Team Fortress 2

Team Fortress 2

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The Pyro and Engineer
By Fujetus
This guide is about how the combination of a pyro and engineer. They are very powerful with the right communication, and setup to keep an awesome sentry nest alive for as long as possible.
   
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The Pyro
The pyro is a very versatile class, as the game lists him as an Offensive class, this style of play known as "Pybroism" is more faced towards defense. Along with an engineer, your gonna need to have a well tailored loadout to keep your fellow engineer secure. This mainly about the weapons and what you should do with your engi-bro, this is NOT a basic pyro guide

The Loadout (pyro)
For your primary weapon of choice, the stock flamethrower or degreaser are viable options. Both flamethrowers have high amount of ammo for airblasting to redirect the projectiles coming at your engineer and his buildings. Spychecking is an essential thing to do that can go a long way if there is a pesky spy sitting in a corner. Any new people entering your engineer's lair should be spychecked, and corners should be flamed too.


For your secondary weapon of choice, the detonator is the way to go, although shotgun and reserve shooter are both very effective. The detonator adds a whole new level of mobilty for the pyro, if your engineer's lair is across a ledge, or on an elevated surface, you can jump up quickly and efficiently. Detonating a corner is also a great way to spycheck when your not in flamethrower range. The extra mobility and spychecking abilities the detonator grants, it is the ultimate pybro flare gun.

For your melee weapon of choice, a homewrecker, maul, or neon annihilator is mandatory, if your engineer is suffering from being sap'n stabbed, you'll have to back him up with your trusty hammer. First W+M1 the crap out of the spy and hammer all of your fellow engineer's buildings, this will save your engineer a great amount of time and metal, and will prevent another team from being able to push.

This is it for the pyro, so let's move onto the engineer.
The Engineer
The engineer is a stressful class to play sometimes, and you just need a bit of help to make it a fun, easier class. Making your teammates comfortable as possible will lead to good team moral, and getting all your teammates near your buildings will create a good party room.
The Setup (engi)
Step 1: Don't ever bunch up your buildings, keeping your dispenser and teleporter behind a wall and your sentry outside will help out in keeping your buildings in-check.



This is a moderately good setup, notice how the sentry is out in the open, and the support buildings are kept in corners or near walls. It is always important to have your sentry in a good location to actually contribute to stopping a push from the opposing team, rather than having it sit in a corner doing nothing.

Step 2: Build a dispenser first, when there aren't enemies nearby, especially in metal-dry places. This will help build your sentry quicker as it will give you a slight boost in metal.

Step 3: Build in metal-rich areas, working close to a giant ammo crate is typically the best idea.
The Loadout (engi)


The Rescue Ranger: This is an underrated but amazing primary weapon that allows you to be a bit more creative with your building placement. You can have your dispenser a mile away from the sentry while still being able to heal your sentry, and being able to do that can change your gameplay style immensely. However the gun lacks in power and does piss-weak damage at close range, however medium-long range combat is pretty powerful with this gun. You can also teleport your buildings for 130 metal when they get low on health.

Your secondary: A wrangler is reccomended but anything is comp1337ly fine. Pulling out the wrangler to reduce damage to your sentry can save it from even the biggest, baddest heavy from killing it.

The Southern Hospitality(or wrench if you don't have one):Since your rescue ranger does horrible damage at close range, this wrench packs a HUGE punch that will send a spy straight to hell once you bludgeon the rage-inducing spy. It does regular wrench damage, with an added on bleed effect, so you can take care of your nest even when your pybro isn't there. Combining this loadout with your pybro loadout can create the indomitable fortress of doom you've always craved as a depressed engineer.

Thanks for reading my first ever guide, and i hope it helped you out.

Note: This doesn't work in pubs unless you have a good friend around, or you just find an amazing engineer or pyro.
11 Comments
macen 1 Feb, 2017 @ 4:52pm 
thx man i needed this to git gud
JustFailing 13 Aug, 2014 @ 4:06am 
i liek that guide it made me just better :D
:csdsmile:
Treft 26 Feb, 2014 @ 5:15am 
Thx for the guied it needed it
Neca 25 Feb, 2014 @ 3:35pm 
An alternative for the secondary Pyro weapon could be the Scorch Shot, it doesn't deals too much damage, but it's like the best weapon to lay things on fire, because it spreads where it lands a few seconds, and you don't have to worry about pressing mouse 2 to detonate it. I'm right? i never was bad with that weapon
Kevin Kevin 25 Feb, 2014 @ 1:59pm 
dam i used my hospitalitality in crafting
Fujetus  [author] 25 Feb, 2014 @ 1:02pm 
Thanks for the tips, however this is with designed for a rescue ranger, so your buildings can be quite far apart. If your sentry is about to die, you can just teleport it to yourself and repair it. The rescue ranger is quite a different shotgun than normal.
ManBeaR 25 Feb, 2014 @ 12:59pm 
Ok guide, but the dispenser should be farly close to your sentry, but not so close that you can damage both the dispenser and the sentry with an explosive, and the dispenser should be in some cover, and not blocking any important view for the sentry. The setup in the image is kinda good, but it doesn't cover the paylaod path. Blu team could just push trought the tunnel.
uhg 25 Feb, 2014 @ 2:01am 
thanks dude the guide's amazing
Tru 25 Feb, 2014 @ 1:23am 
thanks for the cool guide, keep on making more
Laiceps 22 Feb, 2014 @ 6:36am 
1 word : amazing