Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for RPK (M60)
   
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Game Content: Weapons, Scripts
Weapons: M60
File Size
Posted
Updated
136.276 KB
14 Nov, 2020 @ 9:21pm
11 Jan, 2022 @ 10:23pm
9 Change Notes ( view )

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Weapon Script for RPK (M60)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for Doktor Haus's RPK Animations: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=182153519.

This is the HUD icon to match this weapon model/script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2287745335.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2303626211.
5 Comments
Nate  [author] 3 Mar, 2023 @ 11:12pm 
@DOOMGUY
I'm not sure you understood what I meant. As far as I can tell, and perhaps I am wrong, having it be "machine gun" type ammo, and having it be reloadable with multiple magazines are not possible at the same time through simple weapon scripts. I'd probably be able to do things like that if I learned the Squirrel language or whatever Vscripts use, but I don't have that time commitment at the moment, sorry.
DOOMGUY 3 Mar, 2023 @ 12:57am 
I think a separate version that has the minigun ammo type but with reloading for those that prefer reloading version would be cool.
Nate  [author] 28 Feb, 2023 @ 11:26pm 
@DOOMGUY

The damage is balanced as much as it can be. 75 round > 2x greater damage than stock.

Only way to do a reloading version at present is to change the ammo type away from machine gun. This would have the unintended consequence of no longer insta-gibbing zombies... it would lose its one-hit-kill status unless I swapped it for the Magnum ammo type... which would give you infinite ammo :/
DOOMGUY 28 Feb, 2023 @ 9:08pm 
Also, the damage needs to be balanced too.
DOOMGUY 28 Feb, 2023 @ 9:08pm 
It needs a reloading version.