Factory Town

Factory Town

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[Market Feeder v1.0] The braindead market feeding layout
By ch21081988
An easy to build optimized layout to feed your market or store, with less headache.
   
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Feed it!
It's a feeder, very efficient when you have a large variety of goods ready to sell incoming in one belt. And it looks hella cool!





The idea is simple, silos act as smart cushions to store exceed goods and keep the belt clean and running, will feed the stored goods to the market when demanded again. You can dump the goods however you want anywhere in the outer circulation belt. the only possible problem is when one or two goods are heavily overproduced and fill most of the silos. To clean it, just delete the silo content and lower the production speed of said goods. Press F to check goods in the silos.





Build as the picture above. You will need a 9x9 space for each feeder and they need to build on the bridge type tiles. Bridge types allow to builds stuff on it and also count as road, you will need that for connecting the houses. Don't set filters on the pushers so they can act "smart".

Theoretically. you can build a double layer feeder to increase its capacity but I don't think it's really necessary.
4 Comments
BUTCHANIMAL 25 Jun @ 1:47pm 
combined with double goods usage and keeping a good eye to make sure the inputs are balanced/not too much this would be really cool to watch run!
OpticBoom 17 Dec, 2021 @ 9:42pm 
Will it blend?
bluemonkey 29 Nov, 2021 @ 8:18pm 
As soon as one item's production is in excess to its usage, it will fill the storage. Once full it will backup and the whole array will stop. Is very interesting design and "safe" as long as you are under capacity.

If the belt was consistently fed on one side, one could probably add a disposal function for the rerun line if it detects the belt is full.
kevintonin 28 Nov, 2021 @ 11:02am 
hmm.. will it jam?