RimWorld

RimWorld

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Halflings of the Moot
   
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Mod, 1.2, 1.3
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1. nov. 2020 kl. 5:58
24. aug. 2021 kl. 4:05
4 ændringsbemærkninger ( vis )

Abonner for at downloade
Halflings of the Moot

Beskrivelse
V1.1.0 24-Aug-21

Adds Warhammer style Halflings to RimWorld.

Small humanoids that are fond of food and usually good with a bow.
Their small frames requires their own clothes which are focused towards
a Warhammer Fantasy level of technology.

The Moot is a province of the Empire known for its farmlands and quality
of produce.

Includes:
- Playable Halfling race
- Starter Halfling scenario
- The Moot as a faction
- Halfling apparel

Requires:
JecsTools, and Humanoid Alien Races

Thanks to:

SickBoyWi for Rimhammer inspiration and which this is meant to expand.

Jecrell for Lord of the Rims - Hobbits and his tools and tutorials.

Games Workshop for a great setting.

J.R.R. Tolkien for Lord of the Rings which set all this in motion.

==== Change Log 1.0.0 ====
Initial release

==== Change Log 1.0.1 ====
Bug fixes

==== Change Log 1.0.2 ====
Compatibility with Rimhammer magic items and jewelry
added with thanks from SickBoyWi

==== Change Log 1.1.0 ====
Added support for 1.3 and minor typos
Populære diskussioner Vis alle (1)
2
20. feb. 2021 kl. 7:34
Bug reports
Solarius Scorch
13 kommentarer
AmesNFire 13. juli 2022 kl. 6:04 
It's probably a mod conflict but I wanted to ask if it's normal for the halfing apparel to generate on other non-halfling pawns for quests or visitors/caravans.
Stargazer 18. okt. 2021 kl. 7:50 
Where should this go in the mod order? It seems to be causing "not in a valid format" errors in all my other mods when I add it in.
Taki 4. okt. 2021 kl. 9:31 
Vanilla apparel expanded tunic has Leathery material type for Tunics and Halfling Tunics do not. All of the other halfling apparel does leaving my halfling with a cloth shirt. Time to go add it to the mod manually now that I've posted the comment. Thank you for this mod BTW, I needed it for what I wanted.
xazil  [ophavsmand] 28. aug. 2021 kl. 2:06 
@ItsMeYaRids I have tried to keep the mod self contained to allow it to integrate with other mods without clashing. I was tempted to add pipeweed, foods, drinks and weapons like the slings, but have kept it clear. If I get more feedback that I should add more into it I'll look at putting in the work. I pay attention to SickBoyWi's discord that he runs for Rimhammer mods.

May I suggest "Vanilla Weapons Expanded - Tribal" to add the sling along with some other weapons that do not clash with the Rimhammer series.
ItsMeYaRids 24. aug. 2021 kl. 16:31 
I know most tech's left to the empire, but given that sling-wielding fieldwardens were oft spoken of in FRP, would it be possible for there to be a 'halfling sling' of some description added at some point?
pgames-food 10. aug. 2021 kl. 13:39 
making this for 1.3 might be a moot point - joke :lunar2019grinningpig:
Aranar 10. aug. 2021 kl. 13:33 
1.3 are planned?
xazil  [ophavsmand] 2. nov. 2020 kl. 13:23 
As this mod only adds things you should be okay mid game, but the extra Moot faction will be missing.
Throckmorton 2. nov. 2020 kl. 10:26 
can you add this mid game or does a new game need to be started