Stellaris

Stellaris

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Ship Hulls Unlocked
   
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6 okt 2020 om 9:36
26 nov 2021 om 19:15
3 wijzigingsnotities (weergeven)

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Ship Hulls Unlocked

Omschrijving
This is for the special person that wants to build battleships on day one, because in 1900 humanity had already been building "battleships".
11 opmerkingen
akeean  [auteur] 26 nov 2021 om 19:19 
@Guardsman Plus done :)

Mod is updated for 3.2 / Aquatics
Guardsman Pius 26 nov 2021 om 1:01 
I really like this kind of mod, but the absence of the +10 buff kinda hurts it. Could you increase the starting fleet size by +30 to compensate?
Strider785 6 okt 2021 om 8:54 
very cool, this mod is very useful
akeean  [auteur] 5 okt 2021 om 23:26 
I'll do an update pass on my mods soon. In the middle of moving right now, so it's hard to find time.
Strider785 5 okt 2021 om 14:58 
apparently the mod doesn't work anymore (I tried several places in the mod load order screen and waited a few in-game months, nothing)
akeean  [auteur] 29 okt 2020 om 7:14 
I think the easiest way to understand what I changed, so that you could apply this to a local mod on your computer that modifies the NSC files, would be to extract my mod and use a tool like Notepad++ to highlight the differences between mine and the Stellaris vanilla files. Then apply this to the extracted NSC mod and load that locally instead.
Evan 28 okt 2020 om 17:12 
That's unfortunate. If it's no problem could I ask how I could go about doing something like that for NSC?
akeean  [auteur] 27 okt 2020 om 8:31 
This overwrites 00_eng_tech.txt and 00_ship_sizes.txt - so probably not.
Evan 22 okt 2020 om 18:20 
Will this work with NSC2 Season 5 or just vanilla?
akeean  [auteur] 15 okt 2020 om 11:51 
Nope, no debuff for battleships, but early on Battleships kinda suck since they have almost no evasion but cost a lot of upkeep&alloy.