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I'm not the author, but the code for this mod is very very simple and should work fine in the latest version of the game (and all future updates too, I'd imagine)
The game doesn't intend for unlanded people to procreate, there's lots of mechanisms by which they are excluded and get pushed out of the game world. The pressing reason being that otherwise they'd be a population explosion in the save. The main way they are excluded from marriage is their lack of alliance power and being barred from searching for spouses, if you want to tinker with that they're set in:
\common\defines\ai\00_ai.txt
Both of these are set to zero for unlanded/baron AI of unlanded/baron parents, meaning they won't look for spouses
MAX_NUMBER_OF_COURTS_TO_SEARCH_FOR_SPOUSES
MAX_NUMBER_OF_SPOUSE_CANDIDATES