Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IIRC, that what it was like for me if I've tried to launch this mission solo through singleplayer. You still have to host the mission as multiplayer even if you want to play alone.
Read under the title "How To Launch Mission Solo or LAN" near the end of the description, that's the method that works.
I still don't know if the helicopter bug is fixed, though.
Am i just imagining this? It also makes some of the monsters in there go sooo fast for the human eye.
Please look into it.
Might remove/rework the helo ending all together. Sometimes weird AI things happen in multiplayer environment as it’s definitely worked fine before.
I know the AI aren’t very good at traversing Tanoa 🤦♂️
Just got caught up in a few other projects. But yes I will definitely port this to a few other maps as soon as I can.
In the meantime I have a Soooks mission in Livonia. That plays itself well to this theme ✌️