XCOM 2
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RPGO Jammerware's Architect Specializations
   
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29 Nov, 2020 @ 1:22pm
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RPGO Jammerware's Architect Specializations

Description
Once upon a time, these specs were on the workshop. but then they disappeared. And now they're back.

Adds the 'Combat Architect' and 'Transmat Architect' specializations using abilities from Jammerware's Architect class.
These are equivlent to the classes' Fight and Flight skill lines, respectively.
'Combat Architect' gets the Bolt From The Whoosh skill as a bonus squaddie ability.

Build Spire is present in both specs in order to make them both function as standalone specs for random classes etc.
Typically, you will need to learn Build Spire in order to equip the Forge secondary weapon.
8 Comments
asdron 24 Nov, 2022 @ 3:55am 
Hello! Is there a bridge for the Jammerware device for the [WOTC] Proving Ground Overhaul?
GradientPumpkin 19 Nov, 2021 @ 12:55pm 
Would a normal psiamp work with the Spire skills? so that you could make a psi architect of sorts.
Mitzruti  [author] 24 Jan, 2021 @ 2:52pm 
@Ludwig the Spectre
I haven't altered the abilities in any way. So any bugs the class has would still be present.
Ludwig, Shadow Protogen 24 Jan, 2021 @ 1:07am 
Looking at state of the original mod for Jammerware's Architect, will this RPGO class have the same bugs as that?
ReinstenRosette🤍 9 Dec, 2020 @ 10:22am 
Hey, look, someone picked this back up. Yeah, I deleted the old one because it was incredibly outdated and didn't quite work as intended.

Glad to see that you remade it (in a much better way.)
UmbraStar 5 Dec, 2020 @ 4:18am 
I didnt even realize this was gone, still have the old mod. @Search It probally would be possible however Mitzruti did not create the original class. I would do it myself, however I am still learning and am not comfortable publishing anything I have made yet. If you want to try though, the mod is on github, just be sure to check with the original author if you plan on publishing it.
VoidLight 1 Dec, 2020 @ 3:21am 
Or just use the turret base without the gun, it is kind of odd to use the turret model (not so much if it was a functional turret).
Search 30 Nov, 2020 @ 11:31am 
Thanks, I had no idea it had disappeared. Would it be possible to change the spire model from a Turret to the Templar spire, perhaps recoloured to be red? This is still one of my favourite mod classes!