Sid Meier's Civilization V

Sid Meier's Civilization V

216 ratings
Enhanced Military Buildings
   
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12 Feb, 2014 @ 3:44am
16 Feb, 2014 @ 5:01pm
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Enhanced Military Buildings

In 1 collection by thecrazyscotsman
New and Enhanced Buildings
14 items
Description
Alternate download here[www.thesewall.com].

This mod is designed to better reflect several aspects of Military and Defensive structures.

Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The Armory now does not supply XP, but provides a free promotion. The Military Academy now provides +30 XP and a free promotion, but only 3 may be built.

Defensive buildings have also been revamped, with City Hit Points generally receiving an increase to better reflect the difficulty Urban Warfare has provided throughout the ages.

In addition, maintenance costs have been increased for Military buildings and added for Defensive buildings to better reflect the cost of militarization.

Below are the new building yields.
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Barracks:
+15 XP all units
+25 City Hit Points
+1 Defense
2 Maintenance

Krepost and Ikanda do not have increased maintenance.

Armory:
Free Cover I Promotion
+10% Production of Melee Units
1 Maintenance
Requires 1 Iron

Military Academy:
+30 XP all units
+2 Culture
Free Great Generals I Promotion
2 Maintenance
Only 3 may be built

Walls:
+50 City Hit Points
+5 Defense
1 Maintenance

No changes to Wall of Babylon.

Castle:
+50 City Hit Points
+7 Defense
+1 Tourism after researching Dynamite
1 Maintenance

Mughal Fort reflects increased City Hit Points, but no other changes.

Arsenal:
+50 City Hit Points
+9 Defense
+10% Production of Gunpowder Units
2 Maintenance

Military Base:
+15 XP all units
+50 City Hit Points
+15 Defense
3 Maintenance
Requires 1 Oil

Bomb Shelter:
+100 City Hit Points
-75% Population Loss from Nuclear Bombs
1 Maintenance
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FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - compatible
  • G&K - compatible
  • Vanilla - compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
35 Comments
LulLaby 6 Sep, 2020 @ 1:37am 
great mod,the only downside is only u can make 3 mil academy,there is a mod i use that require i make mil academy in all cities,is there anyway to remove that 3 mil academy per civ?
Hayden 17 Mar, 2019 @ 11:12am 
Need to get rid of the the requirement for Armory to have iron. Can't build military academies without iron. It's already hard enough if you have little or no iron, this mod makes it impossible.

Otherwise stellar mod.

Does this mod make the workshop require a forge also? Some how that has creeped into my game and I can't figure out which mod.
Jade Rose 3 Aug, 2018 @ 1:00pm 
Really interesting take on military buildings! I like the maintenance cost on the normally free defensive buildings, like castles and walls. However, there is a bug with this mod that removes the Pantheon, Borobudur, and Globe Theatre when used in multiplayer (The method we used came from here ). I haven't tried the mod by itself, but when used with the other building mods, (Ancient, Industrial, Policy, etc, which all work fine in multiplayer) those three wonders are missing and cannont be built.
sgtklink 20 Apr, 2018 @ 8:36pm 
Why only 3 Mil Academies? A BNW mod pack offers an Officer School wonder that requires one in all my cities, now I can't build it.
What A Beautiful Duwang! 6 Apr, 2018 @ 3:45pm 
Good mod, but not perfect. The military academy, for example, does not actually give the great general bonus that it says it gives, it just provides XP. Also, for some reason cavalry and tanks are excluded from gaining the "Cover I" promotion from the Armory. Still, better than vanilla overall.
The Grimwar 17 Dec, 2017 @ 1:03am 
Hello there! it's me! Grimwar tha critic! I have a change I suggest to you, it would add some realism don't you think? Anyway, since a castle needs walls in order to be built, why not have castles not need to be built after walls, but have walls decrease the production time by 35%

So, what do you think?
DerigarsChairman 1 Mar, 2017 @ 7:04pm 
Do from castles? I mean it would be realistic as would culture?
Kraft 8 Sep, 2016 @ 4:08pm 
can u make a mod were u dont have to have a city next to the sea just to make a navel unit?
Im playing as a civ that can only have one city and cant build anymore cites or anex other cites.(but has a ton of advantages)But theres a tile inprovement that exspands borders so I wanna build some ships.
Z3r0_ 16 Jun, 2015 @ 4:13pm 
I would also recommend moving the bomb shelter to an earlier tech than when it's normally unlocked, as bomb shelters started appearing irl shortly after aerial bombing of cities started to occur on a regular basis during World War I, starting with German zeppelins bombing British cities in 1915. Granted, the idea of a shelter usually meant getting into whatever underground structure is closest, but the concept was there.

Now to reflect how new shelters had to be designed to withstand nuclear blasts, I would recommend adding another structure in its place for the Atomic Era.
NocturnalEye 31 Dec, 2014 @ 8:17pm 
you should make it so the buildings that give XP will make it retroactive for any of your units that were made before constructing the buildings or gifted units that start with no XP by placing them on the city tile