Total War: WARHAMMER II

Total War: WARHAMMER II

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The Huntsmarshal's Expedition Tweaks
   
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Tags: mod, Units
File Size
Posted
Updated
502.495 KB
20 Nov, 2020 @ 5:12am
8 Dec, 2020 @ 3:00am
3 Change Notes ( view )

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The Huntsmarshal's Expedition Tweaks

Description
What?
I threw this together towards the end of a Markus Wulfhart campaign, it's quick and (should be) simple so I haven't tested it extensively. If there are any bugs or glitches, let me know.

This mod does three things:
  • Reduces the weapon damage buff the AI gets from increased hostility levels to 4%, 6%, 8%.
  • Replaces most of the Imperial Supply units with similar units from Cataph's Southern Realms mod.
  • Changes climate preferences so that temperate is 'suitable' and desert is 'unsuitable' rather than 'uninhabitable'.

Why?
Ok, full disclosure, I've never actually noticed a huge difference in gameplay when the AI hostility level & damage buff is maxed out but it just bothers me that it's there. I was loath to remove it entirely but I've reduced it down to a number that feels less intrusive.

Most of the units recruited by the Imperial Supply system have been replaced by rough equivalents from Cataph's Southern Realms mod e.g. outriders to carabineers, greatswords to montante swordsmen etc. It's mostly just for fluffy aesthetic reasons & personal preference.

The southern realms units have a more 'local mercenaries' vibe to them and due to the presence of the new world colonies it just feels vaguely more appropriate to be able to spawn in these kind of units instantly then build up to the proper imperial stuff as the campaign progresses.

Requirements
Cataph's Southern Realms mod required for this mod to work. I normally try to make self-contained mods but hey now, who isn't using this?

More?
New Model Empire - A major military reform act from Karl Franz
Reiksguard Foot - elite Empire units
Armoured Empire - Empire state troops with extra armor
The Lost and the Damned - cultists for chaos and mortals for vampire counts
Sensible rebels - rebel armies wont spawn with elite units
The Lost and the Damned 2: Full Mortal Jacket - an expanded mortal army for the vampire counts
Sartosa Free Company - mortal pirates for Sartosa
Mercenaries - a modding resource for those looking to add mercenaries to any faction
Aaahh!!! RARE Monsters - reduced unit size for ghosts

Also:
Selian's Blackguard Variants - Blackguards by Selian, updated

Thanks to Guvenoren for help with the climate stuff.
23 Comments
Crux2  [author] 18 Oct, 2021 @ 12:59am 
@nicetomeetya, just fired up the mod and checked in-game, also compared it to the current main data file and I'm pretty sure the mod is still working.

The skull bar at the top of the campaign UI doesn't show the new values but if you check the actual army buff on the pre-battle screen it looks correct.
nice2meetyou 17 Oct, 2021 @ 7:19pm 
I don't think the mod is working anymore, the hostility level damage is still 10 15 25
A John Shaped Clood 20 Jul, 2021 @ 6:34pm 
In response to Reg and Simon: To quote Creative Assembly "Soon"TM. But seriously, when I moved hard drives I lost the original copy, which sucks. I'm going to have it up before the SFO update drops, and potentially add the Southern realms Regiments of Renown to Markus's expedition as well. The emperor spares no expense, eh?
Crux2  [author] 19 Jul, 2021 @ 4:24am 
Mod updated for Silence & Fury - any issues please report with details.
Simon 12 May, 2021 @ 3:28am 
doesn't looks like he has, was looking forward to try this out alas I've been spoiled with sfo :(
Regent 11 Feb, 2021 @ 6:07am 
Did A John Shaped Clood posted the sfo submod for this mod? I was planning to play as wulfhart.
A John Shaped Clood 18 Jan, 2021 @ 10:25am 
Of course, thanks Crux!
Crux2  [author] 18 Jan, 2021 @ 9:17am 
All my stuff is just vanilla assets chopped & screwed. Feel free to re-upload with any changes you like. Links to the original mod & credit would be nice if it seems appropriate.
A John Shaped Clood 17 Jan, 2021 @ 8:55am 
Hey there, I actually made a quick and dirty SFO edit for personal use, would you allow me to post it on the workshop or would you rather I not?
Maximus 17 Jan, 2021 @ 4:12am 
Enjoying this mod mate,adds a little more immersion to my game,great job and thanks.