LET IT DIE

LET IT DIE

38 ratings
All-rounder Guide to Let It Die
By Magalian
This guide is an attempt to cover as much information on the game Let It Die while keeping it in an organized setup. As things change from season to season and update to update I'll attempt to keep this guide up to date(as long as it's still going and I'm still playing).
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Intro
Greetings and welcomes and stuff to Let It Die, senpai! To get ya started I'm gonna go over some basics then get to the nitty gritty afterwards. Walk before ya run sorta thing. To preface things, this guide will refer to other external sites(listed at the bottom as External References) that are fairly reliable sources for the information. Part of what I'm attempting to do here is make it so that the PC users can just pull up the Steam Overlay and find some of this information without having to alt-tab and pull up a browser, etc., etc. It can be a bit tedious doing the latter all the time.
Meet the game!

Again, welcome to Let It Die! When first starting up the game you'll deal with the usual company and developer logos hittin' ya before getting to a screen that shows any recent news or events goin' on.


Hit the Escape Key/B Button to get rid of the News/Event pop-up or you can hit Insert Key/Y Button to have the Steam overlay pull up and show a browser to the News/Event page from the games official page.


Here you have several options to start with.


1) Starts the game.
2) Allows for Voice Selection options. What you'd like the audio and subtitles to be in.(This can be changed In-Game as well)
3) Brings the News/Events pop-up back up.
4) This just rolls the credits.
5) Takes ya back outta the game.

When ready select "Game Start" then hit the Enter Key/A Button.




SIDENOTE: There are sometimes special announcements on the loading screens in the lower scrolling marque that is below Uncle Death on his skateboard.

After the game loads up you'll either be in a Tutorial or loading into your Waiting Room.
Options Menu


1) This lists your options to choose from. These are as follows:
  • Death Bag
  • Underworld Rolodex
  • DH Service
  • Config
  • Back to Title
  • Quit the Game

2) This shows if you have an active Direct Hell Express pass. It lists the time left and the color signifies the type. Silver is a 1-day pass and Gold is a 1-month pass.

3) These are your currently equipped Decals on your Active Fighter.

4) These are the stats of your Fighter. I'll get more in depth on this part in it's appropriate section.

Starting with the options listed as 1.

Death Bag


Here you can see all the items you have on your current Fighter.

Underworld Rolodex


This is where several bits of information are kept. Everything from E-mails to Tutorial messages.

DH Services


This menu is pretty much where you spend real money for the in-game Death Metals and Express Pass. This is also where you go if you want to expand your Storage Chest space.

Config


Here you can select:
  • Gameplay Settings
  • Graphic Settings
  • Control Settings
You can go into this menu to mess with various settings for the game.

Back to Title
This takes you back to the Title Screen.... need I say more...

Quit the Game
Quits the game.
Controls
The controls of the game I'd say seem to be better laid for controller users than mouse & keyboard users. I'm not saying it's impossible to play the game with M&K but keep in mind this initially released on Playstation and remained that way for nearly 2 years before porting to PC. With that said, I'm going to try to lay out things for both sides so you know what to press to do what(for the most part).

Controller

Above is the DEFAULT control scheme for a typical Xbox One controller plugged into a PC.

Keyboard & Mouse

General/Combat
Forward = W
Backward = S
Move Left = A
Move Right = D
Walk = Left Alt
Crouch/Dash(moving) = Left Ctrl
Jump = Space
Guard/Dodge(moving) = Q
Rage = E
Change Left Arm = 1
Change Right Arm = 2
Change Item Left = ,(comma)
Change Item Right = .(period)
Left Hand Attack = Y/Left Mouse Button(LMB)
Left Hand Sub Attack = U/Shift+LMB
Right Hand Attack = O/Right Mouse Button(RMB)
Right Hand Sub Attack = I/Shift+RMB
Interact = E/Side Mouse Button Down(SMBD)
Eat = C
Throw = Tab/Side Mouse Button Up(SMBU)
Taunt = Page Up
Switch Target = G
Lock-on/Camera Reset = T
Options = R
Map = M

Menus
Menu: Camera = Move the mouse
Menu: Confirm = Enter/LMB
Menu: Cancel = Escape/RMB
Menu: Control 1 = Backspace/SMBD
Menu: Control 2 = Insert/SMBU
Menu: Select = Arrow Keys
Menu: Scroll = Move the mouse
Change Tab Left = 2
Change Tab Right = 3
Menu: Sort = 4
Menu: Switch Display = 5

Notes: Just some small bits to point out.
  • Lock-on is useful in SOME situations but it's best to go with just free running it.
  • The Sort option(4/X Button) can make life a bit easier when you're going through your bags and such.
  • Switch Display(5/Depress Right Stick) will be explained a little more in depth later. It is different for some menus.
Fighter Stats Card


This is the card for your current Fighter. This shows several things.



Fighter Name, Grade(Stars), Class(Type), and Power Rating.



Level and EXP required for leveling up.



Death Bag size, Skill Slots(for Decals), and maximum Rage Gauge.



Stats for the Fighter.
  • HP - Total amount of health ya have.
  • STM - This affects your actions when in the Tower. Rolling, attacking and running drains this. When your Stamina has been depleted you become Hungry and have to eat a Beast to get back to normal.
  • STR - This is the damage multiplier for weapons that scale on STR damage.
  • DEX - This is the damage mulitplier for weapons that scale on DEX damage.
  • VIT - This, combined with your Armor stat, determines your damage reduction from attacks.
  • LUK - Increases Kill Coin gain and Critical Hit chance.



This shows your attack values for the current weapon in your right(R) and left(L) hands at the top. Next to the white bar shows the Damage Type(s) the weapon has. If it has two types you'll have the physical(if any) listed to the left(Blunt shown here) and the element listed to the right.
Underneath the Attack Section you see your Defenses. The top-right number(4746 here) is your total Defense from armor(Head, Body, and Legs). Underneath that are any resistances or weaknesses gained from your armors accumulatively. From top-left to bottom-right:
  • Slash Damage
  • Blunt Damage
  • Piercing Damage
  • Fire Damage
  • Electric Damage
  • Poison Damage
Obviously, the positive numbers are good and the negatives are bad.



In this portrait you can see what your Fighter has equipped. The green bars you see are the Durability of the items individually. The more full the bar is the better condition the equipment is in.



These display currencies that you have on you. This is mainly important when you're in the Tower. Anything that is listed in this section are what's on you while you're out. These won't be "banked" until you return to the Waiting Room or spend some at the Wandering Shop. From top-left to lower-right:
  • Kill Coins
  • SPLithium
  • EXP
  • Bloodnium
Waiting Room
WELCOME TO THE WAITING ROOM


Above is the initial view you'll get of your Waiting Room. This is your central hub for the game. You start here and, for the most part, end yer day here. Numbered up above is:

1) ANY immediate messages for you to catch wind of are displayed momentarily when you log in. This can be anything from fighters returning from expeditions to attacks on your Waiting Room along with many other things. Try to keep an eye out for these poppin' up.

2) Basic information on your current Fighter. This shows level, name, HP(green bar) and amount of Rage Meter(square with a 0 in it).

3) These icons in the lower left and right are the weapons you have equipped.**

4) Current Decals that are on your current Fighter.**

3 and 4 are marked with a ** because we will cover these things in another section. For now, OOOO PRETTY WAITING ROOM!!!

The Waiting Room itself has several parts to it and I'm setting those each in their own sort of section to give you an idea of what each part does a bit more in depth.
Tower Entry Hub

If you run straight ahead when loading in you'll reach the Tower Entry Hub. The items available are as follows.

1) Mingo Head: You use this fellah for leveling up your Fighters.

2) Elevator: It does what the name implies. It's important to unlock these as ya ascend the Tower of Barbs to make for easier return trips to going higher or for hitting areas for farming materials.

3) Escalator: This set of moving stairs takes ya up to the initial floor of the Tower of Barbs(Floor 1 if I'm not being clear enough).

4) Uncle Prime Box: This little box is like a daily login reward thing. Every 20 hours you can open it. It contains anything from basic materials all the way up to golden beasts and red faction metals. Note that it won't reset after being opened until you leave the Waiting Room and return.

5) Royal Elevator: This elevator is for those who have the Express Pass active. This elevator looks a bit more cozy and costs absolutely nothing to use for those with the Pass. GREAT for farming the same midboss over and over and over and over and over and..... you'll get used to it...

Mingo Head


1) This section is for increasing your stats, Skill Slots, and Death Bag space.

2) This section shows what is needed to increase a stat. At first you just need Experience gained from killing things in the Tower. Eventually(as shown above) you'll need Deathroids and Bloodnium to increase stats. The latter two are acquired in the end game floors of the Tower.

3) This shows your Fights current stats, including things such as your current defense and attack and such.

Elevators


Here you have the listings for the Elevators. The left list is from the regular Elevator, the right is the Royal Elevator. As you can see, for the regular Elevator the price goes up as you pick higher floors. For the Royal Elevator you can select any floor you have elevator access to and it costs you nothing.
Entry Archway
Just putting in this little section to point out the Kill Coin and SPLithium Banks. They are located before the archway you pass to get into the Tower Entry Hub from the Fountain.


These are both upgraded through the Tokyo Death Metro(TDM) hub.
Shop "Choku-Funsha"

This right here is the main hub for your weapons and armor needs. Here you can buy, sell, and dabble in R&D. Ran by Kommodore Suzuki and pretty much kept rich as all hey by you.


1) Shop Menu Options: Here you can Buy, Sell, or R&D.

2) Currency Details: This shows your currencies. From top-left to bottom-right you have Death Metals(DMs), Bloodnium, Kill Coins(KC) Current/Maximum, and SPLithium(SPL) Current/Maximum.

3) Funshots: These are PASSIVE bonuses you gain from researching gear at certain levels. These are ONLY SHOWN on this screen and won't affect the numbers on the Option Menu screen for Fighter stats.

Shop Menu
Buy - This takes you to the purchase menu.

Sell - This is for selling items from your Death Bag or Storage Chest.

R&D - This is the Research and Development screen. Pretty much ya use this menu for upgrading equipment.

Buy Menu


1) This bar selects a way to break the store list down. The options are All, Weapons, Headgear, Body Armor, and Leg Armor.

2) Here are all the weapons and armors you have researched. You may notice that there looks to be like repeats but that is due to the shop showing the different TIERS the items can be. Let's look at my Iron...

The way this works is that Tier 1 is the first in line then it's a Tier 2 and so on. The '+4' in the upper-left corner signifies the research level for that tier. So, Base(like my T4 Iron) has no number in the upper-left but the others are +4 and the end of their tier. You can also notice that the price is listed. Lower Tier weapons cost less but have less damage. Under the Price is the amount of Ammo a weapon has. This only appears on weapons that have an ammo count to worry about.

Sell Menu

Upon initially selecting the Sell option you are presented with the above menu. Here you are selecting between your Death Bag(items on your Fighter) or your Storage Chest.


The Sell Menu from the Death Bag is pretty much the Buy Menu but you're selling the items listed. Most everything will sell for a small fraction of what they cost to buy.


The Sell Menu from the Storage Chest lists things differently but it's all laid out there. Sell Price, Item Name, Durability(if it has that), Stars(ditto), and Quantity you have.

Research & Development

This menu is a fairly important one for your progression in the game. Here is where you upgrade ALL of your armor and weapons.

1) This allows you to filter down what items you are looking through for area 2.

2) Here is the complete list of all blueprints you have access to. You will find Blueprints out in the Tower marked as "??????????". You bring those to Choku-Funsha here and he'll appraise which blueprint it is then add it to your list here. Darkened icons mean you are missing something for Researching the item. Brightened ones you have the required materials and SPLithium to research them. The +# you see in the upper-left corner tells you what level they are being researched up to.

3) This is the Material and SPLithium cost for the currently selected item. It lists the Material Name, Amount you HAVE, then Amount you NEED.

4) This area shows you the stats gained for upgrading the weapon or armor you have currently selected. Current level(that you can buy from the Buy Menu) on the left, next level is shown to the right.

The only thing NOT listed on this menu is how LONG the research will take. That will show once you start a research project. In the beginning it will be minutes but eventually(like end game) they get up to days.

Funshot


THIS is a big part of things as well when it comes to all that R&D. These are PASSIVE bonuses that apply to your Fighters in the background I guess you could say. The increases pretty much only show up out in the Tower with how much ya dish out and how much your armor reduces.
In general you will gain a Funshot for the category you are researching at different intervals:
  • Initial Research - When you first research a new blueprint and it gets added to your Buy Menu.
  • Tier Upgrade - When you take an item from +4 to the next Tier. T1 +4 > T2 +0
  • Uncapping - When you take an item from T4 +4 to T4+5.


The above picture pops up when you've earned a Funshot. It will show the category and % earned.

Categories of Funshot are:
  • Sharp
  • Pierce
  • Blunt
  • Head
  • Body
  • Legs

As these go up you'll notice you're doing more damage with certain weapons and taking less with armors equipped. It takes a good while to build 'em up high but every bit helps when climbing the Tower of Barbs! With the shop covered let's talk a little about Currencies now.
Currency


Above are the currencies in the game. From top-left to bottom-right:
  • Death Metals - These are the "pay to wins" currency. You can earn some through Quests, Team Fights, Login Rewards, and Events. The alternate way is forkin' out some of your hard earned real-world money for 'em. I'd highly recommend checking the Store Page before buying from the DH Services menu though.

  • Bloodnium - This is earned through two means. Splattershrooms that you'll find throughout the tower and defeating Haters in Tengoku. What is Tengoku? You'll find that out later, senpai!

  • Current Kill Coins/Maximum Kill Coins - Kill Coins are obtained from chests, selling items, completing quests, participating in Team Fights and TDM, Expeditons, and killing enemies. These are commonly abbreviated to KC.

  • Current SPLithium/Maximum SPLithium - SPLithium is obtained though quests, killing haters, participating in Team Fights and TDM, Expeditions, and recycling Fighters. This is commonly abbreviated as SPL.

  • R-Points - These are gained from recycling Blueprints and Decals at the Vending Machine Hernia. Sometimes abbreviated as RP.
Vending Machine Hernia

To the right of the Shop "Choku-Funsha" we have the Hernia machine.
1) This is the Hernia Machine menu. You have the following options to choose from:
  • Today's Lineup: This is a rotating list of items. Each week a new set of blueprints will show up(if you don't have them already) and then there are daily items that rotate. To get an idea of what all can show and it's pricing you can check out section 6 of this list.
  • Bloodnium Exchange: Here you can exchange Bloodnium for various items and blueprints. This is mainly an end game thing to deal with.
  • R-Point Exchange: Here you can use accrued Recycle Points to purchase blueprints and various items.
  • Recycle Decals: Here you can view of list of your Decals and recycle them for R-Points.
  • Recycle Blueprints: Here you can view a list of Blueprints in your Death Bag and recycle them for R-Points.
  • Daily Rotating Item Pool: This shows you a complete list of ALL possible items to show up in rotation for the Today's Lineup menu. This only shows the Resources that can be cycled for the day along with the price that can be listed for them.

2) This displays your currencies. Take note that the R-Points only display when using this machine and those are listed below your normal currencies.

Today's Lineup

In Today's Lineup you can purchase things with either Death Metals or Kill Coins. They are always ordered as such:

1) A wheel for filtering down the item types shown.

2) Items for sale in the lineup. It will show blueprints from previous TDM seasons(ones gotten from Lost Bags) first. The 4 after the blueprints that are for KC are always there. These are primarily end game items for use in the Tengoku. Then the daily selection of items. They can be either for KC or DM.

3) This shows the item card for the item you have selected in the list above.

Bloodnium Exchange


1) This is just like in the normal Choku-Funsha shop. You can break down the shown items by going through the wheel.

2) Here are all the items in the Bloodnium Exchange. The first item is always a Tengoku weapon(NOT THE BLUEPRINT) and it cycles here or there. Next on the list are Deathroids which are used in tandem with Bloodnium to uncap your Fighters. The rest of the list are materials obtained past Floor 40. At the very bottom of the list is the Blueprint for the Reaper Pants.

3) The item card for the selected item in the list is shown here. It will show any details related to it.

R-Point Exchange


1) Again, a wheel to break down what sort of items you are looking at on the list.

2) Here you have two different items to spend R-Points on. Either RE Blueprints or Faction Metals. Take note, the RE weapons(Assault Rifle and Sword) aren't shown here because I bought them already.

3) The item card describing the selected item in the list above.

Recycle Decal


1) Yet again, wheel to break down item type shown.

2) This shows ALL of your decals that aren't currently on your Fighters. This is one of the two ways to acquire R-Points.

3) The item card for the Decal you have selected in the list. It describes what the Decal does and the number in the UPPER-RIGHT corner shows how many you have.

Note: Recycle Decals only if ya definitely know you won't be using it. In general, I'll keep 1 of any decal but mostly keep no more than 3-4 copies of a decal.

Recycle Blueprints


Upon selecting Recycle Blueprints you'll be asked if you want to recycle blueprints from either your Death Bag or Storage Chest. After selecting the one you have blueprints in you'll be taken to the next screen.



1) Here are all the Blueprints you can recycle along with the amount of R-Points you'll gain from recycling the blueprint.

2) This is an item card for the selected item.

Daily Rotation Item Pool


1) Wheel to show specific item types.

2) A list of ALL possible items, quantity and price tag attached to each variation.

3) Item card for the item selected.
Storage Chest


This is where ya keep all your stuff. From equipment to materials, they go in here. You start off with a small amount but can upgrade the space you have using Death Metals(premium currency). The maximum space you can have is 1,500 slots.



1) You have Store and Take Out to select from the menu here. Store places items in the Storage Chest, Take Out lets you pull out your items. Sorta self explanatory.

2) This display shows how many items you have in your Death Bag(on your person) and how many are in your Storage Chest.

3) This displays your currency. Please note, there is no way to store currencies in a vault or bank of any sorts. What ya got you either spend or run the risk of losing some in TDM(more on that later).

Store Menu


1) This is a wheel for breaking down what you view in your Death Bag for storing.

2) This list of items in your Death Bag that you can put into Storage.

3) The item card for the selected item in your Death Bag.

Take Out Menu


1) This is a wheel for breaking down what you view in your Storage Chest for removing from storage.

2) This is a list of items in your Storage Chest.

3) The item card for the selected item in your Death Bag.
Reward Box


This is the Reward Box. Any quests ya complete, most DLC items(BPs, passes, and such), and expeditions come to you through this. When the light is Green that means you have a NEW item in the box. If the light is Red then it's full.



Here you can see that I have a few rewards sitting in the box. It shows ya what sort of reward you have by the icons in the box.



This is just an example of one reward. This one shows it's a Kill Coin reward(the coin), the amount(Number underneath the coin), how long ago the reward arrived to the box, what the reward came from(in this case, Expeditions), and who or what caused the reward(my Fighter named Nick).
Fighter Freezer


Here ya have the Fighter Freezer. This is where all your Fighters stored. From this hub you can do several things and is one of the ways you interact with your senpai as they climb the tower!



1) This is the menu for when you are looking at an INACTIVE fighter. Your options to choose from are:
  • Select - This picks the selected Fighter for use. This will trade out your current one.
  • Expedition - This will take you to the Expeditions menu to send your fighter out to explore.
  • Fighter Settings - This is where you can change your Fighter's set up.
  • Remove - This lets you recycle a Fighter. Doing this will give you an amount of SPLithium depending on it's grade and level.

2) This shows the current status of your Fighter. If they are shown as Deployed(like in the picture) then they are set to Defend your waiting room. There are other states they can be in as well and you'll see these as we go through stuff.

3) This is the Selection Wheel for which fighter you are on. The bigger your Freezer, the more Fighters you can have to select from. Maximum limit is 10 slots.

4) This lists the stats for your currently selected Fighter. I will go more in depth on what each of these signify at a later point.

Expeditions
When you first select Expedition you will open a menu for sending your Fighter out to another player's Tower run to pester 'em. The menu looks like this:

1) You have 2 categories to choose from for the listings. Either Random(selected above) or Revenge. Random is just random people out in the Tower. Revenge lists players that have attacked your Waiting Room.
2) This is the list of players you can send your selected Fighter out to torment. The listing card shows their Name, Rank, Last contact with server, and Floor that they were entering.
3) The information here is the same as that which shows on your own Fighter card. This gives you an idea of how their equipment and stats are.

When you select a player to send your Fighter after it will take you to a follow-up screen:


In the middle you can select how long to send that Fighter out on an expedition. To the left is the Player, to the right is your Fighter. After selecting the time you are given a pop-up that asks for confirmation. Simply select Yes or No.

Important Note
The general rule of thumb for sending out an expedition is to just send a naked Fighter and just do it for 1 hour. Currently the length of time doesn't increase rewards. The naked part is just to not be a meanie to your senpai.

Fighter Settings
When you select Fighter Settings you open a menu for changing stuff with your Fighter.


Death Bag - Here you can access the items that are in that Fighter's Death Bag. Many players use this as an extra bit of storage for when they run low in the Storage Chest.

Storage Chest - This lets you access the Storage Chest to store items from this Fighter or move them into this Fighter's Death Bag.

Change Skill Decals - Here you can change the Skill Decals that are on the selected Fighter.

Change Name - Selecting this will bring up a prompt to type in a new name for the Fighter.
Superscope 703


This is the quest hub for the game. Sometimes when there is an update or the weekly reset on some quests you will see the statue's eyes blinking, smoke coming from their ears and the arm not holding up the bulb moving.



1) This shows which Tab you are on. Starting with Events that show ALL active Event quests along with the Weekly quests. These all vary in difficulty as well. Difficulties vary from 1 Skull to 5 Skulls. The last tab are all currently accepted quests.

2) The quests themselves. The icons for each vary depending on what they entail. This will be explained later.

3) The details of a quest. This explains WHAT you have to do for the quest.

4) The summary of a quest. This displays the Quest Name and Number along with what sort of quest it is, it's Difficulty, the Reward, and the Time Limit if it has one.

*Explain Quest Icons*
Stamp Mount Exchange


Here ya have the Stamp Mount Exchange. This little monkey unlocks AFTER you've beaten the boss on Floor 40(the last Don). At this hub you can reset your stamp collection progress if you're going for the Perfect run. Otherwise, I'd just say collect all of the stamps then consider hitting this.



As you see above, the stamps are reset by a set interval of 10 floors. 1-10, 11-20, and so on.
Tokyo Death Metro


The infamous Tokyo Death Metro(TDM). This is the "PvP" of the game. You use this hub for accessing it.

TDM Main Menu


1) Here you have a few options to pick from in the TDM Main Menu. These options are:
  • Raid
  • Waiting Room
  • My Team
  • Report

2) This is your TDM info card. It displays your Team, Name, Rank, Time(when you last contacted the server), Kill Coins, SPLithium, and TDM Rank.

3) This is a map show ALL of the teams. Your cursor will start out on your current team but you can scroll it around and select other teams to find out some basic information on them.

4) This is the TDM Information Card. You can cycle through this to display different information. The information displayed looks like this:

From left to right we have:

Left - Selected team(where your cursor is on the map) information. This includes Team Name, Team Size(roughly), Win Count, Loss Count, Average TDM Rank(across the team), and then it lists the current Hate Levels between the selected team and other teams.

Middle - The Battle Rush(TDM Season) information. The line with blips on it is how many weeks are left. The timer is how much time is left in the current week. The listings are to show the various ranks, the TDM points need to achieve each rank, and the rewards to be gained at the end of the current week. The highlighted area shows your current ranking.

Right - This shows the TDM Battle Rush Rewards. This is what you'll be expecting to receive if you stay in the current rank you are at by the end of the TDM week. At the top of it you will see how many Kill Coins, SPLithium and Lost Bags(along with types) you will receive. The lower panel gives a brief description of expected rewards from the Lost Bags.

Raid


This is the Raid Menu. On it you will find the following information:

1) This lets you select between Target Type. They can be Random, Revenge, Rescue, and Favorite. Random is as it sounds. Revenge is attacking those who have attacked you. Rescue is to attempt to retrieve captured Fighters for people on your team or your own. Favorite is for if you have a favorite team to attack.

2) This is the actual list of targets to pick from. By default they are listed by Team but can be sorted in a few different manners.

3) This area shows Player Info for yourself and the Target you have selected.

Waiting Room


Upon selecting the Waiting Room option you are taken to the above menu. The options are:
  • Defense Settings
  • Purchase Alarm
  • Enhance Equipment
  • Remodel
  • Defense Simulation

Defense Settings


1) This shows your Player Information. Fairly self-explanatory here. All the stuff ya need to know about yourself in-game on a defensive/offensive sense.

2) This area is for displaying your current defensive setup. You can have up to 9 Fighters set to defend your Waiting Room from curious senpai. Your defenses are broken into 2 areas. The top set is the initial area that another player will first set foot into your base. The bottom set is for the Waiting Room area you load into the game into and other such things.

3) This panel is for any Alarms you have active. If an Alarm is purchased it will show what could spawn for your side when the alarm goes off as well as how long you have left on said alarm.
Remember to set the alarm to a Fighter!

Purchase Alarm


1) Here are the Alarms you have access to as well as their price. The higher you climb in the tower the better your available Alarms will become.

2) Over here is the information on the selected alarm. This includes the Time Purchasing as well as the Spawn Type and Rate.

Enhance Equipment


In the highlighted area you can upgrade the following parts of your Waiting Room:

  • Fighter Freezer
  • Restroom
  • Buffalo Bank
  • SPLithium Bank

All of these upgrades take SPLithium to do.

Remodel


This is where you change up the decor of your Waiting Room.

1) The Theme column lets you select a different part of your Waiting Room to decorate.

2) View are all the options you have access to. As you can see, most all of these cost Death Metals to buy.

Defense Simulation


This is for testing out your defenses that you have set up. You attack your own base and see if your defenders can hold up against someone with your gear and skill level.

My Team


This menu shows the same team display that I mentioned back on the TDM Main Menu section. The information on the right is the rankings on your current team. This is essential like a "who's strongest" list for the team you're on.

Report


In this menu you can see combat reports. Cycling through the selection wheel at the top you can view:
  • Defense
  • Attack
  • Fight
The list below the selection wheel shows all recorded combat data for the type selected on the wheel.
Restroom(Prison)


This is where any Captured Fighters from doing TDM go. The panel highlighted in the above picture can be accessed to see CCTV views of each "cell" you have and can be used to collect any rewards from harvested Fighters.

Upon accessing the panel highlighted you will see this menu:


The left 6 squares represent the "cells" and will show a Fighter Icon for any fighters that you have captured. You start off with 2 "cells" but can upgrade to a maximum of 6 "cells".

The area to the right shows a camera feed of the selected "cell" as well as some information on the Fighter being extracted.

Here are what one of the "cells" look like a bit closer.
Mushroom Club


Before I explain further with this one I want to point out that the highlighted fire in the lower-right corner of the picture above can be used for cooking. When you want to cook a beast or mushroom you can approach the fire then pull up the Throw. When you are close enough to icon at the bottom will change from a throwing icon



to a Cook icon



With that out of the way, let us move on to the shop itself.

Main Menu


Here you have the following options to choose from:
  • Buy Skill Decals
  • Sell Skill Decals
  • Swap Skill Decals
  • Change Skill Decals
  • Buy Premium Decals
  • Buy Premium Decals

Yes.... there are 2 'Buy Premium Decals'. I'll get to that in a bit.

Buy Skill Decals


1) A wheel for breaking down the shown items to specific types.

2) All the purchasable Decals with Kill Coins. None of the Decals on this list are Premium Decals. This means they are pretty much a one use item that if you replace them they are lost. You start off with only a few Decals to buy this way then more become available as you climb the tower.

3) Item card for the selected Decal.

Sell Skill Decals


1) Sorting wheel.

2) List of your currently owned Decals and the price they will sell for.

3) Item card for the currently selected Decal.

Swap Skill Decals


1) Sorting wheel.

2) Decals you can purchase along with their MUSHROOM price.

3) Item card for the selected Decal.

4) This shows how many of each type of SKILLSHROOM you have. These are found throughout the Tower and are used for either buying these Decals or for some R&D projects.

Change Skill Decals


Here is where you actually equip your Decals. Decals are essentially the "builds" of this game. Some Decals are considered essential, some are just there for fun, some are completely useless. You equip them in the 3x3 grid shown above. Blank dark grey squares are ones you can put Decals on. Squares with the crossed circle means they are not open for use.

Buy Premium Decals


When you select EITHER of the 'Buy Premium Decals' options you will get a pop-up as shown above. You can either purchase a roll on the table using Kill Coins(left) or using Death Metals(right). This is a completely RANDOM roll with there being 2 differences between the two options.

1) KC roll is a complete table between 1-star Premium Decals to 5-star. DM roll is between 3-star and 5-star.

2) Every now and then they have a Premium Stew event that limits the list for the DM roll to only 20 Decals between 3 and 5-stars.

To see the tables that are available for both you'd simple select 'Check Lineup' and you'll see as shown below.



As you can probably see, the decals are all sorta shiny. This signifies that they are PREMIUM Decals. A Premium Decal can be removed and still kept unlike a regular decal. Also, there are some Decals(like SET decals) that are only Premium ones.
Fountain(Hated Arcade)


In the middle of your Waiting Room and where you load in at is the Fountain.



Standing on the middle of the Fountain prompts you to access the Hated Arcade.

Hated Arcade


Here you have a few things you can do. From left to right we have:




The Radio for the game. This lets you turn on/off the music as well as select different stations.




Meet Naomi Detox. She is the quest hub person and this USED to be how you'd get quests in the game. The Superscope 703 is her counterpart in the Waiting Room.




This is the Mother Barbs. It is essentially a video log of enemy information for the Boss type enemies. Pretty much a lore thing if you're into that.



Good ol' Uncle Death. When you select him it takes you back into the Waiting Room.



And we have Meijin here at the cabinet. When this guy is looking at you when you arrive in the Hated Arcade he has a tip for you. These can be useful in explaining some tips about new weapons you have acquired to some of the mechanics of the game.
Tower of Barbs
Now for the meat of the game.... THE CLIMB TO THE TOP!!



When you first enter the you'll be doing it via the Escalator to Ikegara(F1).



Escalators and Elevators are the two ways you go through the Tower of Barbs. Not every floor has an Elevator to get up to or use to return to the Waiting Room. An important thing to get used to checkin' here or there is the Map.



To the left is displayed the current floor map. To the right is the Tower itself. Each rectangle is a room. The YELLOW border around the rectangle signifies your current location in the Tower. The different colored lines connecting the rectangles are ESCALATORS. There are various icons that can be displayed on the map as well.



Here we see in this cluster that there are a few to be spotted.
  • Skull Icon - This is a boss room floor. You'll run into either a midboss or a Don.
  • Up-down arrows in box - These are Elevators. There are ones for the MAIN elevator accessed from the Waiting Room but there are also side Elevators that help you traverse several floors but are usually on side paths.
  • Person Behind Desk - This little dimmed out icon signifies that the Wander Shop can appear here. If it remains as displayed above then that means he is not there. If it fills in a solid black then he has set up shop there and you can buy from him.

There are a few other icons that can display and you'll see these as you travel along.



As you transition between floors you will see the above menu. To the left you'll see some basic information on your actions and other happenings as you when through the floor you are leaving. The right shows you the path you took and displays little icons for some actions done.



Whilst going up the Tower be sure to keep an eye out for switches like the one above. These will activate the Elevator that they are next to. This makes it so you can return to that floor using the Elevators even if you don't take it down at that point in time. Very useful for if you have to farm a certain area for materials.

With all that explained, you should have a basic understanding of what it takes to go UP. Now to move on to the combat!
Combat
If you've ever played any of the SoulsBorne games you'll understand the combat in this game. To begin with, you have 1-handed and 2-handed weapons.

1-Handed Weapons

Weapons like the Iron, Hammer, and Shovel all are 1-handed weapons. This means you can equip one in your left or right hand and still have space in your other hand to use a different weapon.

2-Handed Weapons

Weapons like the Assault Rifle, Pickaxe, and Hockey Stick are 2-handed weapons. This means that when you have one of them equipped both hands are going to be used for it's attacks.

Controls
*These will be for default control setup*

For 1-handed weapons: When you hit LMB/LT/L2 or RMB/RT/R2 you'll use the weapon you have in your left or right hand respectively.

For 2-handed weapons: When using LMB/LT/L2 you'll do one attack(usually horizontally) and using RMB/RT/R2 you'll do another attack(usually vertically).

Mastery


This is found in the Underworld Rolodex. A weapon's Mastery level affects how much you can get out of a weapon. This can include increasing damage done and unlocking new attacks or combos. The more you play with a weapon, the stronger it gets for you.

Dodging/Blocking


To block attacks you press Q/B(XB)/O(PS) while standing still. To start you can do this with any weapon. Your fists are the only things that don't block attacks until you raise their Mastery. Block at the right time and you do a Perfect Guard. This is sorta like a Parry in SoulsBorne or Perfect Block in other games.

To dodge you have to press the block button while moving. In general, the dodge is a roll in the direction you are moving. This consumes stamina so be careful. Dodge too much and you can become fatigued and leave yourself open for attack while you catch your breath.

Rage Attacks


Here are your "Special Attacks". When you have enough Rage Meter(seen in the upper-left of the picture above) you can execute a Rage Attack. To do this you hold down E/Y(XB)/Triangle(PS) and you will see a blue, smokey hue appear over your arms. If this doesn't show then you don't have enough Rage to execute the move. Afterwards, while holding down the Rage button, press the attack for whichever weapon you are trying to do the Rage Move for.

This will deplete your Rage Meter by a certain amount that varies per weapon. One thing of note, Rage Attacks deplete the Durability of your weapons quickly so use them only when you need.

Gory Kills


Each weapon(even Fists) has a specific finishing move that can be done. When an enemy is dizzied/dazed you can perform these. A prompt will appear at the bottom of the screen telling you to hold down E/Y(XB)/Triangle(PS) and then you have to press the displayed button to perform the execution. Doing this will yield no durability loss to your weapon and a spiffy ending to your enemy. As your mastery goes up for the weapon it will increase ABP(weapon XP), EXP, and KC gain from doing these kills as well.

Sneak Attack
If you approach an unaware enemy while crouched you can execute a Sneak Attack. The command prompt for this is F/A(XB)/X(PS). You perform a suplex on the unaware enemy and leave them on the ground for a moment if they don't die from the attack.

Drop Attack
This is like a Sneak Attack only it's done from a ledge. This can be any elevated place you can jump up to as long as it's higher than your target. It uses the same command prompt as the Sneak Attack as well. You will leap down on your target and perform a hurricanrana. Fairly decent damage usually and leaves the enemy open to attack on the ground.

Drop Kick
You will unlock the Drop Kick move once you level your Mastery for Fists up high enough. It is performed by running enough of a distance then you will see a prompt to hit F/A(XB)/X(PS). Use this with some caution. The damage and knockdown are good but if you miss you're wide open for any ground attacks.
Enemies
Screamers


These are the generic enemy you'll run into by the boat load. They have grey skin and can be equipped with any assortment of armor and weapons. Normally they will be seen with equipment that matches the faction of the floor they are on.

Haters/Hunters


These guys are Player Characters that you'll encounter in the Tower. Haters have an orange nametag like the one in the picture above. These are PCs that died in the tower around that floor. Hunters have a red nametag and are PCs sent out on expeditions to your Tower adventures.

Note: There are Developer Haters with YTYMk at the start of their name. Some of these have Charger at the end and these are specific Haters that spawn in certain areas and drop their weapon and armor set blueprints.

Tubers


The Tubers come in 6 different types and from Mark(Mk.) 1 through 5. Their types are:
  • Scratch - Slow moving melee units. Can sorta think of 'em like zombies... only they claw and don't bite you.

  • Hover - Hovering units. They have a spread shot that shoots out 3 projectiles with slight homing to them. The drill on their lower half can be used for a thrust attack or a downward strike. Generally just wait for them to go for the downward strike as they get stuck in the ground if they miss you. Then is the opportunity to punish them for thrusting stuff at you.

  • Bone - These lanky turds are agile as a mongoose. They will quickly advance on you but then be cautious about their next move. Most of the time you'll want to bait out an attack, dodge then punish. If you go in swinging then they will put their guard up. When guarding they take 0 damage from frontal attacks.

  • Bullet - The ranged units of the Tubers. They have dual assault rifles mounted on their hips. When you see their targeting laser on you it will go from green to red then they will start firing. If you are in too close they will sometimes backstep, unleash a horizontal flamethrower attack(with knockback), or fire a grenade at you.

  • Reversal - These hulking beasts are the tanks of the Tubers. They take absolutely no damage from frontal attacks, so you'll have to attack their back. Be wary of their counter attacks if you can't finish them quickly.

  • Treasure - Pretty much a walking/driving treasure chest with a bomb attached. They won't attack you directly. When knocked down be sure to stomp on them to get their goodies. Within a few seconds of being knocked down they will explode if not finished off.

***Spoilers ahead***

Midbosses



There are 4 Midbosses in the game currently. Each represent a specific faction.
  • Coen - The D.O.D. midboss. This guy is just a heavy hitter with some moderate HP. Though blind he can find you using echolocation. You can try sneaking around but when he send out his wave he'll bee line it towards your last known location and attack. Poke where ya can and keep from getting hit.

  • Jin-Die - The War Ensemble midboss. She is a bothersome thing to deal with. With a railgun that fires the heads of her previous victims, Jin-Die attacks from a range with a variety of attacks. She also teleports. When you see her raising up and make like an inhaling gasp sound she is getting ready to teleport. This is an opportune time to run in and get a few shots in, just be ready to avoid any follow up attacks she may launch after teleporting. Take special precaution when she uses her gore beam. A red effect will show centering into her torso then she'll launch a beam in the direction she is facing. The hitbox on this thing is sorta broken so attack from behind if you can.

  • GOTO-9 - The Candle Wolf midboss. For physical attacks it will either bite at you, roll at you, or belly flop. It can lash out it's tongue and, if you are hit, could possibly steal an item from you. To retrieve the item you'll have to kill it. It will also spray vom on the floor in a cone in front of it. Avoid it as this will cause you to slip and fall, thus giving GOTO some free hits. At higher floors, GOTO will reach into it's mouth and throw out a skeleton of it's previous victims. These skeletons are low health but equipped with Machetes. Another thing to note, GOTO has a penchant for mushrooms. You can throw one out and cause it to eat it. Depending on the type i could put GOTO into a frenzy and it'll roll around then eventually smash into a wall.

  • U-10 - The M.I.L.K. midboss. This thing.... most people just hate fighting it. It's agile and can hit like a truck. It's attacks include a bodyslam, horizontal and vertical tail swipe, a beam attack, and an attack where it burrows it's tail underground to attack you.

Dons



There are 4 Dons(main bosses) in the game. Each rule over a set of 10 floors in the Tower.
  • Max Sharp - This is the short tempered leader of the D.O.D. faction. He sports a modified COEN body and shares it's moveset along with a few extra attacks. His fight arena takes place on a pair of trains.

  • Colonel Jackson - This is the leader of the War Ensemble faction. He uses a modified Jin-Die body and shares her moveset. His special attack is a chain gun attack that will penetrate cover. Try to avoid it as much as possible.

  • Crowley - This is the nerdy leader of the Candle Wolf faction. His body is a modified version of the GOTO midboss. Same moveset along with lightning and fire element attacks. Special Note: Don't bother using PIERCING against this guy. It does next to no damage.

  • Taro Gunkanyama - This is the massive leader of M.I.L.K. faction. He uses a modified U-10 body. Same as the other Dons, he shares his body's moveset along with some additions. I'd highly recommend checking a video on how his fight goes as it progresses a bit differently than other Dons.

Jackalls


These are the bodysnatchers of the game. They only arrive AFTER a floor has been cleared of enemies. The first will arrive 10 minutes after the last enemy has been killed. The other 2 follow suit a little thereafter. All of them will teleport closer to you once they see you and initiate combat. They deal fair damage even against T4 armors. These enemies are considered 'end game' content.
  • Jackal X - Male that uses a beam sword.

  • Jackal Y - Male that uses a beam gun. It's projectiles have homing to them.

  • Jackal Z - Female that uses a beam yo-yo.

44CE(Four Forcemen)


The Forcemen just appeared in the Tower for no particular reason(that I can find). Each represents a faction and are thus found in said faction's territory. The Forcemen are only active on Wednesday and Sunday of each week. The first fight of each difficulty for them is free. Meaning you can do 12 free fights if you go after all 4 of them on each difficulty. Their equipment is extremely durable and fairly good in stats.
  • White Steel - The D.O.D. Forceman. Heavy hitter. Weapons are Spike Crusher[letitdie.gamepedia.com] and Static Massager[letitdie.gamepedia.com]. His armor is fairly good for starting on the 40+ floors and often recommended for such. His glaring weakness is PIERCING damage.

    (Continued in Enemies 2)
Enemies(Part 2)
(Continuing the 44CE from part 1)
  • Red Napalm - The War Ensemble Forceman. Ranged monster. Weapon is the M2G-87[letitdie.gamepedia.com] . Her weaknesses are BLUNT and LIGHTNING damage. It is commonplace to see strategies taking her on with something like the Bowling Crusher or Lightning Wand.

  • Black Thunder - The Candle Wolf Forceman. Mythical wierdo. He wields the Head of Medusa[letitdie.gamepedia.com] and the Vajra of Light[letitdie.gamepedia.com] . His weaknesses are FIRE, LIGHTNING, and PIERCING. Common strategies are KAMAS or Lightning Wand.

  • Pale Wind - The M.I.L.K. Forceman. Tanky douche. He wields the Mortal Bobslayers[letitdie.gamepedia.com] as his weapon. His armor has a weakness to SLASHING and FIRE but his fight has a mechanic to it for beating him. The old tank n' spank won't cut it unless you're really kitted out. HIGHLY recommend checking a video for how to fight him.

SPECIAL NOTICE: The Forcemen have your mushroom effects nullified before their fight starts. The only exception is White Steel. The Wiki[letitdie.gamepedia.com] and other sources have good information in these fights.
Floors 1-40
This section is for some suggestions on how to progress through the base game part of things. I'm going to describe how I went about it by breaking it up into 10 floor sections. This is in NO WAY an end-all-beat-all roadmap to follow for yourself. The game is sorta open like that. You can mimic what I did or you can just do your own thing, senpai. And away we go!

1-10
This section is probably the full on easiest part of the game. If ya can't break through this part of the game and beat the Don for this territory you probably shouldn't consider dropping money on games like Dark Souls and such.

Armor
Just go with whatever strikes your fancy that you may go full tilt on upgrading at later levels to try to finish the game. I would recommend one that is easy to obtain materials for(DIY Attack Set for example) or ones that end up having decent Blunt resistance.

Weapons
Strongly recommend upgrading the Iron weapon if you find the blueprints. Aside from that, you can actually go through this Fist only if you wanna try leveling that up. The Don(boss) you'd probably want to have a weapon for though to make it faster.

11-20
This bit of the Tower is a lil tougher, start getting more Piercing and Sharp weapons used against you. Here you should start honing your baiting out attacks from melee enemies. This will become VERY useful in the future to get used to doing.

Armor
Keep upgrading that armor you picked. If it has good Sharp or Pierce resist then you won't be hassled too much here. Also, attempt to find the Blueprints for the Night Scout set. It is one of the best sets in the game down the road.

Weapons
If you went with Iron then you will find the parry Alternate Attack it has very useful here. You don't have to worry too greatly about "is the enemy resistant to my damage type" here too much.

21-30
Now comes the real choke point for some people. Most of the time I see "Plz help with X Floors!" posts on Steam or Reddit it's about these floors. Stick to your basics and lay into the enemies where you can.

Armor
The damage types you'll run into the most here are Sharp and Fire. There SOME Piercing using enemies(Crossbow screamers) but they aren't plentiful enough to warrant building against it.

Weapons
This is where you will be happy if you upgraded the Iron a fair bit or the Bat even. The armors of the enemies in this area are weak to Blunt damage. Otherwise, ya may want to play things slightly cautious but you can still push through with what you have!

31-40
The final stretch! Get through these and you'll of officially "beaten" the original Let It Die experience. The enemies can be pretty beefy here at times but if you've made it through the previous area you'll get used to things up this high as well. Be careful not to trip and fall though!

Armor
Primary damage type up in these parts are Blunt damage. The ones using the Pitching Machine weapon are considered Piercing damage. Try to break Line of Sight to lure the ranged guys to you and beat them down before they can be too bothersome.

Weapons
The biggest damage type to run on these floors is Slashing damage. Most of the armors of enemies on this section are built for going against Blunt damage. You can actually find the Spear, Chopper and Katana Blueprints on these floors. Katana is fairly good for these floors as well but you'll have to backtrack to the previous set for metals to upgrade it. Chopper is what I personally used to get through these floors.

To wrap this section up, here is a link to another suggested Progression Roadmap .

After you've finished these floors up you'll get some spiffy stuff going down(not spoilin' it for ya, senpai!) and you can go for the next big challenges. Those being starting on the Four Forcemen(44CE) and working on 41-50. Good luck! You can do it!
Closing and links
Well, that's about all I can think of for putting into this guide thus far. Any recommendations, suggestions, or tips are welcome in the comments. Thank you guys for your time goin' through this and I hope it was helpful!

Images: Most all were taken from in-game screenshots by myself. Some(like the Jackals and 44CE) were official artwork.

Useful links:
Let It Die(Official Website)[www.letitdiethegame.com]
GungHo's YouTube Channel
Let It Die Wiki[letitdie.gamepedia.com]
Let It Die Reddit
Daily Tower Rotation[docs.google.com]

My Twitch if you wanna yell at me[www.twitch.tv]
3 Comments
Wraith 8 Feb, 2023 @ 2:39pm 
Great information here, thank you!
maximthebear 8 Dec, 2021 @ 5:49am 
nice :ama::d4_wink::NaomiDetox:
Cr8ToR 31 Oct, 2021 @ 8:41am 
Very well written. Job well done.
Keep it up senpai