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It is the same with VR. Man, I tried VR via Playstation VR and went on a shopping spree on sale buying Skyrim VR, Doom VR, Doom VFR and several others, but back to sound.
I really liked the sound in Thief Deadly Shadows and Battlefield 2142 and Doom 3. That 3d sound was a gamechanger.
I always though ppl ignore the sound and it can add SO MUCH to the game.
Thanks a lot, one of the best guides on Steam.
BUT still, this is a helpful guide! =)
To 'install' OpenAL Soft, you just copy the 32-bit binary into Windows\SysWOW64 and copy the 64-bit binary into Windows\System32. No renaming necessary. If you're using OpenAL Soft 1.16.0, then you'll also need to install the HRTF data into %AppData%\openal\hrtf. See the readme.txt that comes with OpenAL Soft. Then you set "DeviceName=OpenAL Soft" in the game's config file and the Unreal Engine will go and find it automatically.
I took the 32bit soft_oal.dll, copied it to the Mirror's Edge 'binaries' directory, backed-up the original OpenAL32.dll, then renamed soft_oal.dll to OpenAL32.dll. That didn't work; I received no audio from the game. I had to then edit the TdEngine.ini (in your Documents folder under EA/Mirror's Edge), search for "ALAudio" after opening TdEngine.ini, and set DeviceName=OpenAL Soft. Perhaps ME is hard set on finding a device named "Generic Software" or "Generic Hardware" when it enumerates OpenAL devices and, because OpenAL Soft identifies itself as "OpenAL Soft", you need to discretely tell ME to use "OpenAL Soft" in the config to get it to working.
I have 7.1 speakers and configuring ME with OpenAL Soft took advantage of 7 speakers. I have an X-Fi card, but I've received Creative Labs driver BSOD from using hardware OpenAL with ME. OpenAL Soft should remedy that problem.
Time to upgrade further by buying Rapture3D I guess... Seems like a dying tool with fewer OpenAL games coming out, but I haven't played either of the Amnesia games yet and from what I gather, it should be worth it for those (and perhaps Clear Sky) alone.