Arma 3
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Diwako's ACE medical tweaks
   
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
116.471 KB
22 Oct, 2020 @ 11:22am
1 Jun, 2022 @ 2:17am
4 Change Notes ( view )

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Diwako's ACE medical tweaks

Description
Smallish modifications to ACE medical, requires ACE

Sometimes I have pet peeves that need scratching. This mod will modfiy ACE's medical system in some way or another. Mostly there to adjust treatment times or other small changes.

Reason why you do not see a PR to ACE direcetly is, these changes are not meant to be realistic, they are meant as gameplay enhancements, making medical triage faster (or slower if you want such a thing), or making things behave differently which might not be intended by the ACE team.

Sometimes this is just a test bed before a PR to ACE is considered, who knows.

AI Limb damage factors into fatal wounds
In the ACE medical rewrite, limb damage does not outright kill you. Damage to limbs will make you either go unconscious or make you bleed out. But you do not straight up die if you get shot in your arm.

With this setting it is possible to make limb damage be factored into the fatal wound calculation, meaning affected units "feel" less "spongy" or something.

This only affects AI!

Check response if dead or just uncon
Check response now tells you exactly if the unit is alive or dead

Fall damage filter
Reduce the amount of body parts fall damage gets applied to. With this you can also disable fall damage completely if so desired.

Customizability
All features can be turned off and tweaked.

Github
Feel free to report bugs, request features and maybe even help out with some stuff :^)
https://github.com/diwako/ace_medical_tweaks/

License
Copyright 2020 diwako

This work (diwako_ace_medical or the like) uses the license Arma Public License Share Alike (APL-SA)
For your Steam accounts safety, do not reupload it to the workshop as it violates Steam Subscriber Agreement section 6B.

https://www.bohemia.net/community/licenses/arma-public-license-share-alike


Copyright 2020 diwako. This item is not authorized for posting on Steam, except under the Steam account named diwako
30 Comments
diwako  [author] 23 May, 2024 @ 2:01pm 
iirc ace has that as their own setting. You can disable vehicle crash damage there.
silent1 15 May, 2024 @ 7:28am 
Amazing as always.
I'm wondering if something similar to the fall damage change could be applied to vehicular collisions? It's very annoying that hitting a tiny bush suddenly makes you bleed from every member. Thanks again.
A Table 8 Sep, 2023 @ 12:08am 
Hey am I dumb where is the stats whether someone is deceased? or not
Reticuli 16 Aug, 2023 @ 3:36pm 
"In the ACE medical rewrite, limb damage does not outright kill you. Damage to limbs will make you either go unconscious or make you bleed out. But you do not straight up die if you get shot in your arm."

New ACE medical is the only way to actually make it work right. People are bonkers to want something else. If you put a tourniquet on someone's leg and unload a mag into it, they shouldn't die.
diwako  [author] 2 Jun, 2023 @ 3:22am 
the time option for blood is not there anymore as that is now in base ace medical.
Bendy 2 Jun, 2023 @ 1:22am 
the options in the screenshot "Time to give blood" etc are missing
Bendy 1 Jun, 2023 @ 11:27pm 
would be cool if you could add to "Medic AI" an option "anyone" so that non-medic squad AI can also heal...
Cypher 2 Feb, 2023 @ 1:49pm 
Fingers crossed that your "Vital" item makes it into this soon!
diwako  [author] 24 Sep, 2022 @ 12:31pm 
You can change the percentage that epi boosts to a lot higher probability.
FanOfReproductiveSystem 23 Sep, 2022 @ 7:14pm 
Is there a way to add features like one Epinephrine to guarantee wake up the patient like the old ACE's basic medical setting do? The new medical system now make the wake up chance too low even after you given the Epinephrine.