Torchlight III

Torchlight III

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Attribute Caps and Other Oddities
By Grumpy
An extremely short guide on the absolute maximum any particular stat or effect can go. This is information not documented in the game so is useful to know but doesn't exactly fit in the scope of most guides.
   
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Caps
  • Armour is soft-capped at 65% and includes the bonus from your pet if you are using that perk, but excludes the flat 50% damage reduction buff when you engage with melee.
  • Damage reduction is capped at 90%(this is planned to be changed in a future patch! Cap will be removed), possible only on Railmaster with both Level 10 Hammer Spin and engaging a target with melee (or with Hammer Spin itself). While sounding impressive, at the time of writing it is bugged and therefore ironically doesn't seem to reduce damage at all.
  • Block is capped at 40% and the pet perk cannot bypass this cap.
  • Dodge/Evasion is capped at 40% and like block, there is no way to bypass this cap.
  • Chance to inflict any status effect is capped at 80% per source, so if you have 80% and your pet has 80% chance to inflict the same status effect, that is fine as they are calculated separately rather than one cancelling out the other.
  • Chance to critical hit is capped at 40% but skills that guarantee a critical hit will always do so.
  • Chance to critical based on X status effect has no cap and should bypass the 40% cap, if it does not then this is a bug (Added by developers, Big Thanks!).
  • Critical Damage is capped at +300%
  • Individual Elemental Resistance is capped at 65%

Added by user Shockwave (Big Thanks!)
  • Damage Reduction: 90%
  • Critical Hit Damage: : +300%
  • Chance to [Status Affix] (Slow, Shock, etc) : 80%
  • + Basic Attack Speed/Damage % : 60%
  • + Casting Speed % : 60%
  • Gear Luck: 100%
Oddities
  • Ice Relic; Ice Golem gains a teeny tiny aura when in melee that generates both light and dark meters when summoned by a Dusk Mage.
  • Pet chance to block & dodge seems to be based on the player despite having gear to augment their own stats too. They also share the same cap so you can't get your pet to have over 40% cap for example.
  • Minions behave exactly like pets for all calculations including the ability to dodge and block, unlike pets however they will only inflict your "on hit" effects only.
  • Carry on from the separation between pets and minions, any status effect equipment you give to your pet will override any provided by your own equipment, so if your sword has a chance to blind and you give your pet a tag with a chance to burn, your pet will inflict burn instead of blind.
  • Probably a bug but if your pet has the ability to inflict more than one status effect from its own equipment, it won't inflict any at all. Pet gear drops items that can inflict multiple status effects leading me to believe this is a bug as it will happily inflict multiple status effects from your equipment if its own don't inflict any.
  • Still not done with pets as gear that make pets immune to a damage type, actually don't work or rather they do work but not as intended since they set the defence value really high making the pet effectively immune however these collars always offer defence of the type they nullify, so fire immunity also offers fire resistance. Not only is this redundant anyway but it causes a buffer overflow so instead of being immune your pet is extremely vunerable to that element and it will often 1 hit kill your pet. This bug will never be fixed.
  • Although not stated anywhere, on hit effects can be triggered by any of your attacks, spells, pets, minions, train or most bizarre of all, your damage over time. for example inflicting bleed won't trigger itself on the same target but it will trigger anything else such as slow on hit or blind on hit.
  • there is no limit on how many damage increase effects you can stack on any given target, you can however accidentally perform enough damage to cause an overflow given them a lot o health. Just like with the pet overflow problem, this will never be fixed.
  • Gambling legendaries is based on your level, some are lv60 only! Possibly wait till 60 before gambling.
4 Comments
Volcko 7 Nov, 2022 @ 7:40am 
very informative ty! I love this game so it help
Errickfoxy 19 Dec, 2021 @ 1:54am 
Well I have a pet with a tag that causes chill and a collar that causes shock and they both work, so I'm not sure under what circumstances it doesn't work.
Shockwaves 4 Jul, 2021 @ 11:53am 
I deleted my previous comment since it had a lot of outdated information - here's a bunch of updated information below. I confirmed the caps myself and marked the unconfirmed caps as such.

Hope this helps!

Overall Armor % : 89% (unconfirmed)
Elemental Armor [Fire, Electric, Poison] % : 89%
Evasion Chance: 40%
Block Chance: 40%
Damage Reduction: 90%
Critical Hit Chance: 40%
Critical Hit Damage: 300%
Chance to Status Effect [Slow, Shock, etc]: 80%
Status Effect [Slow, Shock, etc] Duration: 10 seconds
Basic Attack Speed: 60%
Casting Speed: 60%
Basic Attack Damage: 300% (unconfirmed)
Individual Skill Damage: 300% (unconfirmed)
Individual Skill Duration: 300% (unconfirmed)
Gear Luck: 100%
Potion Luck: 100%
Gold Luck: 100% (unconfirmed)
Gold Cap: 500K
Jean 1 Jul, 2021 @ 10:16am 
I don't even have the game and it was still a good read +1