From The Depths

From The Depths

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Multipurpose Missile Frigate (FREMM/Constellation)
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1.095 MB
7 Oct, 2020 @ 12:01am
17 Jun, 2023 @ 11:14am
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Multipurpose Missile Frigate (FREMM/Constellation)

Description
I'm back on the workshop now that the silliness of sonar detection range was de facto removed, and I bring a modern missile frigate based on the FREMM equipping numerous navies, using only with realistic weapons and systems (no shield, laser, railgun, particle cannon, etc). At a cost of 950 k, it can defeat a Tyr if engaging at standoff ranges or a Majestic, Laniakea, Kobold, Perforator, Onslaught, Event Horizon, etc., destroy single-handedly 4 Cyclone submarines, neutralize a Black Current in 1v1 (yes, including the BC's new huge missile loadout), and comes with strong all-around capabilities:

A 305 mm gun firing 6 metres shells at high rates of fire (80 RPM for the general purpose shell), switching shells according to target types (fires Flak shells at fast movers, HE-HP shells at small slow targets, AP-HE shells at medium slow targets, SAP (AP-HEAT) ones at large slow targets and flak against missiles if there are no small or medium targets around, all of this with automated shell selection). When no enemy is around, the turret automatically folds its gun inside a movable stealth compartment.
2 kinetic 50 mm CIWS turrets for close defense against small targets and leaker missiles/shells - each turret fires highly accurate 2000 m/s AP shells at 1100 RPM (hint, it goes brrrrrt).
Multiple layers of anti-missile interceptors and anti-air missiles, allowing strong area denial for anything that flies.
8 M cruise missiles and 8 L balistic missiles.
16 long-range anti-submarine rockets
8 anti-ship stealth missiles
6 anti-submarine torpedoes.
8 long-range land-attack cluster cruise missiles - they can only be launched via the missile panel in the command centre deep in the ship and deploy HEAT bomblets on top of their target, but will fire solely at fixed coordinates.

It comes with its own helicopter automatically hunting down submarines with depth charges and torpedoes.

The AI will minimize target profile against large enemies, circle at range against medium ones and rush in for cannon fire against small ones, and goes 40 metres per second in combat. Its detectability is pretty low for a ship this size, 6000-7000 metres on radar, 3100 metres on sonar, making its custom decoys highly effective (don't really bother firing missiles without signal analyzer, and even these will miss most of the time - a 100k power sonar decoy will stay just below the ship to pull torpedoes away from the hull while two 70k power radar decoys will dive and surface regularly while heading towards enemy radar missiles, pulling them into the water).

There's some decent interior and the upper decks are entirely walkable, as well as the bridge having my signature tactical map. Also, since some people were apparently triggered by the lack of windows, I've added some. Gee... Anyway, I've also started adding my legendary integrated command centre (it is two decks below the bridge, after the bedrooms and next to the information panel):

* Dynamic display of bearing - DONE;
* Dynamic display of targets in 2D - DONE;
* Dynamic display of targets and sea floor in 3D with selectable scale - DONE;
* Dynamic display of target distance - DONE;
* Dynamic display of ship's position in Neter - DONE;
* Selection of desired bearing via in-game digipad - DONE;
* Selection of target for cruise missile launch - DONE,
* Heroic Hectors handling harassment of hateful hostiles - to be done.

Check out the FtD United Builders Discord.
https://discord.gg/vZJsyZa

And here is other recent works of other United Builders members:
MizarLuke - Line Ship Mirror - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2279543070
DrWunderstall - T-34-333 - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2271121894
IonCream - IEC Drekko - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2275870754
Monk120 - RMS_De Ruijter - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2275232243
28 Comments
Rufus Shinra  [author] 10 Jan, 2023 @ 4:31pm 
Urgh. Dunno what happens then.
☭ god of weird ☭ 10 Jan, 2023 @ 12:23pm 
the back drone still explodes when released :/
☭ god of weird ☭ 9 Jan, 2023 @ 3:02pm 
Thanks!
I'm not really into stormworks yet, i love overly complicated games but right now that's too much. I'll check it out for sure though.
Rufus Shinra  [author] 9 Jan, 2023 @ 2:51pm 
By the way, I've moved a bit from FtD to Stormworks. If you want to see the kind of builds I make there, check out my current submarine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893516189
Rufus Shinra  [author] 9 Jan, 2023 @ 2:50pm 
Updated again, this time for the drones, they should take off with less issues now. As for the movement, you should use the navpoints for navigation. If you really want to take full control, there are two ACBs on the upper deck (the one with all the windows) that force the AI to get into Fleet or Combat mode depending on whether there are detected enemies. Deactivate them and you'll get full control on what the AI does or doesn't.
☭ god of weird ☭ 9 Jan, 2023 @ 2:45pm 
You should make a guide on how to use this, i can move it manually but i don't know how to turn movement off.
☭ god of weird ☭ 9 Jan, 2023 @ 2:33pm 
that was quick, so navigation is all good now?
Rufus Shinra  [author] 9 Jan, 2023 @ 2:16pm 
I've uploaded a navigation fix for the frigate, apparently some update made fleet orders incompatible with patrol orders, but that's corrected now. As for the drones, I'm looking at them and will see if I can post an update to correct this as well.
☭ god of weird ☭ 9 Jan, 2023 @ 1:59pm 
Another problem I've seen is that one of the drones explode when released into combat.
Rufus Shinra  [author] 9 Jan, 2023 @ 1:32pm 
Yeah, I'm testing it in creative and it moves properly on its own in combat, but the patrol AI seems broken in a way I do not yet understand the Yaw PID is stuck at 180 for no reason.