Crusader Kings III

Crusader Kings III

1,802 ratings
Population Control (Reduce late-game lag)
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3 Nov, 2020 @ 11:04am
1 May @ 6:08am
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Population Control (Reduce late-game lag)

Description

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Description
A simple mod that controls the population.

This mod helps reduce late game lag.

<Before>


<After>


Creates a decision to control the population. To control the population, you need to start decision.

If the population exceeds the specified value, the characters are randomly get plague or die.

Characters to die are not completely random. Characters to die are generally unimportant characters. Characters such as lords, heirs, or lords with no heir are less likely to die. So the game doesn't change much.

If the current population is already high, it will take some time to get it under control. Please be patient. In the meantime, the game may slow down a bit.

For the sake of the player's happiness, there is no population control in place for players and their courts.

Pinned characters do not die by default. So, if you have a character you don't want to die, pin them.

You can customize this mod by editing the following files.

Steam\steamapps\workshop\content\1158310\2276469612\common\script_values\PopulationControl_basic_values.txt

Save compatible.

It does not work well in multiplayer.

You can achieve achievements.



Mod Compatibility
Compatible with AGOT mod (dragons will not be killed by population control).
Also, dragoinriders, dragonslayers, etc. will not die.



Death algorithm
These algorithms are subject to change without notice.

Population control begins when there are more than 22,500 people, and the death cycle continues until there are less than 20,000 people, and if too few people die in one cycle, the cycle stops. When the population exceeds 22,500, it starts working again.

If the target is a player or a close family member of the player, It never dies.

If the target is a spouse, concubine, or betrothal of/with the player or of a close family member of the player, It never dies.

If the target is in the player's court, It never dies. (including player's prisoner)

If the target is a member of the player's dynasty and there are no more than a 100 members(only who age <= 50), it does not die.

The player's heir is considered the player's family.

The further the target's location is from the player, the higher the probability of dying.

The ruler's son and daughter, two each, are safe.

If the dynasty's prestige is 3 or more, up to a certain number of members are protected.

If the target is a ruler, heir to a ruler, or a spouse/concubine of a ruler or heir, It never dies.

Up to the third successor of the title will not die.

Anyone has relationship with player and player's family are not dead

Anyone subject to the player's scheme does not die.

If someone is killed by population control, those close to him are not stressed.

If someone is killed by population control, his parents are penalized for fertility.

Pureblood trait holders will not be killed by population control by default.

Pinned characters will not be killed by population control by default.

Historical characters will not be killed by population control by default.
Popular Discussions View All (2)
6
2 May @ 7:49am
PINNED: Old Versions
CreamKaKao
0
29 Sep, 2024 @ 10:04am
PINNED: When the mod doesn't work
CreamKaKao
590 Comments
NEST-7 5 hours ago 
Can this be placed anywhere?
Cretinoid 17 Jul @ 6:50am 
could you make it so that followers of adventures are not affected by the mod?
Sola Fide 9 Jul @ 1:45pm 
I started this in the late medieval age. The result was... Interesting.

Time came to a standstill and I wondered why the days were not progressing, but to my surprise, after about 15 seconds on speed 5 it changed to the next day :D

At first I was confused but then I realized, the mod must be deleting THOUSANDS of characters.

Eventually after about 15 minutes, the game started to speed up again and I was back to normal speed. The lag decreased and my framerate improved.

This is a very good mod, I like it very much :)
CreamKaKao  [author] 5 Jul @ 10:58am 
Population control does **not** function while it's in the "stopped" state — it only works when it's set to "started."
Also, once it's started, population control will **automatically** activate only when the population exceeds 22,500.
So in most cases, you can just set it to "start" at the beginning and forget about it.
PiGu 5 Jul @ 8:06am 
Hi!
One question: am I correct in assuming the population control is always active (if the population reaches 22,500) and the decision to start/stop the population control is just a failsafe?
Or do I have to activate the decision at the start of each game?
Thanks in advance and great mod!
Litz 18 Jun @ 1:03am 
It works... Doesn't crash my game at all
Fizzet 21 May @ 4:02am 
i have also experienced large amounts of crashing
Butyr 21 May @ 2:22am 
crashes the game
Is this what I think it is? Genocide Mod?
Garlic 14 May @ 6:25am 
Wish I could have second or third filter and tweak the value to the limit. Like multiplying it if they're a commoner, have low stats, reduced fertility due to age, no family ties, etc.