Space Engineers

Space Engineers

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Rebalanced 35mm Inky Works Cannon HE-MP-T
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
18.173 MB
21 Nov, 2020 @ 4:54am
29 Oct, 2023 @ 8:20pm
5 Change Notes ( view )

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Rebalanced 35mm Inky Works Cannon HE-MP-T

In 1 collection by V L A X
VLX Server
75 items
Description
Rebalanced to be a premium autocannon with explosive mechanics.

Replaces author's original autocannon, do NOT load alongside the original.

Smart Variant Rebalancing
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2293924507

Modification of Inky's original autocannon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2161158739

##Original author's profile##
https://steamhost.cn/steamcommunity_com/id/INKY__

Credit to Whiplash141 for his Railgun Weapon Framework that makes this mod possible.

Permission provided by Inky

Custom "distant" sound effect created by me through processing author's sound effects in Adobe Audition.
21 Comments
V L A X  [author] 28 Jan, 2024 @ 7:23pm 
I'm not really sure what the cause is anymore, the base mod these are based on has gotten pretty broken with updates over time.
TheRebornAce 28 Jan, 2024 @ 2:58pm 
seems there's another ammo related issue. when you first build the gun, it works fine and loads ammo (though i have to use Isys Inventory Manager for it to force load ammo) Regardless ammo can be used and the gun can be used as normal. However, once i exit and save, the gun cannot load in ammo whatsoever when i load up the game again. I can take out the ammo and move it into a cargo container, confirming that my conveyor system is still connected. But putting ammo back into it is not possible. checking with IIM, and it says it cant move the ammo as there is no route to it. so i have to grind it all down and build a brand new one if i wish to use during that session. i hope this can be resolved.
V L A X  [author] 29 Oct, 2023 @ 8:21pm 
@Maya update pushed.
V L A X  [author] 29 Oct, 2023 @ 8:15pm 
I'm working on that now - came back to SE after a while and noticed some stupidity with it.
Maya 11 Aug, 2023 @ 3:22am 
If you can't get the magazines to work correctly what about changing it to individual rounds and greatly reducing their volume?
V L A X  [author] 9 Aug, 2023 @ 5:53pm 
I never thought of that! Hmm. I just modify/rebalance and sometimes attempt fixing things to suit my needs.
WindUpHero7 8 Aug, 2023 @ 11:41pm 
Seems like a lot of the oddities with these guns comes from them inheriting from the rocket launcher. Maybe rockets can't actually have magazines, or maybe the railgun framework is structured to consume an entire ammo item per reload
V L A X  [author] 8 Aug, 2023 @ 7:31pm 
Also had a weird bug with Railgun framework weapons that happens intermittently - might've been my PC.
V L A X  [author] 8 Aug, 2023 @ 7:30pm 
I tried making it use actual magazines but it didn't work out - the original was similar behavior.
WindUpHero7 8 Aug, 2023 @ 1:07am 
Seems to be consuming an entire magazine per shot