Sid Meier's Civilization V

Sid Meier's Civilization V

267 ratings
Classical Building Pack
   
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File Size
Posted
Updated
1.377 MB
23 Feb, 2014 @ 2:53pm
27 Feb, 2014 @ 5:45am
3 Change Notes ( view )
You need DLC to use this item.

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Classical Building Pack

In 1 collection by thecrazyscotsman
New and Enhanced Buildings
14 items
Description
Alternate download here[www.thesewall.com].

This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist.

The new building yields are below.
---------------------------------------
Agora:
+1 Culture
+1 Artist slot
+1 Gold from Spices and Marble
1 maintenance
Unlocked by Mathematics

Inn:
+1 Happiness
+1 Gold from Land and Sea trade routes
+5% Gold
1 maintenance
Unlocked by Horseback Riding

Herbalist:
+1 Food
+1 Science
+5% Science
1 maintenance
Unlocked by Philosophy
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FAQ
Q. I'm having a problem, can you help troubleshoot?
A. Please follow the steps on this page[forums.civfanatics.com]to troubleshoot. Additionally, please enable logging to provide more details on what problem you are having if you cannot fix it by following those steps.

Q. How do I enable logging?
A. Open the config file located here: C:\Users\x\Documents\My Games\Sid Meier's Civilization 5. Search for "Enable the logging system" and set it to "1". Logs will be located at C:\Users\x\Documents\My Games\Sid Meier's Civilization 5\Logs -- "Database" is one of the first logs you should check.

Q. Does this conflict with any mods?
A. These mods do not have any known conflicts unless you are using another mod which adds a building of the same name. It will also conflict with any mod which removes any of the prerequisite technologies.

Q. What is the compatibility?
A.All DLC packs are optional. Main versions of the game are below:
  • BNW - required
  • G&K - optional
  • Vanilla - not compatible

Q. Does this support multiplayer.
A. No, unfortunately.

Q. Can I use your mod in mine?
A. Yes! You don't even have to ask. Please just include me in your credits.
15 Comments
BaoBaB 4 Jul, 2015 @ 5:56am 
Very usefull and helps in the early stage of the game.
centrist_marxist 30 Jun, 2015 @ 3:59pm 
I get Inn and Herbalist, but the Agora was just a greek market. Is there something I'm not getting here?
Decatherinated ↙↙↙ 16 May, 2015 @ 7:47am 
This mod say it's incompatible with the Vanilla game. I got this mod before without noticing that notice, and all of the buildings work fine.

In fact, the only missing feature is the +1 gold from trade routes featured on the Inn, which is fine because that feature isn't in the base game. You should put an "*" on either buildings or the features of said building that don't work without DLC.
skaz88 23 Apr, 2014 @ 11:50am 
Do you have any more packs planned?
hootie420 16 Mar, 2014 @ 4:23pm 
make it for vanilla
thecrazyscotsman  [author] 4 Mar, 2014 @ 6:54pm 
@pizarrofamily2010 - yes, you would need BNW for this mod.
QuesoNova 2 Mar, 2014 @ 8:39am 
is it because i need bnw
QuesoNova 2 Mar, 2014 @ 8:38am 
the inn does not appear on my game
thecrazyscotsman  [author] 1 Mar, 2014 @ 8:20pm 
@FoggyWindow - I'll look at putting something up maybe on CivFanatics.

@skaz88 - yes, you can simply delete the file Agora.xml from the mod folder (MyGames/Sid Meier's Civilization V/MODS/Classical Building Pack/XML)
skaz88 1 Mar, 2014 @ 3:21pm 
I'm having a small problem with this. I'm using another mod that replaces the Greek market with an Agora, and if I have this enabled that won't appear. Is there a way to work around it?