Due Process

Due Process

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Due Process Guns and Tools
By ZalMan™
All Due Process Guns and Tools
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⠀⠀⠀⠀⠀⠀⠀⠀  Pistols are usually with Small amount of bullets, low damage but more precise
⠀⠀⠀⠀If you run out of bullets in your Primary weapon, just draw your sidearm and finish the job







⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     The PK - 57, Only for Attackers. the Police Sidearm.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Contain 15 rounds of .45 ACP (Automatic Colt Pistol)



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀The GAT-9, Only for Defenders, a criminals' 9mm sidearm. It is quite weak,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      but it holds up to 20 rounds of .9MM, 3 magazines and 60 bullets in total


⠀⠀⠀       The LS or Long Slide 45, Only for Defenders, a powerful side-arm. Contain 7 rounds of
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀.45 ACP(Automatic Colt Pistol)



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Shotguns, Specifically in the game, all shotguns share same bullets
⠀⠀⠀⠀⠀⠀⠀⠀⠀ which called "Shells" or by it's official name "12 Gauge Buck" [See image below]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    It won't be wise to choose 2 shotguns one as primary and one as secondary
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    bullets will run out really fast.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Deadly at close range, High recoil and poor precision from long range.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    if you hear a shotgun nearby, then you better run.





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      The Super Shotty, Only for Defenders. Really powerful at close range
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     and can kill with one Headshot.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Can hold 3 before full reload and 11 shells in total.



⠀⠀⠀⠀⠀⠀⠀   The TUB - 12, Only for Defenders, Powerful in close range and efficient for mid range
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Can hold 5 before full reload and 13 shells in total.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    The Assault Shotgun, Only for Attackers,
⠀⠀⠀⠀⠀⠀      Beside the fact we all know about how shotguns and especially this weapon are deadly
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    He can also help the Attackers breach Any door but the red [Fire] door
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  If it's still not clear... this one is also perfect for close range.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Can hold 6 before full reload and 14 shells in total.





⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  The Auto shotgun, as the description in the image tell us
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     this gun is the king of all shotguns.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Do not try to engage from the front
⠀⠀⠀⠀⠀⠀⠀⠀      your only chance againts this gun it's when the one holding it turn his back to you
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       only then take the shot or you will be dead in seconds.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Can hold 20 before full reload and 40 shells in total, can go full auto.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     SMG's, Blessed with Super fast fire-rate and high capacity magazines
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ They small but can do great damage really fast.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Most effective in close-mid range and useless for long range.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   






⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    The NACK-11, Only for Defenders.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The weapon's name and shape is reminiscent of a MAC-10
⠀⠀⠀⠀⠀⠀⠀⠀      Holding the LMB it's easy,But controlling the NACK-11 spray it's something else...
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀the recoil is ridiculous but lets be fair, it's a give and take.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  after all, you get a "Overwhelming Fire-rate".
⠀⠀⠀⠀⠀⠀⠀   Can hold 31 rounds of .380 ACP, 3 magazines and 93 bullets in total, can go full auto.





⠀⠀⠀⠀       The Gruber - 5, Only for Defenders. The weapon's name and shape is reminiscent of a MP5
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Low gun damage, high recoil and slower fire-rate than the NACK-11
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Not the best option to pick but if you run out of guns
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      then this is the ideal weapon for camping or flanking the Attackers.
⠀⠀⠀⠀⠀⠀⠀  Can hold 30 rounds of .9MM, 3 magazines and 90 bullets in total and can go full auto.




Carbines, long-barreled firearm with a shorter barrel than a standard rifles or muskets
Dealing great damage, accurate, high capacity magazines and in short, they are really powerfull






⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  The KR-82U, Only for Defenders. The weapon's shape is reminiscent of a
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     AK74u which is also a Carbine.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Each one is using differents type of ammunition but both are Rifle rounds.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Yes, High recoil but you rewarded with high damage and high fire-rate.
⠀⠀⠀⠀⠀⠀⠀⠀⠀Can hold 30 rounds of 7.62x39MM, 3 magazines and 90 bullets in total, full auto.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    The AP - 25, Only for Attackers. Most common gun and
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ most likely every attacker will use it.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀The weapon's shape is reminiscent of a KRISS Vector
⠀⠀⠀⠀⠀⠀⠀⠀⠀    The AP-25 is a medium capacity carbine in the body of a submachine-gun style
⠀⠀⠀⠀⠀⠀⠀⠀⠀   with a full stock. It has little recoil, a decent fire rate and fair amount of damage.
⠀⠀⠀⠀⠀⠀⠀⠀⠀Can hold 25 rounds of 5.56x45MM, 3 magazines and 75 bullets in total, full auto.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Assault rifle, Long-barrelled firearm designed for accurate shooting
⠀⠀⠀⠀⠀⠀⠀⠀⠀a type of modern military rifle that allows both semi-automatic and full-automatic.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      An assault rifle differs from a bolt-action rifle or payload rifle in that
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  in addition to firing individual bullets
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      it is able to fire fully auto, as long as the trigger is pressed







⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     The BLK-TAR, Only for Attackers, Perfect for mid-long range.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      The weapon's shape is reminiscent of a Tavor
⠀⠀⠀⠀⠀⠀⠀⠀⠀       in the game the BLK-TAR is set to semi-automatic, Low recoil, Great damage.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Can hold 20 rounds of .300 AAC BLACKOUT,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    3 magazines and 60 bullets in total, semi-auto.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  Snipers are devastating weapons, High-precision, Long-range
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   equipped with high zoom scopes and sometimes without scopes at all.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Sniper rifles are designed for very high durability, range, reliability, sturdiness,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       serviceability, accuracy, mobility and repairability
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  under adverse environmental and combat conditions.






⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  The F1-Legros, Only for Defenders.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   The weapon's shape is reminiscentof a Blake Infantry Rifle
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      It have no scope but standard Iron-sight
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ long barreled semi-automatic rifle designed for mid - long range engagement.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The weapon's overall recoil is incredibly high
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      and it can be fired much faster than the optimal speed.
⠀⠀⠀⠀⠀⠀⠀⠀    Can hold 10 rounds of .30-BLAKE, 2 magazines and 20 bullets in total, semi-auto.



⠀⠀⠀⠀⠀⠀⠀⠀⠀ The MAWP, Only for Defenders, a Bolt-action sniper rifle. The weapon's name is
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀reminiscent of a AWP we all know very well from Counter-Strike games.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     This weapon does a massive amount of damage,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    enough to kill with a single headshot on any target and a body shot on most.
⠀⠀⠀⠀⠀⠀⠀⠀    Attackers can withstand a body shot, but it leaves them with extremely low health.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Due to the fact that this gun requires each bullet to be loaded one at a time
⠀⠀⠀⠀⠀⠀ (because of its lack of a magazine), it is not recommended to take enemies on head-first.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Can hold 7 rounds of .308 Winchester or WIN in short,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     No magazines and only 7 bullets in total, single-shot bolt-action.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The SAB - R, Only for Attackers. The weapon's name is
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    reminiscent of a LWRC’s SABR.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    a Designated marksman rifle or in short, DMR.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Same as the MAWP, the SAB - R does heavy body damage
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     and always kills on a headshot.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    it have relatively high recoil, but decent firerate cap And
⠀⠀⠀⠀⠀⠀⠀  The SAB - R equipped with a Night Vision long range scope and a standard Iron-sight
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[Hold Shift + RMB]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ that makes this gun perfect for standing in the back covering your teammates
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       or looking for enemies from thin angles.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Can hold 7 rounds of .30-06 SAM [Springfield(SPRG) Accelerator Bullet],
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    3 magazines and 21 bullets in total, semi-auto.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The Ingmar - 57, Only for Defenders. The weapon's name and shape is
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     reminiscent of a SIG SG 510
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀a long barreled automatic assault rifle with mounted red dot sight on top
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ perfect for taps and short sprays.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   The Ingmar - 57 have high recoil but slow fire rate
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      which makes it easy to control the spray, can kill with two head shots.
⠀⠀⠀⠀⠀⠀  Can hold 7 rounds of .7.62×51mm NATO, 3 magazines and 60 bullets in total, automatic.



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    In the game, you will have the option to use tools,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     which will pave your way to victory
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     by make your enemies think twice before engage








⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    The Barbed Wire, Only for Defenders,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  will decrease the movement speed for anyone who walk
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   on it and will make also noise , Once rings, it's time to draw your gun...


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     The Molotov, Only for Defenders, Can block exits for long amount of time
⠀⠀⠀⠀⠀⠀⠀⠀    Once thrown anyone standing on the Molotov will take massive damage over time
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  I'ts fire... what did you expect.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

⠀⠀⠀⠀⠀⠀⠀⠀  The Road Flare, Only for Defenders, Very helpful at night maps and againts NVGS
⠀⠀⠀⠀⠀⠀  [scroll for more] Once thrown, it will cause poor vision to any Attacker wearing the NVGS
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    also they will give themself the advantage of being blinded no more

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The Night Vision Goggles, Only for Attackers
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ and The only Head gear in the game for this moment.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Night map ? its time for the Goggles !
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Press N to wear and taking it off ,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   the Goggles will make the night into a day this will give you
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      greater advantage against your enemies, You will see more clearly
⠀⠀⠀⠀⠀⠀⠀    on darker area but will make your eyes burn if you on bright area or infront of a Flare.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Better to keep the NVGS in the Van while it's Day map
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    and save it later for Night maps.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    Door Charge and Wall Charge Only for Attackers,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀will allow you to breach Any door and breakable walls
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Wall charge can be use on walls and red door,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Door charge only destroy doors
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     But wait !!! DO NOT Forget the Clacker !
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Jumping out the VAN without the Clacker
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   will lead you standing there like a fool waiting for a miracle,
⠀⠀⠀⠀⠀⠀    well... if your teammate still in the van, tell him to grab the Clacker, he is your only hope.
⠀⠀⠀⠀⠀⠀⠀⠀⠀       Make sure no one is near the Charges, they can easily erase your teammates



⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀  The Extinguisher, Located inside the map and can be used by both teams
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      To use, Shoot from a distance or grab in close range and throw.
⠀⠀⠀⠀⠀⠀⠀Once Shooted or thrown, the Extinguisher will make a big smoke cloud for 20 seconds
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ will lead to poor vision and will decrease your movement

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Smoke
Soon.
Flash
Soon.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀If you wish to make this guide better, please contact me at my Steam Profile
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ or by discord [I'll send the name in PM]

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Any fixes that are needed from Wrong or mislead Information,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Typo or anything that can improve this guide, please contact me.


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀    I want to thank the developers for all the information that has been given.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Special thanks to Aer for being patient and Nice
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀for spending his time with me to achieve the right info.

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Sites:⠀   

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Due Process Fandom [due-process.fandom.com]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Due Process Gamepedia [dueprocess.gamepedia.com]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Wikipedia [www.wikipedia.org]


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14 Comments
The Dear Leader Jim Pickens 5 Aug, 2022 @ 12:48am 
extinguisher is like 3 seconds not 20
Nightengale537 17 Jan, 2022 @ 12:48pm 
Defenders... have way to much firepower....
Lefty 9 Nov, 2021 @ 4:41pm 
The grammar isn't great, but this guide is solid.
shivadboi 26 Oct, 2021 @ 9:57pm 
pretty sure blk comes under the dmr category
Hoban Washburne 24 Oct, 2021 @ 2:42pm 
This looks sick!

I will just quickly say that more weapons (namely suppressed variants) were added. If you're still interested in updating this, here's a little reminder
ZalMan™  [author] 13 Jan, 2021 @ 1:11pm 
@K1rito
Thank you !
ZalMan™  [author] 13 Jan, 2021 @ 1:07pm 
@Versuchender
I have fixed that tyvm for the support !!!
K1rito 11 Jan, 2021 @ 6:40am 
nice
Versuchender 10 Jan, 2021 @ 10:14am 
Wall charge blows walls and (red) gates. Door charge only blow doors (and fractions of gates to shoot through).
ZalMan™  [author] 9 Jan, 2021 @ 1:45am 
@Foxolov
Thank you very much for the support, I will fix it immediately.