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Please don't read my reply with a negative tone, imagine me saying it in a friendly/smiley way because that's how i'm saying it.
I will nuke down the damage for each gun and re-upload as a private server content pack as currently it's totally not DarkRP ready.
Cheers
SWEP.Primary.Sound = Sound("47ak.Single") -- Script that calls the primary fire sound
SWEP.Primary.RPM = 600 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 30 -- Size of a clip
SWEP.Primary.DefaultClip = 30 -- Bullets you start with
SWEP.Primary.KickUp = 0.3 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "smg1" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
You can see primary is smg1 rather then ar2 which is assigned to the assualt ammo box.
Also the damage on these guns are rediculous, the clip sizes are out of wack too, 30 bullets for a pistol? :S needs a mega nerf for darkrp.