Darkest Dungeon®

Darkest Dungeon®

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The Fixer - Army of Bones
   
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29.391 MB
14 Oct, 2020 @ 5:00pm
28 Feb, 2021 @ 5:18pm
16 Change Notes ( view )

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The Fixer - Army of Bones

Description
A Different Take on the Original Mod
As of 10/25/2020, this mod has received an overhaul on one of it's enemies! Take a look at the description below.

The Fixer Series - ActionJack

"The undead horrors have developed quite the hierarchy. Perhaps this preludes something sinister?"


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Okay, disclaimer, this is NOT an original mod. This mod originally came from ActionJack. The purpose for this mod is to rebalance and polish the mod, both for personal usage, and for anyone who wants this. To make this more clear, I haven't gotten approval from ActionJack about this. I have sent out a friend request, but I am now waiting for the accept. I'm hoping that if ActionJack comes back, that they can just make these changes official.

Link to original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901109970&searchtext=army+of+bones
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(WANT THE UNDEAD IN THE ENDLESS HARVEST? LOOK HERE!)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2262866321
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Frequently asked questions

1. Should I use this mod and the original?
A: No, if you plan to use one or the other, disable the one you don't want to use. All three of these mods have had significant changes in the files. They may not appear or may act weird if you have both the fixer file and original file active.

2. (Not frequently asked, but figured I'd answer it): What is going to happen when ActionJack comes back?
A: I sent out a friend request and I was hoping to let him know about my adjustments. I'm hoping that if he runs into these mods, or gets in touch with me we can get these changes into the official mod (in that case, this mod will disappear and become friends only).

3. [Regarding crashes from original mod]
A: My focus was to rebalance and add polish to the mod. If there were any fixes to crashing, it is purely due to coincidence. The only thing that strays from this is the removal of mega_skullet in the army of bones rebalance. That monster was having major issues regarding crashes from what I heard, so I just removed it.
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(VERSION 3.1)
So, what has changed at the moment?

Strings have been cleaned up and the Homunculus boss progression now follows one similar to the prophet. You will see the prophet and homunculus fights pop up at the same time, but one has to be completed before you see the other. The town event for homunculus has been removed.

Monsters have been rebalanced. As of right now, only base stats (hp, dodge, and prot) were affected. You will be relieved to know that the walking corpses' corpse form have been nerfed significantly as well as the miniboss.

Mega skullet has been removed.

I plan to make additional changes as people come in with issues. I will try to the best of my ability to make sure the mod is polished, but as I am a new modder, my abilities are limited. And yes, I plan to tackle the other 2 mods as well. Let me know what you think needs changing for those ones as well!

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(VERSION 3.2)
1. Additional mega_skullet entries were found in the dungeons folder. Potentially allowing it to spawn. They were removed. Hopefully that completely removes mega_skullet from the mashes.
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(VERSION 3.3)
1. Mashes for this mod were WAY too high compared to other mods and the base game. The total likelihood for this mod's creatures appearing has been drastically reduced.

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(VERSION 3.4)
1. The bone assassins received a lot of attention. The brain they were using did not match up with their move set. Originally, it was set to default, which should only ever be used on the most basic of enemies. This one was a specialized marker and mark abuser, so I coded up a new brain. This makes them ever more efficient in their task of slaying your back ranks.
2. Bone assassin brains now do the following:
a. They have a 66% chance to mark a target. They will never mark a target if 3 or more heroes are marked. This ability now has a three turn cooldown.
b. They have a 33% chance to attack the backline with their primary damage attack. This 33% chance only exists if their mark attack is not on cooldown.
c. If they use their primary attack, they have a 95% chance to attack whoever is marked in the back ranks.
3. Bone assassin primary attacks were balanced behind bone soldiers from vanilla, with lower maximum damage, but higher crit.
4. Bone assassin primary attacks now benefit massively from marked targets. Receiving a 50/75/100 percent damage increase if the target is marked and a 10/25/40 percent crit increase if the target is marked. These buffs for the attack replace the raw 100% damage and crit bonuses that were in its kit originally.
5. Bone assassin blight attacks were modified. All blight attacks create a blight for 3 rounds, and will apply a 1/2/3 blight dot.
6. Bone assassin mark attacks were EVER SO SLIGHTLY buffed in damage. We are talking like one or two points.

And that should just about do it with the major changes. Enjoy a more focused enemy!

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(VERSION 3.5)
Quick update that makes some of the original buffs and debuffs that the bone assassin can inflict actually happen.
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(UPDATE 3.6)
Sat here for a moment after update 3.4 thinking about one thing: what ranks should this guy target? I felt ranks 3 and 4 for the mark attack and the mark abusing attack was too limited, so I brought rank 2 into targetting as well. The brain was slightly adjusted to accommodate this change.
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(UPDATE 3.7)
Removed a mash containing four madmen in the apprentice level mashes.
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(UPDATE 3.8)
Removed vanilla mashes that were lingering around in the files.
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(UPDATE 3.9)
Cursed Sword debuffs have been granted a 3 round duration to replace the quest long ones that were there originally.
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Like the changes? Try my other rebalances:

House of piggies: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258091535

Unleashing the Kraken: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2258846078


The Fixer - Army of Bones is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, Darkest Dungeon and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.








44 Comments
[FRZ] MooNy 18 Sep, 2024 @ 1:29pm 
First off, thank you for fixing and tuning the original mod!
But I think you tuned down the mashes too much. I play with some other enemy mods, and i never see these anymore. I did take a look at the files, and from what i've seen many mods just use a chance of "1" for spawning while this one uses "0,3" resulting in almost never showing up.
Maschinenmensch 4 Aug, 2024 @ 5:47am 
Nice
Still mourning for mega-skullet though
ibuprohpen 18 May, 2023 @ 9:17am 
Wait so do we need both mods still?
Powerfull 1 Mar, 2023 @ 10:22am 
The skullets are using it on round two btw
Powerfull 1 Mar, 2023 @ 10:22am 
Skull shatter does more than 20 damage to the whole party, Bleeds, And does substancial stress damage. It's way to overpowered.
tac  [author] 27 May, 2022 @ 12:56am 
@Filip_G I believe the mash chances were lowered, but they might still be higher than vanilla chances. They don't drop vanilla trinkets I believe.
Filip_G 26 May, 2022 @ 11:24pm 
Is it possible to get the chalice and musicbox trinkets from these mobs? Cos I'm almost not encountering the original monsters at all...
Xcassi84X 12 Mar, 2022 @ 8:56am 
@tac Thanxxx for your explanation! I think that the you are right and that it's a localization issue...
tac  [author] 6 Mar, 2022 @ 5:29pm 
@Xcassi84X It has been a while since I've touched this mod, but I don't recall that being an issue during testing. My best guess is that playing with the Italian version means there might be some localization issues when using certain mods. When I was adjusting the localization files back when I was working on the project, I had only fixed the english version, so there could be issues for other languages.
Xcassi84X 6 Mar, 2022 @ 10:28am 
Hi, I have added your mods to a new save, i play in italian version with a lot of mod (Farmsted plus, Courtyard plus, Vermintide, Sunward) but sadly when the enemy attack appear the blue string of command instead of the name of attack and one time the game crash. It's possibile to solve? Because i really love the design of the monsters ( of course i have NOT installed the actionjack version)