Sid Meier's Civilization V

Sid Meier's Civilization V

403 ratings
Ancient Building Pack
   
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101.374 KB
12 Feb, 2014 @ 6:00pm
16 Feb, 2014 @ 3:22pm
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Ancient Building Pack

In 1 collection by thecrazyscotsman
New and Enhanced Buildings
14 items
Description
Alternate download here[www.thesewall.com].

This Building Pack adds 3 additional economic and growth buildings to the Ancient Era.

Credit to Kwadjh for the Weaver icon.

The building yields are below.
---------------------
Bakery (New)
+1 Food
+1 Food from Wheat
Requires Wheat
Requires Granary
1 Maintenance
Unlocked by The Wheel

Smokehouse (New)
+1 Food
+1 Food from Cattle/Deer/Fish/Whales
Requires Cattle, Deer, Fish, or Whales
1 Maintenance
Unlocked by Trapping

Weaver (New)
+1 Production
+1 Gold from Sheep/Cotton/Silk, +2 Gold from Dye
Requires Sheep, Cotton, or Silk
1 Maintenance
Unlocked by Animal Husbandry
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FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - compatible
  • G&K - compatible
  • Vanilla - compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
65 Comments
hlingler 24 Sep, 2022 @ 11:41pm 
Great Mod! However, here seems to be a glitch in the Bakery: in a scenario, the Bakery does not appear in the list of buildings to construct even if the city has wheat - but it will if a new tile is acquired which has wheat. Not sure about the other buildings. Would be awesome if this could be fixed. Thanks!
QuantumPaws 19 Dec, 2016 @ 11:18am 
Sadly, crashes the game every now and again.
Andy 1 Dec, 2014 @ 2:54pm 
With the new patch out i think the smokehouse would also be able to cure meat from Bison. If it is not to much trouble to add this of course. Also calcul8tor has put out an mod that incorperates chocholate better in the game, but it does not work well together with your improved granary and smokehouse mods. Thank you crazyscotsman for all the fantastic work thus far.
Cephalon Sithalo 2 Sep, 2014 @ 1:25am 
ah the way its worded in teh QnA made it seem like it only worked with the expansions and not vanilla.
thecrazyscotsman  [author] 1 Sep, 2014 @ 7:35pm 
@seth.macias98 - the reason this one is listed for vanilla is even though I'm not going to go out of my way to make my mods compatible with vanilla, there's nothing in this mod which should prevent it from working with vanilla.
Cephalon Sithalo 1 Sep, 2014 @ 12:10am 
why do u have this listed as vanilla if you have no intent of making it work with vanilla?
Shours 15 Jul, 2014 @ 2:17am 
Nice one - as the other additional building packs. Are you interested to have them translated into German?
Attila the pun 4 Jul, 2014 @ 2:53am 
I love the mod but i think the food production boost will be overpowering for my games is there a way i can implement just the weaver into my games? Thanks
Odysseas_84 28 Jun, 2014 @ 11:38pm 
What is bad about this whole thing (and it is not the fault of this mod) is that with a smokehouse, stables, granary, weaver, especially together with some related pantheon, you can have dazzling meat resources, way better than modern strategic resources. So if you have a deer camp this yields way more compared to having improved oil or aluminium, which is hilarious and undermines the whole game. The use of resources remains a problematic issue in Civilization V. You can go through the game and win by baking bread and grilling meat. Strategic resources need to be modified so that there are more of them, they yield more and combinations of them are necessary for most units and buildings. If we forget about this problem of the game, some of these building mods are fun, give depth in the strategy and are also within a realistic frame until the industrial era.
Odysseas_84 28 Jun, 2014 @ 11:37pm 
That's a nice mod. Shouldn't be used in combination with improved granary, water mill and possibly also windmill though. The net effect will be that wheat will give a thousand food, bananas will be underestimated and if before it was dubious when they should be improved with plantations, now they will never ever improved to give you one food in the cost of the two science of the jungle. From a strategic point of view, it is better to keep the normal granary and water mill, because in that case combinations of various resources can give rise to interesting strategies as to which buildings one should make and in what order.