Crusader Kings III

Crusader Kings III

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Fervour Midpoint Rebalance - Fervor Tends Towards 50%
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6 Oct, 2020 @ 3:02am
17 Feb, 2023 @ 2:14pm
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Fervour Midpoint Rebalance - Fervor Tends Towards 50%

In 1 collection by Morven
Morven Mod Pack
17 items
Description
Fervour Midpoint Rebalance - Fervor Tends Towards 50%
Fervour will now tend towards a midpoint of 50% for all faiths large and small. Fervour will decay when above 50%, and will gain when below 50%. Replaces vanilla fervour gain and the vanilla size-dependence mechanic.

Fervour becomes a dynamic mechanic that rides the ups and downs of the gameworld with the freedom of movement that comes from starting and returning to a mid-point, rather than getting stuck at the minimums and maximums and staying dormant doing nothing. Less fervour snowballing, less fervour collapse, less implausible stickiness at 100% fervour for small faiths, and less inexplicable stickiness at 25% for large faiths.

  • Large faiths with more than 150 counties will dissipate fervour when above 80% at double the rate of smaller faiths, and when between 20% and 50% will gain fervour at half the rate of small faiths.
  • During a great holy war faiths will no longer lose fervour, and will instead receive a small ticking increase while the war rages on.
  • Fervour threshold for activating crusades/GHWs lowered to 40%. Crusades should now activate when the vanilla conditions are met (loss of control of regions by certain dates, hard unlock at 1100AD, etc.), except for when the faith is very low fervour which the midpoint modifiers will bounce them out of. Thanks to Arch902 for his help getting this right.
  • Fervour threshold for declaring a crusade/GHW for faiths that control less than 5 holy sites, or are smaller than 1100 counties, lowered to 50%. More crusades, jihads, and great holy wars in your Crusader Kings.
  • Fervour threshold for declaring a crusade/GHW for faiths that control 5 or more holy sites AND are 1100 or more counties in size set at 70%. Should apply a break on very large faiths steam rolling the map, together with the 30 year cool down timer in Fervour Inversion mod and vanilla v1.2.
  • Large faiths can spawn heresies when below 50% fervour, up from 40%.
  • Heresies now scale with faith size, the larger the faith the larger the heresy. Likewise heresy rebound, the fervour boost when a county or landed character converts, is inversely scaled with faith size, the larger the faith the less rebound.
  • The overflow of religious mania can spawn heresies in large faiths with fervour above 85%, there are 10 year cooldowns applied after winning a crusade or spawning a heresy to prevent the faith being punished for winning a crusade and cycle heresies chaining. Large faiths also experience double fevour reduction when above 80% fervour, so this mechanism should only affect the truly manic.


Strongly Recommended Complimentary Mods
It is STRONGLY RECOMMENDED to use Fervour Inversion Mod and Less Sinful Priest Scandals (or another sinful priest nerf mod) together with Fervour Midpoint Rebalance so that faith's will only fall below the 40%/50% heresy spawn threshold for justified organically arising reasons, and not because they won a holy war or had a one sinful trait priest in Finland do something naughty every 4 years.



Inverts how vanilla awards fervour in Holy Wars. Vanilla counterintuitively decreases fervour for winning a Holy War and increases fervour for the losing side, causing Catholic Europe to collapse to minimum fervour and heresies because it wins wars. Victorious faiths are no longer punished with doubt and heterodoxy for being successful in battle. Faith is now justified by trial of combat, victory in Holy Wars increases fervour, faith and cohesion, while defeat now decreases it.

Also includes a fix to stop Crusade realms succumbing to immediate and cycling peasant liberation revolts by giving each county a +60 "Locals Pacified" opinion modifier for 40 years to represent the deep pacification, profound change, and generational enthusiasm of a victorious great holy war and protects crusade realms during their infant stages.



Fixes the other major cause of fervour loss to large religions by increasing the number of sinful traits needed to trigger the sinful priest scandal event from 1 to 2, plus no virtuous traits, extends the cooldown timer from 4 to 12.5 years, and halves the fervour loss each time to -5. It no longer overtriggers fervour loss just because large religions have lots of priests.


Balance:
Fervour gain awarded by the Pentarchy Tenent for controlling holy sites held is reduced by 90% for balance and to prevent Orthodox drifting and sticking to 100%. Orthodox controlling holy sites will still have an advantage compared to other faiths but within the parameters of the new fervour mechanic. To preserve compatibility with religion mods that edit tenents, faiths with the Pentarchy Tenent will see two "From Holy Sites" modifiers on the fervour tooltip, one the original vanilla gain, the other the Fervour Midpoint Rebalance "dissipation" balance reduction.


See Also
My Collection of CK3 Fixes, Features, & Reworks
Popular Discussions View All (4)
2
15 May, 2022 @ 8:22am
This is the Chinese translation
Juijote
1
8 Jul, 2022 @ 9:35pm
Spanish localization
Shadark
1
13 Apr, 2022 @ 2:18pm
French localization
lexo1000
222 Comments
void 22 Apr @ 10:54am 
@tygrtraxx ty for your patch i really appreciate it <3
Tygrtraxx 22 Feb @ 2:44pm 
Yeah I agree with @Slavitic a bit, I enjoy most of Morven's mods, but I like to snowball my religion and I especially dislike the "religious mania" mechanic that punishes large faiths over 85% fevour, even if it's on a massive cooldown. So I just decided to make a patcher to remove this mod's files from Kaepbora's Morven 1.14 Compatch.

That way I can play without this mod installed and still enjoy the rest of his updated mods for 1.14 without any bugs. If anyone wants to use it, you'll find it on my Github page.
TomTheMedic 16 Sep, 2024 @ 9:05pm 
Long shot but I’m hoping you could help me. I’m trying to get After the End and the Fervor Midpoint mod to work together. When I first downloaded the Midpoint mod it would trigger Great Holy Wars within a few months of game start, but now I can’t get them to trigger until several decades in-game. I’ve tried modifying files, and I’ve tried deleting them reinstalling, but I can’t get the Great
Holy Wars to trigger early any longer, and I’m not sure what I’m doing wrong. Do you know what I might be missing? Any advice is appreciated.
naugrim04 8 Sep, 2024 @ 11:38am 
Have not experienced any bugs, mod still works for me. The religious hostility value thing sounds like an entirely different mod.
Drungip 16 Aug, 2024 @ 11:13am 
Broken sadly :( makes custom religions religious hostility values break making all righteous
Sly Marbo 3 May, 2024 @ 3:56am 
Having a very large religion (roman empire) gives me heresies non stop. Wish this feature could be turned off or toned down
FlamingTerminator 21 Jan, 2024 @ 12:21am 
has anyone had issues running the mod? I've been using it for a while and I've not noticed any problems with running it
Kaepbora 8 Jan, 2024 @ 8:14am 
Updated this mod to latest patch:
Morven's Mods Compatch
Snowstar837 15 Nov, 2023 @ 3:11am 
Would love to see an update to this one! :)
Bruce Wayne 26 Aug, 2023 @ 12:42pm 
RIP