Counter-Strike 2

Counter-Strike 2

Este artículo no es compatible con Counter-Strike 2. Consulta la página de instrucciones para saber por qué razón no es compatible con Counter-Strike 2.
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de_boohouse
   
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Etiquetas: Map
Etiquetas: Arms Race
Tamaño
Publicado el
Actualizado el
46.547 MB
5 FEB 2014 a las 10:10
20 DIC 2020 a las 10:25
2 notas sobre cambios ( ver )

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de_boohouse

En 1 colección creada por Azet
Play this map on Burnin' Bulletz Server!
85 artículos
Descripción
Map by: Miles AKA Dr.Boo (drboo.j2@gmail.com)
Port and custom radar by: Azet
Name: de_boohouse for the J2 Halloween mappack 2007
Type: Bomb/Defuse
Nav file: NIPPER
Sound: Dr.Boo, NIPPER, Nintendo, Doom 3

Notes: Evil spirits have taken over the Hang Castle t
112 comentarios
Max Tennyson 6 FEB 2021 a las 14:06 
el mapa es una mierda en todos sus aspectos, es aburrido, no tiene bien maarcados los sitios para plantar y los sonidos son molestos y asquerosos, ojala poder bloquearlo de mi mente y noo juugarlo nunca mas, una reverenda mierda
Blank 21 DIC 2020 a las 0:47 
I tried it. Was just as spooky as I remember, the map is optimized well. The only issue are the spawns. It would be great if Ct's And T's could spawn / respawn on opposite sides of the maps. This would keep people from being spawn killed, allow people to explore the map better, get lost, and have better surprise encounters with enemy team mates. Can you envision it?
Azet  [autor] 20 DIC 2020 a las 10:35 
Done
Blank 20 DIC 2020 a las 7:36 
I can only use wrokshop maps, since my loader is a workshop map plugin. Can you post it here and I'll test it right away
Azet  [autor] 20 DIC 2020 a las 5:04 
Hey, I've compiled test version using HDR only and also have added playerclips on stairs for smoother movement. Would love to hear some feedback:
https://www66.zippyshare.com/v/YkSGAbYR/file.html
Blank 19 DIC 2020 a las 8:51 
always!:steamhappy:
Azet  [autor] 19 DIC 2020 a las 4:42 
Thanks for the info!
Blank 18 DIC 2020 a las 14:41 
hey Azet that's great news! However, there is no point to even do both LDR and HDR since HDR will be chosen since LDR doesn't work anymore. On top of that, the file will be bigger because it's LDR/HDR so it's not worth it. "Note:Counter-Strike: Global Offensive does not support LDR"
https://developer.valvesoftware.com/wiki/HDR_Lighting_Basics
Azet  [autor] 18 DIC 2020 a las 14:22 
I think that this one is rendered in LDR only, so I can try to compile it in both LDR/HDR in my free time.
Blank 29 NOV 2020 a las 12:30 
A glitch was created after the panorama U.I. Any LDR map loaded before or after an HDR map crashes the clients game. Valve has cleared it's map pool of LDR maps. Community servers that like the old maps (LDR) can only run LDR maps (unless they don't care about players crashing.) Map makers who want to save their maps from rotting away are making new renders in HDR. Mappers who rendered both in LDR and HDR don't have to worry since HDR will be used by default. There have been two plugins created to mitigate the crashes (I've used both) but they don't always work. I am only using HDR or LDR/HDR rendered maps for my community server.