching Out
- The drop after the 3rd tome is reversible.

Reikwald Forest
- The drop after the 1st tome and 1st grimoire is reversible.
- The drop into the camp is reversible by walking through the fake stone tower.

River Reik
- The first drop right after the cave is reversible by doing dodge-jumps. Requires several tries.
- The drop from the cabin can be reverted by jumping across some stone walls on the right.
- The immediate drop after that onto the shore can be reverted by walking up a slope.
Bots
- Vanilla bots and QoL bots cannot push with rapier. The bots will attempt to push but the rats don't get pushed, and in turn the bots get hit by the rats. (To be confirmed for VMF / workshop bots)
2 Comments
VernonKun  [author] 8 Apr, 2021 @ 9:01am 
At the time I probably planned to take screenshots / recordings so I didn't bother with detailed descriptions. I think there are multiple ways back, all involve walking on some protrusions of the windmill.
Ing. Ithiridiel 8 Apr, 2021 @ 4:14am 
Not sure if you mentioned, but in courier, you can get back into the rocky valley / first tome area by going for the grim and then taking the leap along the windmill wall.