Caves of Qud

Caves of Qud

46 ratings
Limber
   
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Character: Ability
Tags: Limbs
File Size
Posted
Updated
58.355 KB
2 Nov, 2020 @ 8:02pm
11 Jun, 2022 @ 7:25pm
9 Change Notes ( view )

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Limber

Description
Butcher a broodpuff into a spore sac, infect your left hand, chop that hand off when you get bored of it, and grow twelve new hands to replace it! Limber enriches Qud's interactions with limbs, letting you dismember with discernment, forge fantastically fungal followers, or find the fabled limbic fluid injector to rewrite your genetic destiny!

Code available at https://github.com/Kizby/Limber
54 Comments
D'Dark 25 Nov, 2023 @ 12:15am 
was this on twitter? Her linkedin says she's still working (also why she doxx herself)
oinko sploinko 9 May, 2023 @ 12:49pm 
Yes, for real. Kizby unfortunately passed away quite a while ago now.
squinch 6 May, 2023 @ 3:30pm 
@I blame Earthshaker wait, for real?
I blame Earthshaker 25 Jan, 2023 @ 10:43am 
The mod author is dead, either fix it yourself or don't.
Kizby  [author] 16 Jul, 2022 @ 5:56pm 
If you're using the numpad for directions, pressing 5 targets yourself instead of a direction.
WingX34 16 Jul, 2022 @ 5:54pm 
How do you dismember yourself?
Cause I've been messing around with this for about an hour and can't figure it out.
Kizby  [author] 11 Jun, 2022 @ 7:26pm 
Thanks for the heads up! It should be fixed now, the latest version is 0.2.7-alpha.
YASD 11 Jun, 2022 @ 11:37am 
error after Friday update:
=== Limber 0.2.6-alpha Errors ===
<...>\steamapps\workshop\content\333640\2275906495\FungalGasGrenade.cs(15,30): error CS0506: 'LimberFungalGasGrenade.Detonate(Cell, GameObject, GameObject, bool)': cannot override inherited member 'IGrenade.Detonate(Cell, GameObject, GameObject, bool)' because it is not marked virtual, abstract, or override
== Warnings ==
None
Retagin 11 Jun, 2022 @ 9:10am 
This mod fails to load on the newest update, which is a shame because its so helpful.
FluffyGuy 9 Feb, 2022 @ 4:17pm 
you are alive!!!~ thats good