Space Engineers

Space Engineers

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10 Comments
Singularity 23 Aug, 2021 @ 5:10am 
looks like a mother board
tacochamzy  [author] 14 Nov, 2020 @ 5:09pm 
Down to 20 fps. When it starts to drop below 15 fps I think I'll call it done. Most of the buildings don't have interiors in order to reduce lag. My plan for interiors is key buildings, and a few random locations will have interiors, but most of the detailing is in the outdoor areas, kind of like open world games like GTA and Watch Dogs
ARCHitect 14 Nov, 2020 @ 4:31pm 
How's your computer dealing with this? Are there any interiors?
tacochamzy  [author] 13 Nov, 2020 @ 3:14pm 
Ratchet Pixies?
Tegerax 13 Nov, 2020 @ 10:48am 
nicer rp builds
ForgerFortySeven 12 Nov, 2020 @ 11:02pm 
Very nice mate!... Congrats
tacochamzy  [author] 12 Nov, 2020 @ 4:08pm 
And thanks. My dream would be to finish this map, and have it be a open server. This city and other locations would be safe havens, but if you leave the planet, you're on your own.
tacochamzy  [author] 12 Nov, 2020 @ 4:06pm 
Thanks for the script idea. I want to automate the train, but the only way I could think to do it is with timers and sensors.
FearOath 12 Nov, 2020 @ 3:38pm 
oo btw, i can see that train/tram line there. A real good script+workshop catalogue is the T.R.A.M scripts and blueprints. They let ya make a modular tram line that can be automated through a couple of scripts built into the blueprints
FearOath 12 Nov, 2020 @ 3:37pm 
Daaaamm bro, nice shit here!! This gonna be one of those cool ass workshop city worlds? Just imagining some kind of deathmatch in the streets and buildings of the city