Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You put the .png in Duck Game's installation directory within another directory titled "Hats", yeah? If you can get someone else's PNG to work, then you'll know it's a problem with how you're formatting the image (dimensions? quality knobs?) and not with the config.
"METAPIXEL 12. 'Cape Sway Modifier' It affects the length of the cape and the swing from left to right."
G determines the cape's rotation, clockwise or counterclockwise. To not rotate it at all, pick 128, the middle value. A maxxed rotation in either direction leaves an otherwise downward-pointing cape pointing up and diagonally to the side.
B determines the cape's weight. 0 will have it flying straight upward. 255 will have it fall to the floor like lead. This is applied *before* the rotation from G.
"METAPIXEL 13. 'Cape Wiggle Modifier' Affects how much the cape wiggles in the wind.
"
Very high and very low values will have almost identical effects. To neutralize the sway entirely you need a middling value, but if you use EXACTLY 128, the cape will bug out and not appear at all. 127 works nicely (: