Marble Age: Remastered

Marble Age: Remastered

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How to achieve the perfect victory in Marble Age: Remastered
By mviner
This is the guide for completing Marble Age: Remastered on hard difficulty with maximum result in minimum turns (200/200 on turn 270 for Athens, 190/190 on turn 246 for Sparta and Corinth).
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The basic mechanics
  1. Focus your efforts
    • The essence of the game is the correct choice of the next goal (opening a key technology, construction of a building, etc.) and achieving it in the shortest possible way. After that, the next goal is selected. Don't go in all directions at once. If your current goal is a technology, maximize your culture in all reasonable ways.
  2. Develop your economy
    • If there is no clear goal for a certain period, then perform general economic development. The approximate algorithm is as follows. Maximize the population until you reach the limit. If there are enough jobs for everyone, raise the population limit. If it's not enough, do buildings to create new workplaces.
  3. Avoid famine
    • It’s usually necessary to keep the population from falling, because even a small negative population growth can lead to starvation and a sharp reduction in the population. For example, if at this stage your priority is culture, keep enough farmers so that the population does not decrease, and put the rest of the workers on culture. Also, you should usually keep the money stock greater than 0 (avoid bankrupcy).
  4. Attract settlers
    • The exception to rule 3 is the mechanics of attracting settlers. Attraction occurs when you buy a population limit and a lot of workplaces for farmers that cannot be processed by our current population (and also provided that the assimilation of previous settlers is completed). In this case, at the beginning of the next turn, as a result of the arrival of immigrants, our population will be equal to about 60% of the farmers' limit, regardless of the current population. Therefore, on this move, completely remove all farmers and move them to other jobs.
  5. Don't produce resources over limit
    • After reaching the population limit, keep the necessary number of farmers to maintain the population (rule 3), and redistribute the rest to other jobs. The same applies to the army and the fleet limit.
  6. Don't forget your ships
    • If you produce a fleet, place newly produced ships on the trade routes at every turn.
  7. Don't lose merchants
    • Merchants are lost when the trade disappears (if the relationship with the city falls below 2). It is necessary to monitor this and remove merchants from the city in time. Be sure to remove merchants from all cities before the unification of Greece.
Athens - 1st stage. Dorian invasion (T1 – T30)
  • The key to pass this challenge: not later than T29 you need to complete the task to increase the population to 150 (this gives +30 warriors) and open the Physical Training technology (this will allow you to produce several extra warriors to repel the attack).
  • To do this, sequentially set and complete the following goals:
    • Discover technologies: Craft – Farming – Mythology – Mining – Pottery. During this period maximize the Culture
    • Settlers attraction. Maximize Production until you accumulate 50 hammers. Then simultaneously build Houses and Gardens. On the next turn your population becomes 34. It does not matter how much it was before. Therefore, until this moment, don’t grow population at all.
    • Discover technologies: Kilning – Physical Training. And at the same time grow population up to 150. Workers' priority: Culture > Population > Production. This goal must be completed not later than T29.
    • Training of a sufficient number of warriors to repel the attack. You need to accumulate strength 33. If necessary, build a Gymnasium.
  • T30 – repel the Dorian attack. Select "Exterminate captives". After repelling the attack immediately ally Larissa by 2 envoys.
  • City appearance: Sparta and Knoss from the game start, T15 – Corinth, T30 – Larissa
  • Scouting: T11 – Peloponnese, T21 – Thessalia
Athens - 2nd stage. Persian invasion (T30 – T52)
  • The key to pass this challenge: not later than T51 conduct 3 alliances (this gives +200 warriors)
  • Sequentially set and complete the following goals:
    • Discover technologies: Education – Trade – Eloquence – The art of negotiation – Marble processing. Maximize Culture. Simultaneously produce the required number of hammers and build the Library and the Marble quarry. After discovery of the Eloquence and accumulation of sufficient amount of money ally Sparta (usually it’s about T35).
    • Second settlers attraction. Maximize Production, the secondary priority is Culture. At this stage you need to discover the Legislation and build the Market. Then discover Water supply, accumulate 2000 hammers and simultaneously build the Well and the Field. On the next turn your population becomes 360.
    • Alliance with Pella. Worker priorities: Money, then Population. The alliance must be conducted not later than T51 (you recieve 200 warriors). If Corinth attacks us, stop the attack by an envoy.
    • In parallel with the previous task, prepare the defense. You need to discover Reinforcements and build the Walls not later than T51. If there is enough culture, also discover the Seamanship to unlock merchants.
  • The Persians attack on T52. Choose "Prevent the crossing" (you need 2.8T Greece strength).
  • City appearance: T45 – Pella
  • Scouting: T31 – Epirus, T41 – Macedonia, T51 – Cretan Sea
Athens - 3rd stage. Further play on Greece map (T52 – T133)
  • The game becomes more flexible. The priority is economic development.
  • Approximate order of technologies: Wheel – Writing – Mathematics – Irrigation – Democracy – Monuments – Mechanic – Civilian reserves – Tactical formations – the rest in arbitrary order
  • Approximate order of buildings: Fountain – Barn – Road – Academy – Agora – Marble workshop – Drill field – the rest in arbitrary order
  • City appearance: T60 – Rhodes, T80 – Ephesus, T89 – Sardis, T120 – Troy, T130 – Miletus
  • Envoys. Ally Corinth, Knoss (not later than T94), then the rest of the cities as you accumulate envoys and money
  • Merchants. After the first merchant appears, start trading with Corinth (buy hammers). Gradually raise the number of purchased hammers to 8000.
  • Challenge "Alexander the Great" (T67)
    • From T57 to T66 send to Macedonia all the troops produced and the part of the population that does not have workplaces. On T66 send money, increasing the probability of passing the challenge.
  • Challenge "The rise of Rome" (T90 or T95)
    • Rome attacks on T90. You can postpone it to T95 giving 20K gold.
    • For the victory you need to accumulate approximately 30K strength including allies.
    • The main work is done by the allies, to which Corinth and Knossos must be added by this time.
    • Produce a certain amount of army to increase the strength to the required level. To do this, you must discover Tactical formations and build a Drill field.
  • Challenge "Skythian invasion" and the unification of Greece (T90 – T132)
    • After successfull completion of the first 4 challenges, the most difficult part is over. Gradually develop, explore all technologies, build all buildings, ally all cities, accumulate money and army needed to defeat the Scythians.
    • All problems with money are solved by building the Athena’s statue (+500K gold per turn). Don’t delay this too much.
    • Accumulation of the resources is very easy. At the end, you will have to spend a dozen moves waiting for Miletus and the Scythians.
    • The Scythians come at T132. Pay them money until their strength is reduced to the level where you can attack them. 5.4M of gold should be enough.
    • After that, take back all merchants from trade routes and unite Greece. For maximum game score, choose the Republic.
    • Accumulated scouts, envoys, merchants, generals, settlers remain when you move to the world map, so it's better not to waste them.
Athens - 4th stage. Play on the world map (T133 – T270)
  • Approximate order of technologies: Crop production – Craft – Farming – Pottery – Trade – Mythology – Education – Writing – Physical training – Mining – the rest in arbitrary order
  • Start to construct buildings only after adoption of Christianity (T160). Approximate order of buildings: Gardens – Field – Houses – Market – Library – Gymnasium – Marble quarry – the rest in arbitrary order
  • City appearance: T133 – Rome, Paris, Cologne, T160 – London, T169 – Attila’s Camp, T180 – Antioch, T227 – Mecca, T237 – Cordoba, T247 – Baghdad, T257 – Cairo
  • Scouting: Italy – Gallia – Germany – Britain – Phrygia – Syria – the rest in arbitrary order
  • Ally Paris, Cologne, London, Antioch immediately after their appearance. Other cities should be bought by merchants or allied by envoys near the end of the game. Don’t ally Rome as you need money to pass the challenge "Hun invasion".
  • Trade with Rome, Paris, Cologne, London, Antioch. The best option for Rome is to sell hammers, for other cities is to buy their specialized resources (Paris – population, Cologne – hammers, London – culture, Antioch – army).
  • Challenge "Christianity" (T145 – T160)
    • The essence of the challenge is to starve all the pagans
    • On T145 choose "Demonstrate interest"
    • Completely stop the production and purchase of food before the adoption of Christianity
    • Worker priorities are Money, Production and Culture. Put some sailors to hold the existing number of ships
    • In cases of famine, pay off first by culture, then by population, then again by culture
    • On T160 you recieve 100K of population. By this time, the probability of an uprising is 0. Adopt the religion
    • After that, immediately build Gardens and Field and rapidly restore the population
  • Challenge "Hun invasion" (T169 – T189)
    • On T169 give them 4,4M + 4,7M + 5,1M + 5,4M + 5,8M = 25,4M gold. You may do it some later but it will be more expensive
    • To accumulate money: get a reward for completing the first task – 2 alliances and 1 trade contract (10M gold), don’t spend money on an alliance with Rome, do not build excess buildings, sell hammers to Rome
    • To win, you need to build a certain number of warriors, but the main work will be taken over by the allies
  • Challenge "Justinian’s Plague" (T209 – T219)
    • The task is to save 300K citizens
    • On T209 perform an evacuation 3 times for 24M gold
    • Then, as soon as it becomes possible, take "Close the city" and "Close buildings" (6 times)
    • In cases of famine, pay off by culture and money
    • Worker priority is Population
  • Challenge "Arabian invasion" (T267)
    • On T266 give 100M+ gold to decrease the army of Arabs
    • The key to accumulate money is timely construction of the Athena’s statue
  • Winning the game (T270)
    • You need 300M gold + 300M culture + all cities are allied or bought or conquered + 4 colonies are settled
    • Cities are easiest to buy by merchants
    • Get money by timely construction of the Athena’s statue
Sparta - 1st stage. Conquest of Messina (T1 – T10)
  • T1 – Farmers hold the existing population, the rest of workers are in the center
  • T2 – Discover Mythology. Farmers hold the existing population, 10 workers are put to culture, the rest are in the army
  • T6 – the 1st conquering of Messina
  • You need to accumulate 200 culture not later than turn 9. Partially collect culture from the city center. Discover Religion, build the Temple. On the next turn produce 200+ culture and discover Laconicism
  • T10 – the 2nd conquering of Messina (of the 3rd, if the 1st conquering yielded a general or an additional level of conquering)
  • T14 – 3rd conquering of Messina (if there were no generals and additional levels before)
Sparta - 2nd stage. Persian invasion (T10 – T28)
  • The goals: Discover cheap technologies, accumulate 600+ warriors on T27, increase the population up to 1K
  • Technologies: Copper processing – Trade – Wheel – The right of the strongest – Legislation – Lycurgus Laws (about T22) – Professional army (not later than T27) – Monarchy (T27)
  • Buildings: Pasture – Copper mine – Paddock – Well – Gymnasium – Fountain (T27) – Barn (T27)
  • Scouting: Thessalia (T11) – Crete (T21)
  • T27 – the key point
    • By this time, 600+ warriors and 4+ generals should be accumulated, and the Professional army technology is discovered
    • Raid Knoss for culture and hammers, raid Athens for hammers
    • Discover Monarchy
    • Build Fountain and Barn
    • Raid Larissa for slaves
    • You need to make raids on T27 to weaken future enemies one by one, because on T28 you will have to fight against them together
  • T28 – Persian invasion (228+ warriors needed). Wait in the city
Sparta - 3rd stage. Alexander the Great (T28 – T43)
  • Technologies: Seamanship (about T30) – Writing – Breeding – Bronze processing
  • Build Road and/or Market. Worker priorities are: population, money, army
  • Raid Knoss if necessary to accumulate culture for Seamanship
  • To pass the challenge, you need to give 36K gold on T42. Accumulate gold by raiding Knoss. Best moments for raids: T36 (since Pella joins your enemies on T37) and T42. On T41 send an envoy with gifts to Pella
  • Scouting: Epirus (T31) – Macedonia (T41)
Sparta - 4th stage. The rise of Rome (T43 – T66)
  • Attach Larissa. When 4 generals are at hand, send an envoy to Athens, then make an ambush and 3 conquerings of Larissa
  • Buy Pella by your first merchant about T55 (you need 50K gold). If you need money, get it by raiding Knoss
  • Continue to increase the population
  • Discover Complex rituals (24K culture), build Oracle (20K hammers). Get culture by raiding Knoss
  • Technologies: Complex rituals – Music – Mechanic – Advanced slavery – Navigation – Fishing
  • Buildings: Blacksmith shop – Oracle – Aqueducts – Farm – Barracks
  • Scouting: Aegean sea (T51) – Ionia (T61)
  • Rome attacks on T66. You need 28K+ strength
Sparta - 5th stage. Further play on Greece map (T66 – T145)
  • The priority is to accumulate 3.2M hammers by raiding and build a Monument of Ares approximately on T86
  • Scouting: Lidia (Т71) – Phrygia (Т81). Don’t scout further. Save scouts and settlers for use on the world map
  • After the construction of the Monument of Ares and Smelting Facility, immediately discover Dual Monarchy. Don't make any more raids. As the generals appear, conquer all the cities. Discover the rest of technologies, build the rest of buildings
  • Challenge “Scythian invasion” (T108). Give 5.3M+ gold and defeat them
  • Then accumulate gold. Sell the army to Rhodes and Miletus. Accumulate at least 25.4M to T145
  • Challenge “Christianity” (T121 – T141). On T121 choose “Demonstrate interest”. Wait until the probability of revolt is 0 and adopt the religion
  • T145 – The Huns are coming. Give them all your available money (minimum 4.4+4.7+5.1+5.4+5.8 = 25.4M, if possible more 6.1M and 6.5M), hammers and culture. Revoke all the merchants from the trade routes. Unite Greece.
Sparta - 6th stage. Play on the world map (T145 – T246)
  • T145 – the key point (getting settled on the world map)
    • Scouting (you should have 8 scouts): Italy – Gallia – Germany – Britain – Phrygia – Syria – Egypt – Illyria
    • Ally Cologne
    • Paris: ambush + 3 conquering (+300K population)
    • Trade with Cologne (buy hammers), with Rome (sell hammers or buy culture), with Paris (buy slaves)
    • London: ambush + culture raid (one or two)
    • Discover: Crop production – Pottery – Livestock– Physical training
    • Build: Houses – Pasture
    • 3 raids to London and Cologne for the slaves
  • Your next task is the population growth up to 700K. If there is not enough population limit, discover Water supply (get culture by raiding London and Cologne) and build a Well. Get slaves by raids.
  • T156 – Ally Antioch (5.7M gold)
  • T165 – Huns attack. You need 3.5M / 2.3M / 1.5M strength depending on how much money you managed to save by T145
  • Technologies: The right of the strongest – Mythology – Writing – Craft – Mining – Wheel – Mechanic – Laconicism – Copper processing – Bronze processing – Advanced slavery – the rest of technologies in arbitrary order
  • Buildings: Gymnasium – Fountain – Road – Aqueducts – Copper mine – Blacksmith shop – Monument of Ares – the rest of buildings in arbitrary order
  • Get culture and hammers by raiding. Also you can get hammers by envoys from Cologne
  • T171 – The fall of Rome. Revoke a merchant in advance. Take culture. Immediately conquer Rome by 3 generals
  • T185 – T195 – Challenge “Justinian Plague”. Perform 3 evacuations (24M gold). Then “Close buildings” 6 times.
  • When you’ve spent all your generals and built the Monument of Ares, begin buying cities by merchants. There are enough merchants and money to buy all the cities. Generals raid Cologne, ambassadors take hammers from it.
  • T243 – Challenge “Arabian invasion”. To pass the challenge give 280M+ gold on T242
  • T246 – The victory. You need 300M gold + 9M warriors + all cities are allied or bought or conquered + 4 colonies are settled
Corinth - 1st stage. Persian invasion (T1 – T28)
  • The goals:
    • Produce 5 ships and complete the 1st task (about T12). Priority: population > ships
    • Accumulate 2040 hammers. Priority: hold the population > hammers. When the hammers are accumulated (about T16), simultaneously buy Well + Gardens + Field and attract settlers
    • Accumulate 11K hammers. Priority: hold the population > hammers. When the hammers are accumulated (about T27), simultaneously buy Fountain and Barn and attract settlers
  • Technologies: Mythology – Timber production – Religion – Wood processing – Water supply – Physical training – Congress – Wheel – Legislation – Reinforcements
  • Buildings: Lumberjack’s house – Well – Gardens – Field – Fountain – Barn – Gymnasium
  • Scouting: T11 – Cretan sea, T21 – Crete
  • Trade: T1 – Larissa: buy slaves, T6 – Sparta: sell slaves (send a ship with slaves every time when you’re short of money), T11 – Athens: buy culture, T21 – Knoss: sell hammers. After discovery of Reinforcements switch Athens to buying hammers
  • T28 – Persian invasion. Choose “Prevent the crossing” (you need 3K Greece strength). Usually 50 own warriors or built Walls is enough
Corinth - 2nd stage. Further play on Greece map (T28 – T145)
  • The goals:
    • Buy 2 cities: Larissa and Knoss. Priority: money > population. Buy Larissa when you have enough money. When you’ve accumulated the desired amount to buy Knoss (about T30), switch trade with Sparta to buying army, with Athens to buying culture. Then buy Knoss and get 50 ships
    • To pass the challenge “Alexander the Great” (T33 – T43) use the ships to buy army from Sparta. Beginning with T33, on every turn give all your army to Macedonians, until the probability of Alexander’s victory reaches 100%. Priority: hold the ships and money > grow population
    • After that perform general economic development: grow the population, buy all cities as you accumulate merchants and money. Build a Monument of Aphrodite as soon as possible. Playing at this stage is very easy
  • Scouting: Epirus (T31) – Macedonia (T41) – Aegean sea (T51) – Ionia (T61) – Lidia (Т71) – Phrygia (Т81). Don’t scout further. Save scouts and settlers for use on the world map
  • Technologies: Oligarchy – Writing – Irrigation – Civilian reserves – Complex rituals – the rest in arbitrary order
  • Buildings: Temple – Road – Guild – Sawmill – Water canal – Aqueducts – the rest in arbitrary order
  • Trade: T36 – Rhodes: buy hammers, T41 – Pella: sell culture, T61 – Ephesus: buy culture, T71 – Sardis: buy slaves
  • T66 – Rome attacks. You need 28K strength. To accumulate it, build a Drill field. The army has to be both produced and bought from Sparta
  • T108 – Scythian invasion. Give them money and destroy
  • Challenge “Christianity” (T121 – T141). On T145 choose “Demonstrate interest”. Wait until the probability of revolt is 0 and adopt the religion
  • T145 – The Huns are coming. By this time you should have accumulated a huge amount of money (much more than 100M). Give enough money to Huns then exterminate them by the attack. Revoke all the merchants from the trade routes. Unite Greece.
Corinth - 3rd stage. Play on the world map (T145 – T246)
  • T145 – getting settled on the world map:
    • Scouting: Italy – Gallia – Germany – Britain – Phrygia – Syria – Egypt – Illyria – Dacia – Scythia – Libya
    • Ally Cologne and London
    • Paris: ambush + 3 conquerings
    • Trade with: Cologne (buy hammers), Paris (buy slaves), Rome (sell hammers), London (buy culture)
    • Technologies: Crop production – Pottery – Farming
    • Building: Gardens
    • Send all ships to London to complete a task of buying 1M culture per turn
  • Technologies: Craft – Mythology – Trade – Writing – Timber production – Water supply – Seamanship – Religion – Wood processing – Physical training – Legislation – Irrigation – Wheel – Complex rituals – Oligarchy – the rest in arbitrary order
  • Buildings: Houses – Market – Lumberjack’s house – Well – Field – Temple – Barn – Gymnasium – Road – Oracle – the rest in arbitrary order
  • You may perform several raids on Attila’s Court for culture
  • T171 – The fall of Rome. Revoke a merchant in advance. Take culture. Immediately conquer Rome by 3 generals
  • As you accumulate money sequentially buy all cities with merchants. Build a Monument of Aphrodite as soon as possible
  • T185 – T195 – Challenge “Justinian Plague”. Perform 3 evacuations (24M gold). Then “Close buildings” 6 times.
  • T243 – Challenge “Arabian invasion”. To pass the challenge give 280M+ gold on T242
  • T246 – The victory. You need 300M gold + 300M culture + all cities are allied or bought or conquered + 4 colonies are settled
17 Comments
mviner  [author] 27 Sep, 2024 @ 1:34pm 
No problem. Do it
役满一發大魔王 3 Sep, 2024 @ 8:05am 
I would like to translate your guide into Chinese and publish it on Steam
Goertsy 17 Apr, 2022 @ 4:28am 
...
With only 1 closing, my population stabilized at around 600k during the plague and even after the last big wave I could finish the whole thing with 400k+. What is even better, my economy remained fully functional during most of the plague.

Maybe there was a patch changing the logic? Or you started it with lower population and did not have so many people to work on the farms?

https://i.postimg.cc/zBNq1VMX/plague.jpg
Goertsy 17 Apr, 2022 @ 4:28am 
Thanks mviner, I loved your egypt guides as well and this is just as much useful.
I just played it through with Sparta, but I did not really get why should we close the buildings 6 times during the Justinian Plague?

I built aquaduct ~5 turns before and boosted my population well above 1M. The during the first days of the plague I upgraded the fish farm, dairy, farm etc In this way I had so many workers in the "food industry" that closing the buildings hurt me more economically than I won with the lower mortality resulting in quicker population drop. (the 1st closing actually helped, but any other would just make things worse).
mviner  [author] 14 Jan, 2022 @ 4:38am 
Zangdar, you're wellcome!
Zangdar 13 Jan, 2022 @ 8:02pm 
@mviner: can I translate and publish your guide on Steam in French?
Soulhunt 1 Aug, 2021 @ 4:23am 
when i started this game i instantly played corinth and Athens on Hard and finished without issues. But i had a hard time on Sparta, so i tried out this guide. Still it was not easy and some challenges was extremely close. But finally i made it - 100% Achievement Done. Thanks once again mviner.
Foosball 6 Mar, 2021 @ 4:18pm 
Thanks for the walkthrough.
So basically, if you dont follow these, you're doomed?
mviner  [author] 27 Dec, 2020 @ 6:21am 
When you peform a raid or a conquest, the battle counts to the strongest of your enemies. An ambush is guaranteed to count as a battle against the desired enemy.
Lolicon 26 Dec, 2020 @ 12:17pm 
And yes I encountered that at T30