Stellaris

Stellaris

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Newest Civics (broken)
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29 Oct, 2020 @ 8:51pm
17 Jan, 2023 @ 3:18pm
33 Change Notes ( view )

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Newest Civics (broken)

Description
Adds 9(1 awaiting rework) civics
Aerial Combat Traditions/Aerial Automatons
-Strike Craft Damage +20%
-Strike Craft Fire Rate +15%
-Strike Craft Speed +40%
Access to a Unique Airbase/ Drone Airbase building providing:
10 Naval Cap
2 Pilot/ Drone Engineers jobs giving 8 naval cap each and 1 defense army
Ability to construct the Bomber Group/Drone Swarm assault army
Start with Strike Craft Tech

Labour Unions
- Worker resource production +10%
- Worker Happiness +10%
- Worker political power +15%
- Specialist political power +10%
- Specialist Happiness +5%
- Specialists production +5%

Multiculturalism (Requires a Rewrite due to unity rework)
-Monthly Unity -10%
-Society Research +10%
-Xenophile Attraction +50%
-Pop Growth from immigration +15%
-Immigration Pull +50%
Extra faction approval for having 5 species in your empire in addition to the default 4

Civic Engineers
-Megastructure Build Speed +10%
-Engineering Research +10%
-Colony Development Speed +15%

Private Industries (Megacorp)
- Market Fee reduced by 5%
- Districts cost 5% more
Miners, Technicians, and Farmers produce one less of their basic resource but produce 2 trade value

Serene State
-Gov Ethics Attraction +50%
-Pop Happiness +10%
-Worker Production -5%
-Specialist Production -2.5%

National Deference
-War Exhaustion -15%
-Planet Stability +5
-Gov Ethic Attraction +25%

Militarized Research
-Military Theory +15% Research speed
-Voidcraft +15% Research Speed
-Materials +10% Research Speed
-Particles +5% Research Speed
-Ship Armour +10%
-Ship Weapon damage +2%
-Society Research Speed -10%
Three Letter Organization
+1 Codebreaking
+1 Encryption
+1 Envoy
+5 Base intel
addition of a capital exclusive building giving a further +1 to encryption and codebreaking


Adds 1 Policy Category
-Healthcare
Popular Discussions View All (2)
10
12 Nov, 2020 @ 5:23pm
Bug Reports
GamerGamingGamerGame
5
15 Nov, 2020 @ 3:50pm
Suggestions
GamerGamingGamerGame
22 Comments
Beast-Storm 4 Oct, 2023 @ 7:40pm 
If you update please make this a legacy version
GamerGamingGamerGame  [author] 13 May, 2022 @ 1:56pm 
I have rewrote the jobs to all conform to the new system so should work now. In my testing I was able to get all my worker jobs filled however I have had this problem before. Generally restarting has fixed it rather than it being a constant issue but do feel free to tell me if something isnt working I can check and see if I messed up still lol
GamerGamingGamerGame  [author] 13 May, 2022 @ 1:10pm 
yea I will update in a bit. new update just dropped so I want to look through it and see if anything changed first
Juhius 13 May, 2022 @ 1:05pm 
Update? The jobs are currently broken. Most worker tier jobs will not be filled, no matter what.
GamerGamingGamerGame  [author] 20 Dec, 2021 @ 12:45pm 
alright it is updated.
GamerGamingGamerGame  [author] 17 Dec, 2021 @ 8:29pm 
yea I would likely have to update my job lists. I will do it this weekend my friend thank you for the reminder
Beast-Storm 15 Dec, 2021 @ 9:45pm 
The Dev's have made changes in 3.2 to their coding of the game might want to check in on
GamerGamingGamerGame  [author] 16 Oct, 2021 @ 12:17am 
Updated to the current patch. I have tested what I believe should cause issues but I have not had time to fully test. all vanilla files that are overwritten should be up to date so problems shouldnt cause major issues. feel free to tell me if anything does go wrong of course though I am not perfect
bondboy8 19 Apr, 2021 @ 10:28pm 
Ok! Thanks for the info. Keep up the good work!
GamerGamingGamerGame  [author] 19 Apr, 2021 @ 4:25pm 
if you use species diversity you will need the patch for certain traits to give their affects to my civics. For example the trade value boost from the pearls trait is something I have to manually put in. I have not looked into recent changes (if any) in species diversity so I have not updated the patch yet.