Killing Floor

Killing Floor

63 ratings
Cutback Drop - Final V01
   
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10.021 MB
15 Feb, 2014 @ 6:56am
15 Aug, 2014 @ 10:17am
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Cutback Drop - Final V01

In 1 collection by GunsForBucks
GunsForBucks created maps
27 items
Description
First map, scale is off a little from what I expected, but I liked the layout and dealt with it.

Thanks to those that played and commented, Map is pretty much Final unless some issues come up during play,

Special Thanks to Grayve Rose and Lethal_Vortex for their youtube video turtorials, I could not have done anything without those.

Added Trader
Added Generic Music
Added some decorations
Added Low Gravity zone in limited areas
Added Weldable doors
Fixed Stairs - still steep in some places, but smooth.
Adjusted pathing for Zeds
Fixed exploit on blocking wall - Thanks CaptainToaster

DL Link - https://www.dropbox.com/s/ye19zswmmjmqnsw/KF-CutbackDrop_Final_V01_WS.rom
24 Comments
zemor3067 15 Aug, 2014 @ 12:20pm 
Looks great dude. The graivty lab will create some cool situations. Game on....
djmaster (homer) 29 Mar, 2014 @ 4:18pm 
nice job man keep up the good work
GunsForBucks  [author] 11 Mar, 2014 @ 9:08am 
Анальный инспектор 10 Mar, 2014 @ 5:51am 
cool
GunsForBucks  [author] 7 Mar, 2014 @ 8:31pm 
慕雪 7 Mar, 2014 @ 12:48pm 
lol
PaperBearBot 6 Mar, 2014 @ 6:04pm 
The invisible wall under the curved staircase next to spawn is the one. You can jump off the staircase or the makeshift ladder-walkway and land on it easily. I'm glad the zepplin is not walled up. After failing to survive landing on the crane I realized that the invisible wall is to make sure you don't fall from an non-fatal height.
GunsForBucks  [author] 6 Mar, 2014 @ 4:59pm 
Captain Toaster I would say that is a fair assesment of the map. Although if you would be more specific about exploits I would be happy to address those.... but, just to let you know, you can get a nice leap off the airship and much of the platform connected to it. Also portions along the player spawn can be leapt from... not a map for people with a fear of heights. New map has a dark theme, may be too dark... should have the beta up in a few days.... think Skeet..... PULL
PaperBearBot 6 Mar, 2014 @ 11:49am 
Ok I checked it out. The map has no theme just a bunch of mostly empty halls and rooms mashed together, although I really like the trader doors and other creative uses of the decorative objects. Stairs are dangerously steep, you can really hurt yourself running down them. The map is huge, but fortunately since all the rooms lead somewhere, you can take a wrong turn and still end up where you want to be. There's no long halls with pointless dead-end nonsense. Zeds can spawn in surprising places, one hall in particular they seem to spawn out of thin air. The invisible walls can be exploited and more obviously prevent you from having a satisfactory plummet to the ground floor. Overall I like the creativity and look forward for more maps from ya!
Боря 5 Mar, 2014 @ 6:18am 
lol